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Level 7: [Escape]


List Price: $54.99
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  • Level 7: [Escape] is a semi-cooperative, story-driven survival-horror game for 1-4 players with nerves of steel and an inclination toward life-threatening situations.
15 new from $38.99 1 used from $39.89 1 collectible from $34.00

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Frequently Bought Together

Level 7: [Escape] + Level 7: Lockdown Expansion + Level 7 [Omega Protocol]
Price for all three: $135.52

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Product Description

PIP62001 Level 7 [Escape] Board Game

By Privateer Press Miniatures

Experience a New Level of Fear! Deep underground, in the middle of nowhere, lurks Subterra Bravo - a terrifying, top-secret military base filled with the unspeakable horrors of science gone wrong. You are a captive of Subterra Bravo, imprisoned in the facilitys deepest laboratory, the hall of nightmares known as LEVEL 7. Your singular goal is to escape, but to do that you will have to evade the human and inhuman denizens of this subterranean labyrinth before the entire base is locked down. Will you work together with your fellow prisoners to endure Subterra Bravos endless perils, or will you use them as pawns to secure your own escape? Level 7: [Escape] is a semi-cooperative, story-driven survival-horror game for 1-4 players with nerves of steel and an inclination toward life-threatening situations.

Product Details

  • Product Dimensions: 12.8 x 12.8 x 3.1 inches ; 1.8 pounds
  • Shipping Weight: 3.8 pounds (View shipping rates and policies)
  • ASIN: B0091GNIB2
  • Item model number: PIP62001
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #70,974 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (12 customer reviews)
  • Product Warranty: For warranty information about this product, please click here

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Customer Questions & Answers

Customer Reviews

It's really good fun!
Jarvis Mishler
The laminated player tracking card is too thin and curls up some which is a little annoying.
Fribian Saynt
I actually had FUN this time!
Andrea ODonnell

Most Helpful Customer Reviews

14 of 14 people found the following review helpful By Anthony Pacheco on September 23, 2012
Level 7 [Escape] is not your run-of-the-mill board game. There are seven tied scenarios that build, plot wise, on each other. The goal is right out of a sci-fi horror movie. Escape the horrors of the alien experiment lab while dodging human guards, alien clones, and worse.

The game comes with many pieces and lot of rules so the ramp-up time is not for the quick and easy play. However, the rules all build on each other and make logical sense. Once you get them down, the game is faced-paced and a hoot.

An example of the learning curve: the human guards move towards the highest threat and the alien clones move towards the highest fear. Smacking a guard causes threat. Using a weapon on a guard causes even more. Moving through a vent causes fear, and so do other things like failing a challenge. Get enough fear, and you are stronger and move faster. Lose fear and you can become smarter. You get adrenaline cards which serve both as your health and ways to increase your movement, strength and smarts, but you gain one card every turn to a maximum that decreases by one every time you are knocked out, until you are dead. The adrenaline cards also raise and lower your fear. You have items you can collect, and when you explore, you place down tiles that reveal more of the complex you are in. The goal, of course, is escape. The level is built with semi-random tiles on the fly, so each game is different even if you chose to play the same scenario. And helping or hindering your fellow player is not an easy choice. You could wind up having to put one player in a bad spot to help yourself and the rest of the players escape from certain doom.

And so on and so forth. There's a lot there, but it all interconnects. For example, the guards move towards the greatest threat.
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6 of 8 people found the following review helpful By Joseph Rhodes on January 14, 2013
Verified Purchase
Hi there, you're probably looking at this the same way I was. Maybe you've gone to board game geek and you are on the fence as to whether or not you want to add this to your collection. In a nutshell, if you are looking for a good cooperative game with some double cross elements, and you don't care that this has cardboard stand outs instead of miniatures, and you do not already own gears of war, this is a worthy add to your collection. The scenarios have a lot of depth to them, and the "fear as currency" mechanism can be challenging, but fun. However, I think there are way too many confusing gameplay elements, and once you play it a few times it will sit on your shelf for a while.
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2 of 2 people found the following review helpful By Yshmael Salas on June 12, 2014
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Great game and good balance for a co-op. Plays a little better with 3 or 4 than with 2, but my gf and I play together and it's fine.
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10 of 15 people found the following review helpful By Fribian Saynt on December 15, 2012
I've played about 15 games of Scenario 1 - A New Level of Fear, and the game got a lot more fun once I got the rules figured out (although I still wonder if I'm playing correctly and can't wait to see some Youtube where someone play's through turns to demonstrate how they play it).

GAME 1: Scenario 1 - Rules ticking me off. Researching forums, looking for clarification.
GAME 2: Scenario 1 - Never finished a full game yet. Rules are confusing about "activation" versus "active". The book is a mess for rules! Awful, just awful.
GAME 3: Scenario 1 - Solo, 1 player, easy: Made it to the A-Lift and escaped the first scenario (assuming I played it correctly). Found something on forums that somewhat clarified a few things.
GAME 4: Scenario 1 - Solo, 1 player, easy: Won again. Maybe try playing the hard level now and see how it goes, but I feel it was mostly luck. No clones at all showed up. Hope I'm playing correctly?
GAME 5: Scenario 1 - Solo, 1 player, easy: That was a quick easy win thanks to proper placement of vents. I was trapped if not for that, then found the A-lift on 1st attempt. Only 1 clone on the map.
GAME 6: Scenario 1 - Solo, 1 player, easy: I messed up because of dark color of playing pieces. Moved guard instead of me, and it's not the 1st time I've done this. Poor design color. I think I need to sub a game piece. Stupid!!! I do not like the dark colors of this game at all. Sure it's theme and all, but it makes it hard to play.
GAME 7: Scenario 1 - Solo play, 1 player, easy: Wow! That was a blast. Got knocked out once, and trapped in a back room. Nearly got the guards and clones fighting each other just before escaping.
GAME 8: Scenario 1 - Solo, 1 player, easy: I discovered I may not have legitimately won any previous games.
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1 of 1 people found the following review helpful By Edwin Oliver on April 6, 2014
Verified Purchase
I played a couple of games and found it to my liking. I have nothing else to say, except that they should have included some miniatures... at least to represent the escapees.
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Level 7: Escape came a couple days early which was good for me! They games its self is fun and exciting. The tiles are solid and the character cards are solid as well. Everything was very nice amd high quality. Gameplay wise; its fun and there are 7 scenarios which tie in with each other. But, it gets a 4 star for this reason: RULES. The rules are generally the same, some rules change through each scenario and I constantly kept checking the rulw book for answers. It was a little frustrating at first. I wouldn't recommend this to you less than average board gamer. But if you are serious and have friends that play tough boardgames then go get this! Once you learn the rules this game is a blast!
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