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Pro iOS 5 Augmented Reality Paperback – December 13, 2011

8 customer reviews
ISBN-13: 978-1430239123 ISBN-10: 1430239123 Edition: 1st

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Editorial Reviews

About the Author

Kyle Roche is the head of sales engineering and enablement at Appirio. Appirio built one of the first prototypes for Java support on App Engine, which was shown at the Campfire launch. Appirio builds applications that leverage App Engine or the Force.com platform. Other areas of expertise are in Facebook application development and Amazon Web Services. Kyle's website is KyleRoche.com.

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Product Details

  • Paperback: 356 pages
  • Publisher: Apress; 1 edition (December 13, 2011)
  • Language: English
  • ISBN-10: 1430239123
  • ISBN-13: 978-1430239123
  • Product Dimensions: 7.5 x 0.8 x 9.2 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #1,722,241 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews

3 of 3 people found the following review helpful By Sheldon on October 3, 2012
Format: Paperback Verified Purchase
- the book is called pro io5 augmented reality but the sample code are in ios 4.3... cocoa2d and ios has changed a lot since than. Need to make many changes to sample code to even run on ios 5.1.
- doesn't explain things very well. Some contents seem to be copied straight from internet and put together as a book.
- pretty disappointed with Apress, my second book, the other one, pro drupal dev wasn't very good either. not worth the buck comparing with quality products like big nerd ranch.

bottom line: does have some useful examples but wasn't well written and if the sample code is not in ios 5 then shouldn't call it pro io5 augmented reality
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3 of 3 people found the following review helpful By Vintageracer on January 3, 2012
Format: Paperback
I'm about 3/4 of the way through the book and am finding it very useful; the chapters are well written and easy to follow. I especially liked the chapters on Sensors and Building a marker-based AR application and am looking forward to working through the facial recognition chapters.
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2 of 2 people found the following review helpful By William Tyree on December 20, 2011
Format: Paperback
So far, most people in marketing are thinking about augmented reality as it pertains to TV advertising and, to some extent, show production. This book opens up an entire new world for AR applications for iPad and iPhone. This is really nothing less than a handbook that any developer can use to create a niche service in advanced mobile app development. Highly recommended.
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7 of 10 people found the following review helpful By Alonzo Hosford on February 11, 2012
Format: Paperback Verified Purchase
Disclosure I only finished Chapter 3.

I tried to start this book last Dec 2011 by starting on page 1. I was bewildered with the need to force learners, readers, into dealing with GIT command line code that quite frankly is poorly presented and the GitHub is the better place to go to learn this. Kinda says lets use GitHub to keep the example code fresh but lets document a dynamic on how to use GitHub. I gave up on using GitHub and find the word Pro should not mean you are forced into learning GitHub to use a book - really! I am quite happy with Beanstalk thank you. And I am quite happy downloading a compressed pile of examples to speed up going through material. Learning efficiency is compromised here. 3 hours wasted here.

Second is the book includes IOS5 but like a lot of IOS5 books written in 2011 their examples are no longer consistent with latest XCode compiler such as Storyboarding and with ARC (Automatic Reference Counting). As a result you will find following examples in the book will be challenging when you see deprecated entries like NSAutoReleasePool. So basically all the writing in the book and steps in the book about memory management are wasted. If you know ARC you can get around these.

Third the examples in Chapter 3 were good to fair. Not sure yet why the Simulator in the region monitoring example only showed the entering of the San Fransisco region once and never showed exiting the region. I suspect there may be other issues with the latest XCode or the examples were not tested for the normal second and third attempts. Just disappointing that that was 2 hours down the tubes.

The example for CLLocationManager in Ch 3 were decent, but there were two alternatives and it was not clear what is the best approach.
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