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Pro iOS 5 Tools: Xcode, Instruments and Build Tools Paperback – December 8, 2011

ISBN-13: 978-1430236085 ISBN-10: 1430236086 Edition: 1st

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Product Details

  • Paperback: 392 pages
  • Publisher: Apress; 1 edition (December 8, 2011)
  • Language: English
  • ISBN-10: 1430236086
  • ISBN-13: 978-1430236085
  • Product Dimensions: 9.2 x 7.5 x 0.8 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #2,013,554 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Brandon Alexander is an iOS developer, writer and conference speaker living in Decatur, Georgia with his wife and daughter. Brandon began iOS deveolopment in 2008 and has spoken at several conferences. As a developer, Brandon enjoys making technology transparent to users and elegantly useful; as a speaker and writer, he loves teaching others about technology so that they can do the same. When he's not coding, writing or speaking at conferences, Brandon enjoys magic and photography.

Brad Dillon - coming from an autodidactic background - taught himself the technologies of his trade, working his way through web development, animation, and other desktop-based interactive platforms, finally finding his home in touchscreen interface development. Since the iPhone SDK launched, Brad has been building apps for iOS devices full time. With a passion for user experience and a deep understanding of the technologies at play, Brad has helped to build solutions that bridge the gap between the devices, users, and global brands.


Kevin is a founder and partner of AppOrchard LLC, a Tipping Point Partners company focused on sustainable iOS development. A graduate of Carnegie Mellon University, he was first exposed to the NeXTStep computer (the ancestor of today's iPhone) while a programmer at the Pittsburgh Supercomputing Center and has been hooked ever since.. His career has spanned finance, government, biotech and technology, include Apple where he managed the Apple Enterprise Services team for the New York metro area. He resides in the Alphabet City section of New York City with his wife and a clowder of rescued cats.


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Most Helpful Customer Reviews

4 of 5 people found the following review helpful By A. Smiley on April 9, 2012
Format: Paperback Verified Purchase
Good: all tools described are either bundled with Xcode / iOS SDK or freely available for download. All non-Apple libraries referenced are open-source. Walkthrough-style approach. Coverage of automated testing (AKA, "the things that will keep you from having to spend days figuring out what's broken in each new version of your app") is an excellent intro and should give you all the tools you need to address this common pain point.

Bad: if you've spent a few years working as a software engineer at a good software shop, you probably already know most of what's in this book or can figure it out with a few days of experimentation.

Ugly: the following is more or less the entirety of the book's coverage of TestFlight and similar beta testing frameworks: "Evaluate these frameworks and services and see if they fit your needs."

Let me emphasize that the official subtitle of this book is fairly inaccurate. It mentions Xcode, Instruments and Build Tools as though the book is split up between these three subject areas, but in reality, a large portion of the book is about *other* tools, and how to apply them to the apps you develop.

That's not a bad thing, though. In fact, as I read this book I found myself thinking fondly of all the apps whose developers ought to give it some careful attention. (I'm looking at you, prolific creators of otherwise-pleasing content apps which all have slightly different sets of features and bugs.)

If you drifted into iOS development from life as a conventional software engineer, you may already know much of the material in this book.
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4 of 10 people found the following review helpful By Amazon Customer on March 15, 2012
Format: Kindle Edition
The rating is not for the book per say but for the kindle edition:

- pictures are in black&white
- pictures are so small that you can not see what's on the screen
(if you zoom, you just get a picture so blurred you can't decipher anything, and that's true even on a PC screen)
- code is basically unreadable even on a 7inch screen

and for a book that is supposed to help you discover XCode4.2 new features(screen-shots are worth thousand words),
this is just WRONG.

Hope an update will fix that so that I can review the book.
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