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Processing: A Programming Handbook for Visual Designers and Artists
 
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Processing: A Programming Handbook for Visual Designers and Artists (Hardcover)

by Casey Reas (Author), Ben Fry (Author), John Maeda (Foreword)
4.9 out of 5 stars See all reviews (15 customer reviews)

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Processing: A Programming Handbook for Visual Designers and Artists + Processing: Creative Coding and Computational Art (Foundation) + Visualizing Data: Exploring and Explaining Data with the Processing Environment
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Editorial Reviews

Review
"Processing, the handbook and tutorial, is an indispensable companion to Processing, the integrated programming language and environment that has developed from phenomenon to revolution. Bridging the gap between programming and visual arts, the Processing handbook, in a concise way, connects software elements to principles of visual form, motion, and interaction. The book's modular structure allows for different combinations of its units and self-directed reading. Interviews with artists who create software-based works and extension chapters that expand software practice into computer vision, sound, and electronics successfully connect the realms of art and technology. Now used by artists, visual designers, and in educational institutions around the world, Processing has been groundbreaking not only as an alternative language for expanding programming space, but as an attempt to nurture programming literacy in the broader context of art and cultural production."
Christiane Paul, Adjunct Curator of New Media Arts, Whitney Museum of American Art

"A whole generation of designers, artists, students, and professors have been influenced by Processing. Now, a handbook is published that goes far beyond explaining how to handle the technology and boldly reveals the potential future for the electronic sketchbook."
Joachim Sauter, University of the Arts, Berlin, Founder, Art+Com

"Processing is a milestone not only in the history of computer software, of information design, and of the visual arts, but also in social history. Many have commented on the pragmatic impact of the open source movement, but it is time to also consider Processing's sociological and psychological consequences. Processing invites people to tinker, and tinkering is the first step for any scientific and artistic creation. After the tinkering, it leads designers to their idea of perfection. It enables complexity, yet it is approachable; it is rigorous, yet malleable. Its home page exudes the enthusiasm of so many designers and artists from all over the world, overflowing with ideas and proud to be able to share. Processing is a great gift to the world."
Paola Antonelli, Curator, Architecture and Design, MOMA

"This is an elegant and practical introduction to programming for artists and designers. It is rigorously grounded, informed by a vast amount of practical experience, and visually compelling. The worked examples are terrific. There's no better starting point for visual artists who want to learn how to think computationally, or for programmers who want to give visual and spatial expression to their ideas."
William J. Mitchell, Program in Media Arts and Sciences, MIT

"This long-awaited book is more than just a software guide; it is a tool for unlocking a powerful new way of thinking, making, and acting. Not since the Bauhaus have visual artists revisited technology in such a world-changing way. Ben Fry and Casey Reas have helped a growing community of visual producers open up fresh veins of expression. Their work proves that code is open to designers, architects, musicians, and animators, not just to engineers. Providing a powerful alternative to proprietary software, Processing is part of a new social phenomenon in the arts that speaks to self-education and networked engagement."
Ellen Lupton, Director of the graphic design MFA program at Maryland Institute College of Art, Baltimore, and author of D.I.Y: Design It Yourself

"With Processing, Casey Reas and Ben Fry have opened up the world of programming to artists and designers in a manner that inspires playfulness and creativity with code."
Red Burns, Chair and Arts Professor, Interactive Telecommunications Program, Tisch School of the Arts, New York University

Product Description
It has been more than twenty years since desktop publishing reinvented design, and it's clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software. This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity.

The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to other material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run for future exploration.

Essays by: Alexander R. Galloway, Golan Levin, R. Luke DuBois, Simon Greenwold, Francis Li, Hernando Barragán

Interviews with: Jared Tarbell, Martin Wattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh On, Jürg Lehni, Auriea Harvey and Michaël Samyn, Mathew Cullen and Grady Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt, Sue Costabile, Chris Csikszentmihályi, Golan Levin and Zachary Lieberman, Mark Hansen

See all Editorial Reviews

Product Details

  • Hardcover: 736 pages
  • Publisher: The MIT Press (September 30, 2007)
  • Language: English
  • ISBN-10: 0262182629
  • ISBN-13: 978-0262182621
  • Product Dimensions: 9.1 x 7.2 x 1.3 inches
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.9 out of 5 stars See all reviews (15 customer reviews)
  • Amazon.com Sales Rank: #10,864 in Books (See Bestsellers in Books)

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    #39 in  Books > Computers & Internet > Programming > Graphics & Multimedia
    #66 in  Books > Computers & Internet > Graphic Design > Web Design

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Customer Reviews

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Average Customer Review
4.9 out of 5 stars (15 customer reviews)
 
 
 
 
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37 of 39 people found the following review helpful:
5.0 out of 5 stars Exemplary, November 23, 2007
In their Processing (the computer language and development environment), Casey Reas and Ben Fry set out to do something most people would have regarded as highly challenging, if not outright impossible: provide a platform on which technically-minded programmers and aesthetically-minded visual artists might find common ground and learn from one another's strengths. "Processing" (the book) makes good on these ambitions, with exemplary clarity and generosity.

"Processing" starts by quoting, and endorsing, legendary developer Alan Kay's definition of full literacy: "The ability to 'read' a medium means you can access materials and tools created by others. The ability to 'write' in a medium means you can generate materials and tools for others. You must have both to be literate." The clear implication is that one can only be a fully-empowered citizen of a digital age if one understands just how the tools which shape our environments and experiences were made - and Reas and Fry get just what a daunting prospect that is for most of us.

To a surprisingly great degree, acquiring even a rudimentary familiarity with Processing-the-language will help demystify exactly what's happening in the black-box machines that surround us. (Because Processing shares important syntactic elements with general-application languages like Java and C, the insights you pick up from wrestling with it will transfer with relative ease to those environments.) "Processing" does a great job of helping even an absolute novice like me ramp up to that level of familiarity quickly and painlessly.

But honestly, that's icing on the cake: Processing is really about placing all the computational power sitting on your desktop in the service of beauty. The sheer joy of seeing your imagination take shape on the screen, seeing a creation respond to external input, watching something organic and vivid take shape from a bare few lines of code - these are tremendous feelings, and the book places them within ready reach.

Also particularly gratifying is their commitment to the open-source ethos, a fundamental statement of belief in the power of openness and sharing which infuses every page. In "Processing," Reas and Fry talk quite an impressive game...and then go on to walk it. I can't recommend it highly enough to any artist or designer - no matter how "non-technical" or computerphobic you feel yourself to be - who would incorporate software's unique capacity for dynamic evolution and interactivity in their work.
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16 of 18 people found the following review helpful:
5.0 out of 5 stars Painless programming for the visual arts, February 17, 2008
By calvinnme "Texan refugee" (Fredericksburg, Va) - See all my reviews
(TOP 10 REVIEWER)      
This is a great book on that new Java-based language designed with the visual arts in mind - Processing. Tons of essays, examples, tutorials, and interviews are in the book to convey a proof of concept of the language as well as instruction on how to program with it. The writing style - for you Java programmers out there - reminds me of a cross between "Core Java" and "Head First Java". The book uses Core Java's "assume nothing" approach with instructions and code examples for all facets explained and combines that with interviews that are something like what you see in the "Head First" series of books from O'Reilly. Although the emphasis is on the visual arts, of course, there is coverage of the parts of Processing that makes it a complete language - networking, printing, object orientation, interfacing, and language extensions. Highly recommended for anyone interested in using this new language.

Note that this new language is not just getting the attention of computer artists. It is of use in electronics projects as seen in the book Making Things Talk: Practical Methods for Connecting Physical Objects and in the art of information presentation for business purposes in Visualizing Data. The following is the table of contents for this book:

Processing... 1
Using Processing 9
Structure 1: Code Elements 17
Shape 1: Coordinates, Primitives 23
Data 1: Variables 37
Math 1: Arithmetic, Functions 43
Control 1: Decisions 51
Control 2: Repetition 61
Shape 2: Vertices 69
Math 2: Curves 79
Color 1: Color by Numbers 85
Image 1: Display, Tint 12
Data 2: Text 101
Data 3: Conversion, Objects 105
Typography 1: Display 111
Math 3: Trigonometry 117
Math 4: Random 127
Transform 1: Translate, Matrices 133
Transform 2: Rotate, Scale 137
Development 1: Sketching, Techniques 145
Synthesis 1: Form and Code 149
Interviews 1: Print 155
Structure 2: Continuous 173
Structure 3: Functions 181
Shape 3: Parameters, Recursion 197
Input 1: Mouse I 205
Drawing 1: Static Forms 217
Input 2: Keyboard 223
Input 3: Events 229
Input 4: Mouse II 237
Input 5: Time, Date 245
Development 2: Iteration, Debugging 251
Synthesis 2: Input and Response 255
Interviews 2: Software, Web 261
Motion 1: Lines, Curves 279
Motion 2: Machine, Organism 291
Data 4: Arrays 301
Image 2: Animation 315
Image 3: Pixels 321
Typography 2: Motion 327
Typography 3: Response 333
Color 2: Components 337
Image 4: Filter, Blend, Copy, Mask 347
Image 5: Image Processing 355
Output 1: Images 367
Synthesis 3: Motion and Arrays 371
Interviews 3: Animation, Video 377
Structure 4: Objects 395
Drawing 2: Kinetic Forms 413
Output 2: File Export 421
Input 6: File Import 427
Input 7: Interface 435
Structure 5: Objects II 453
Simulate 1: Biology 461
Simulate 2: Physics 477
Synthesis 4: Structure, Interface 495
Interviews 4: Performance, Installation 501
Extension 1: Continuing... 519
Extension 2: 3D 525
Extension 3: Vision 547
Extension 4: Network 563
Extension 5: Sound 579
Extension 6: Print 603
Extension 7: Mobile 617
Extension 8: Electronics 633
Appendixes 661
Related Media 693
Glossary 699
Code Index 703
Index 705
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5 of 5 people found the following review helpful:
5.0 out of 5 stars More than a reference book!, May 5, 2008
I have been watching the development of processing and the processing community for a few years but until now haven't explored it much.
I create live visuals for musical performances - mostly within the chiptunes music scene (people using game console hardware to create new music). Originally I did all of my work with PureData, GEM and other libraries but then decided to move to performing with handhelds, writing code for the GP2X and Gameboy Advance (because unlike newer machines, the GBA has video out).

For an upcoming project, I decided that I wanted to create a web "playable" version of the software that I have created for the gp2x (where the visuals react to the joystick, button presses, etc) - enter Processing!
I decided that Processing would be the best tool for this job because it is easy to deliver on the web, has functions for interactivity (key presses, mouse actions, etc), and is open source which is important to me.

After looking at the Processing.org website, I decided that while there is a good reference there, a book might be nice. I was pleased to find the book "Processing: A Programming Handbook for Visual Designers and Artists" written by the creators of Processing, Casey Reas and Ben Fry and thought that no matter how useful it would be, it was good to support the developers of the project.

The pleasant surprise was that book is great!
I was expecting something like an extended reference book but it is much more than that. For one, this is a book that teaches programming concepts regardless of the language used to implement them. Although I have previous programming experience, I know that I could give this book to someone with no previous experience and they would be able to follow along and not only learn Processing, but learn programming. Sure, you can learn programming by reading C (or name your favorite language here) tutorials, writing text to the screen, reading and writing to files, etc. but ... I think that for some people it's much more exciting and motivating to see cool things happen, shapes moving, colors changing, etc. when they type in commands, learn about functions, conditionals, objects and so on. This book does that.

Another interesting thing about the book is that periodically there are interviews with visual artists who create with software - and not all with processing but with various types of software. I liked these and could imagine seeing more (or just new ones) in future editions of the book or online. I'll admit that I only use open source software so I am biased, but could imagine seeing more mention of Pd (Pure Data) as alternative to Max/Jitter.

[...]

Overall, the book is very well written and enjoyable to read even when you aren't in front of a computer (I read much while traveling) - the authors make reference to many pioneers of computing, visualization, motion graphics, film, etc. and I had fun looking up those whose works I wasn't familiar with. I highly recommend this book to anyone interested in creating visuals with computers.
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Most Recent Customer Reviews

5.0 out of 5 stars Excellent book for anyone interested in data visualization
This is a phenomenal book. Even though I am still reading it, I have no hesitation in whole-heartedly recommending it to anyone interested in programing, learning Java or data... Read more
Published 3 months ago by Noah Spahn

5.0 out of 5 stars easy reading
Well, not being american or english or coming from anywhere else where i could have been speakin' in english (italian industrial designer here), i find this book very easy to... Read more
Published 4 months ago by Matteo De Donatis

5.0 out of 5 stars great start for programmers, great tutorials
I went into this book knowing ZERO programming what so ever. Not only give i get a good comprehension of programming for Processing but it also helped me down the line to learn of... Read more
Published 6 months ago by Graham Smith

5.0 out of 5 stars Hands down, the best intro to Processing
I have been using Processing for awhile now and I still find myself coming back to this book. I bought it when first starting out in Processing and I recommend it to anyone and... Read more
Published 6 months ago by Joel Gillman

5.0 out of 5 stars A terse review
What can I add to the previous reviews praising for this book?
I wonder nothing... or little... Read more
Published 9 months ago by J. A. Soares

5.0 out of 5 stars A pedagogic masterpiece
This book is, quite simply, a godsend. If you are an artist that enjoys tinkering with all things technological (especially an artist that enjoyed mathematics or beating up your... Read more
Published 9 months ago by dijitalhaze

4.0 out of 5 stars Great book from the creators...
This is a great text, from the authors of the software itself. I'm only through the first hundred pages or so, but it's a fairly well-presented volume of information split into... Read more
Published 11 months ago by C. Abrams

5.0 out of 5 stars Processing: Everything you need to know and then some...
So far (hey!, its a big book, and dense material) this is an excellent book covering the basics of processing. Read more
Published 13 months ago by Timothy Cusack

5.0 out of 5 stars a different, and beautiful, approach to programming
As a high school physics teacher with a lot of advanced students, I've been trying to work a bit of computer programming into the course over the last few years. Read more
Published 14 months ago by Paul Bianchi

4.0 out of 5 stars Great reference for a great language
Processing is a great language for anybody who wants to create graphical applications or visualizations without messing with complex graphics libraries. Read more
Published 15 months ago by Matt Grommes

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