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Production Rendering
 
 
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Production Rendering [Hardcover]

Ian Stephenson (Editor)
5.0 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

1852338210 978-1852338213 October 28, 2004 1st Edition.
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.

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Editorial Reviews

From the Back Cover

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines. Key Topics ·A Rendering framework for managing a micro polygon-oriented graphics pipeline ·Problems presented by different types of geometry showing how different surface types can be made ready for shading ·Shading and how it fits into a rendering pipeline ·How to write a good shader compiler ·Ray tracing in a production renderer ·Incorporating global illumination into a renderer ·Gathering surface samples into a final image ·Tips and tricks in rendering   About the authors Mark Elendt , Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences. Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8). Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM. Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA. Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis". Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance. Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.

Product Details

  • Hardcover: 302 pages
  • Publisher: Springer; 1st Edition. edition (October 28, 2004)
  • Language: English
  • ISBN-10: 1852338210
  • ISBN-13: 978-1852338213
  • Product Dimensions: 9.4 x 6.1 x 0.8 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #2,087,650 in Books (See Top 100 in Books)

 

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Average Customer Review
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7 of 7 people found the following review helpful:
5.0 out of 5 stars A must for the field, February 7, 2005
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This review is from: Production Rendering (Hardcover)
If you are working in the field there is nowadays a lot of literature on how to write a renderer, and everybody has the silver-bullet to solve at last the rendering porblem.

This book thakes you through current technologies and gives you a very clear base on where to start when designing a modern renderer for high quality imagery.

It is as well really useful for all the people who want to do a really good job when using a renderer, making you understand what's going on, and what *should be going on* in your imagery
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Excellent reference if you want to write your own renderer, May 23, 2005
This review is from: Production Rendering (Hardcover)
Production Rendering shows a practical and elegant approach to organize a modern, high-quality renderer. Written by seven experts who each have participated in the recent development of commercial-quality renderers, this book provides a detailed, up-to-date description of the relevant mathematics and algorithms. It is suitable for readers who have learnt and applied some rendering theory, and want to learn more about the internals of their renderer of choice, or want to write their own. Existing rendering experts will also appreciate this book's conciseness and practical insights, which otherwise could only be learnt through years of experience.

(...)
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Inside This Book (learn more)
First Sentence:
Computer animation takes place in a virtual 3D world. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
micropolygon grid, shading engine, shader specialization, individual micropolygons, unshaded grid, light transport equation, marble shader, shader compiler, shading contexts, production renderer, photon map, light shader, surface shader, attribute stack, raster space, ray queries, procedural primitive, shader writers, single shader, production rendering, shading language, visible surface determination, transformation stack, foreach edge, bilinear patches
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Monte Carlo, Colour Plate, Apply Russian Roulette
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