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Professional HTML5 Mobile Game Development Paperback – September 19, 2012

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Editorial Reviews

From the Back Cover

Dive into a world of mobile gaming possibilities with HTML5

Eager to break into the sizzling world of mobile gaming? Then this is the book for you. Aimed at developers interested in creating games for all mobile and touch-screen devices, this invaluable resource builds on your existing knowledge of HTML5 and JavaScript in order to take you through the steps of building single- and multiple-player mobile games using HTML5. Topics include standard patterns for building games in HTML5, which methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and, ultimately, make it your own.

Professional HTML5 Mobile Game Development:

  • Clarifies when to use each of the three primary methods for building an HTML game: CSS3, SVG, or Canvas
  • Reviews the standard patterns for building real-time multiplayer games in HTML5
  • Addresses JavaScript® game development basics
  • Walks you through creating a 2-D platformer and building nontraditional multiplayer interfaces
  • Reveals a variety of mobile enhancements such as geolocation, device orientation, accelerations, and sound
  • Offers suggestions for packing up an HTML5 game to get it to the app store

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

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About the Author

Pascal Rettig runs Cykod, a Boston-based web consultancy founded in 2006 and focused on online interactive applications. He is the CTO of GamesForLanguage, he founded the Boston HTML5 Game development meet-up, and he served as the guest editor for the UX Magazine issue on games and gaming.

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Product Details

  • Paperback: 552 pages
  • Publisher: Wrox; 1 edition (September 19, 2012)
  • Language: English
  • ISBN-10: 1118301323
  • ISBN-13: 978-1118301326
  • Product Dimensions: 7.4 x 1 x 9.3 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #945,776 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews

2 of 3 people found the following review helpful By Fabio Costa on November 12, 2013
Format: Paperback
The first thing you do at the book is make a 100% HTML5,JS no external libraries games it really set the hands on feeling that the book have.
Everything is pretty explained and there are several techniques and ways to make a game that you will learn.CSS3,SVG,Canvas etc.
The javascript is great and i learned several new things that don't apply just for games but js skills in general.
If you have the time to read just one book about games i would recommend you to buy this one.
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3 of 7 people found the following review helpful By Pablo on September 14, 2012
Format: Paperback
I'm loving the book so far, I make online course on HTML5 game development and I find this a great resource for people who want to develop skills in this fields, both amateurs and professional developers.

Pablo @ZenvaTweets
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0 of 2 people found the following review helpful By Ivy league on March 28, 2015
Format: Paperback Verified Purchase
very pleased with the service and product
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0 of 3 people found the following review helpful By Handerson de Freitas Nobre on January 29, 2015
Format: Paperback Verified Purchase
very nice!! the seller is very good,
I like the product!!
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