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Professional Techniques for Video Game Writing
 
 
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Professional Techniques for Video Game Writing [Paperback]

Wendy Despain (Editor)
4.7 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

156881416X 978-1568814162 May 8, 2008
This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book's website.

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Editorial Reviews

Review

" Professional Techniques is definitely a book by writers, for writers …. Insightful discussion of game writing issues is matched with many excellent examples and helpful exercises …. [It] will serve as an excellent addition to the library of any game writer-current, or prospective. I highly recommend it. -Michael Fiegel, Slashdot, June 2008
and edited by members of the International Game Developers Association, Professional Techniques for Video Game Writing is a no-nonsense guide to the professional craft of writing the story, narrative, dialogue, tutorials, manuals, strategy guides, and anything else that needs to be written for modern-day video games. All contributors are themselves seasoned video game writers; they give the down and dirty on how to break into the business, what it means to be part of a writing team, principles of narrative design, and much, much more. Script samples offer illuminating examples that enhance this absolute ""must-have"" for anyone contemplating or pursuing a career in video game writing or technical writing, even (or especially) if the already have experience in crafting standard prose. -The Midwest Book Review, July 2008
If you are a starting writer already looking for work in a still growing industry, now might be a good time to check out Professional Techniques for Video Game Writing. ... What the book does do very well is put everything into amazing context. You definitely get the impression that these writers have had to deal with many types of situations. -PJ Hruschak, Gamertell, August 2008
""This collection of essays edited by multimedia writer Despain and written by members of the Game Writing Special Interest Group of the International Game Developers Association is an exceptional resource for students and gaming industry professionals. … The insight presented here is very practical and in-depth. … Highly recommended."" -J. Brzezinski, CHOICE Magazine , November 2008"

About the Author

Wendy Despain is a multimedia writer who has worked primarily for television shows, although she is now mostly writing for video games. She is a key member of the IGDA Game Writing Special Interest Group and a contributing editor to the book Game Writing: Narrative Skills for Videogames.

The other contributors to the book are Sande Chen, Richard Dansky, Beth A. Dillon, John Feil, Alice Henderson, Erin Hoffman, Chris Klug, Jay Posey, Rhianna Pratchett, Haris Orkin, Evan Skolnick, Maurice Suckling, Anne Toole, and Andrew S. Walsh.


Product Details

  • Paperback: 250 pages
  • Publisher: A K Peters (May 8, 2008)
  • Language: English
  • ISBN-10: 156881416X
  • ISBN-13: 978-1568814162
  • Product Dimensions: 9.4 x 7.4 x 0.5 inches
  • Shipping Weight: 15.2 ounces (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #565,160 in Books (See Top 100 in Books)

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Customer Reviews

3 Reviews
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Average Customer Review
4.7 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

2 of 2 people found the following review helpful:
5.0 out of 5 stars Another great offering from the IGDA Writers SIG!, December 1, 2008
This review is from: Professional Techniques for Video Game Writing (Paperback)
While there are a ton of books covering the subject of writing for games, I feel the ones put out by this group are of exceptional quality. As another reviewer points out, they are written by professional game writers, and are extremely well-researched and well-edited. While there are some good explorations of high-level topics, I specifically enjoyed that the book delved into details-level tips and tricks that can be used to teach newcomers to the craft the ropes of the business or augment a seasoned pro's experience in an ever-changing industry. Great stuff!
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4 of 5 people found the following review helpful:
5.0 out of 5 stars All contributors are themselves seasoned video game writers, July 12, 2008
This review is from: Professional Techniques for Video Game Writing (Paperback)
Written and edited by members of the International Game Developers Association, Professional Techniques for Video Game Writing is a no-nonsense guide to the professional craft of writing the story, narrative, dialogue, tutorials, manuals, strategy guides, and anything else that needs to be written for modern-day video games. All contributors are themselves seasoned video game writers; they give the down and dirty on how to break into the business, what it means to be part of a writing team, principles of narrative design, and much, much more. Script samples offer illuminating examples that enhance this absolute "must-have" for anyone contemplating or pursuing a career in video game writing or technical writing, even (or especially) if they already have experience in crafting standard prose.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Informative and Useful, November 20, 2008
This review is from: Professional Techniques for Video Game Writing (Paperback)
This is a must-have book for aspiring video game writers. The various script samples, game-writing instructions, and "war stories" of how working professionals made the jump into game writing from other fields provide a handbook of how to get-in and stay-in.

As games get more complex, I imagine the production guides are going to get more and more complex, too. Sticking to books written and edited by the Writer's Special Interest Group from the International Game Development Association (Wendy Despain, Richard Dansky, etc.) is very wise. These *are* the people who know how to do this.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
narrative designer, writing tutorials, lead game designer, game design doc, pitch doc, game documentation, script doctoring, difficulty curves, game treatment, writing dialog, game writer, voice director, game writing, voiceover actors, voice acting, game narrative, screenplay format, game mechanics, union talent, layout people, interactive narrative, game pitch, game genre
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Press Start, In-Game Text, Deep Blue, Neverwinter Nights, God of War, Heavenly Sword, Recording Studio, San Andreas, Steps You Can Take, Game Story Generation System, Far Future, Project Zero, Red Storm, World of Warcraft, Grand Theft Auto, Lara Croft, Power Boost, Getting the Work Done, The Emergence of Emergence, Maurice Suckling, New York, Raising Hell, Dungeon Master, New Jersey, Writing Strategy Guides
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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