Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your email address or mobile phone number.
Everything you need to know to develop web games and applications with superb hardware-accelerated 3D graphics
Ready to develop web games and applications with the same high-quality, real-time 3D graphics featured in the most popular native apps? Professional WebGL Programming shows you how, getting you up and running in no time with the knowledge and skills you need to create stunning, graphically sophisticated games and web apps that run on most web browsers. Featuring clear, step-by-step guidance, expert tips and skill-building exercises, supplemented with detailed, hands-on development examples, it covers all the bases, including:
WebGL versus other graphics technologies
Relevant linear algebra
Troubleshooting and debugging techniques
Drawing with the WebGL API
Writing vertex shaders and fragment shaders
Texturing and lighting
Animation and user input
OpenGL ES Shading Language
WebGL performance optimisation
From WebGL basics to building stunning 3D graphics and animations from the ground up, Professional WebGL Programming is your total guide to taking full advantage of this powerful web development technology.
Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world.
Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use.
Find articles, ebooks, sample chapters, and tables of contents for hundreds of books, and more reference resources on programming topics that matter to you.
Wrox Professional guides are written by working developers to address everyday needs. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
Andreas Anyuru is a Senior Member of Technical Staff at ST-Ericsson, specializing in Web Technologies. He is experienced in developing web graphics and has worked with implementation and optimization of WebGL and many other web technologies for Linux-based mobile platforms.
Several materials - books, articles, presentations, etc. - pretend to teach WebGL, then quickly steer the reader to a framework and claim that pure WebGL is 'low-level',... Read morePublished 19 months ago by Mattress Mack
From the bottom I got familiar with 3D graphics, this books has the transparency I was hoping for to get started!Published 19 months ago by Leroy Thompson
I have been looking for a book to help me quickly get started with WebGL and this book was it.
The book starts with a very good introduction to the essential parts of 3D... Read more
Good, detailed book but I really thought it would be more user friendly with examples and more suggestions than it contains. Good book if you know a lot about graphics already.Published on October 18, 2012 by Mrs. Krinklebine
This book is easy to read and written in a logical manner that introduces you to WebGL, gives examples of how to create 3D graphics and the different options for how they affect... Read morePublished on September 18, 2012 by David Bradshaw
I find the subject of using WebGL to create 3D for the internet very compelling. The flow of the book is quite natural. Read morePublished on September 15, 2012 by J. Sullivan