Programming Books C Java PHP Python Learn more Browse Programming Books
Professional WebGL Programming and over one million other books are available for Amazon Kindle. Learn more

Sorry, this item is not available in
Image not available for
Image not available

To view this video download Flash Player


Sign in to turn on 1-Click ordering
Sell Us Your Item
For a $8.76 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Start reading Professional WebGL Programming on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Professional WebGL Programming: Developing 3D Graphics for the Web [Paperback]

Andreas Anyuru
4.4 out of 5 stars  See all reviews (12 customer reviews)

Buy New
$31.06 & FREE Shipping on orders over $35. Details
Only 11 left in stock (more on the way).
Ships from and sold by Gift-wrap available.
In Stock.
Rented by RentU and Fulfilled by Amazon.
Want it Monday, July 14? Choose One-Day Shipping at checkout. Details
Free Two-Day Shipping for College Students with Amazon Student


Amazon Price New from Used from
Kindle Edition $25.99  
Paperback $31.06  
Shop the new
New! Introducing the, a hub for Software Developers and Architects, Networking Administrators, TPMs, and other technology professionals to find highly-rated and highly-relevant career resources. Shop books on programming and big data, or read this week's blog posts by authors and thought-leaders in the tech industry. > Shop now

Book Description

May 8, 2012 1119968860 978-1119968863 2
Everything you need to know about developing hardware-accelerated 3D graphics with WebGL!

As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how.

You will also develop a stronger understanding of WebGL development from coverage that:

•Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies
•Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting
•Teaches you how to write vertex shaders and fragment shaders for WebGL
•Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations

Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.



Frequently Bought Together

Professional WebGL Programming: Developing 3D Graphics for the Web + WebGL: Up and Running + Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series)
Price for all three: $84.89

Buy the selected items together

Editorial Reviews

From the Back Cover

Everything you need to know to develop web games and applications with superb hardware-accelerated 3D graphics

Ready to develop web games and applications with the same high-quality, real-time 3D graphics featured in the most popular native apps? Professional WebGL Programming shows you how, getting you up and running in no time with the knowledge and skills you need to create stunning, graphically sophisticated games and web apps that run on most web browsers. Featuring clear, step-by-step guidance, expert tips and skill-building exercises, supplemented with detailed, hands-on development examples, it covers all the bases, including:

  • WebGL basics

  • WebGL versus other graphics technologies

  • Relevant linear algebra

  • Troubleshooting and debugging techniques

  • Drawing with the WebGL API

  • Compact JavaScript Libraries and 3D Transformations

  • Writing vertex shaders and fragment shaders

  • Texturing and lighting

  • Animation and user input

  • OpenGL ES Shading Language

  • WebGL performance optimisation

From WebGL basics to building stunning 3D graphics and animations from the ground up, Professional WebGL Programming is your total guide to taking full advantage of this powerful web development technology.

Programmer Forums
Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world.

Code Downloads
Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use.

Read More
Find articles, ebooks, sample chapters, and tables of contents for hundreds of books, and more reference resources on programming topics that matter to you.

Wrox Professional guides are written by working developers to address everyday needs. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

About the Author

Andreas Anyuru is a Senior Member of Technical Staff at ST-Ericsson, specializing in Web Technologies. He is experienced in developing web graphics and has worked with implementation and optimization of WebGL and many other web technologies for Linux-based mobile platforms.

Product Details

  • Paperback: 361 pages
  • Publisher: Wrox; 2 edition (May 8, 2012)
  • Language: English
  • ISBN-10: 1119968860
  • ISBN-13: 978-1119968863
  • Product Dimensions: 9.7 x 7.2 x 0.7 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #983,752 in Books (See Top 100 in Books)

More About the Author

Andreas Anyuru has extensive experience with various web technologies, including WebGL. He has worked with web browser integration and optimizations for mobile devices for many years. Andreas is one of the contributors to the V8 JavaScript engine that is used in the Google Chrome browser for desktops and in Android. He has developed new courses and taught at the Information and Communications Engineering division at Lund University.

Andreas is a Senior Member of Technical Staff at ST-Ericsson, where his primary area of expertise is Web Technologies, Android and Linux System Architecture. In this position, he is responsible for ensuring that existing and forthcoming web technologies work in an optimal way on ST-Ericsson's Linux-based mobile platforms.

Andreas holds a M.Sc. in Electrical Engineering from Lund University, Faculty of Engineering, Sweden.

Customer Reviews

Most Helpful Customer Reviews
11 of 12 people found the following review helpful
3.0 out of 5 stars Initial feedback - good, but missing something August 15, 2012
Format:Paperback|Vine Customer Review of Free Product (What's this?)
I've worked in low and high-level 2D graphics for 20 years, but 3D graphics are almost completely new to me so I was very excited to find this book, especially since my latest focus is in HTML/Javascript - the environment for which the new HTML5 WebGL is targeted. The first chapter is wonderfully informative, but may require some graphics background to appreciate. In fact, this old dog learned something really basic on page 3 (I always had a slightly different definition of what "immediate mode" and "retained mode" meant). By the end of the first chapter you're already getting into how Matrix math works and how it applies to 3D graphics. This was one of the better examples I have seen.

There is a TON of information in this book covering most aspects of 3D, but the concepts are pretty hard core and I think a newbie programmer would be intimidated and not find much of interest, and if you already have a solid foundation in 3D, you might this to be too focused on 3D concepts and not enough on how to switch to WebGL.

Other than feeling this book has a rather narrow audience, my only real complaint is that for such an exciting topic, the book itself leans too much towards the bland presentation of an academic text book with too few illustrations, and example code consists of uninspired projects. Some kind of very basic 3D game would have been much more interesting (and informative) than drawing kitchen furniture. I would have also liked some more information on generating 3D models - the tools/applications that are available and how to pull their models into your code.

3 stars seems a bit too low, but 4 seems too much as the book did not feed my enthusiasm for sitting down and actually learning this stuff.
Comment | 
Was this review helpful to you?
4 of 4 people found the following review helpful
5.0 out of 5 stars Great introduction to WebGL May 20, 2012
By Taracus
Format:Paperback|Verified Purchase
This book gives a great introduction WebGL.
I had very little experience with 3D Programming and no experience with OpenGL prior to reading this book and I found it to give a very lucid and easy understanding of all the fundamentals as well as deeper insight in this new field.
Code examples are very usefull for anyone planning to incorparate 3D graphics on their website.
Being the first book I read on the subject I don't have anything to compare to but highly recommend it for anyone who wants to get familiar with WebGL.
Comment | 
Was this review helpful to you?
3 of 3 people found the following review helpful
5.0 out of 5 stars Rather heavy duty material for graphics newcomers April 5, 2013
Format:Paperback|Vine Customer Review of Free Product (What's this?)
Note that the title of this book includes the word "Professional". What exactly does this imply? Basically, it means that you have to be willing to learn a lot of technical material, but by doing so you will have a toolset that will serve you well in developing graphics for the web.

Here's what I mean: In some programming languages, it takes very few lines of code to produce graphics. Indeed, the Processing programming language will let you write exactly one line of code to produce a triangle on your screen. Then, in the Processing programming language, you can export that program as a web page.

By contrast, this book's first "Basic" graphics example is a triangle that requires roughly 100 lines of code (a mix of HTML, WebGL, and Javascript). That's a lot of code, but along the way, you are also learning a lot! Before you get to your first triangle, you will learn about: affine matrix transformations, linear algebra, the basics of Scalable Vector Graphics (SVG), Rasterization, and a brief history of OpenGL.

Like most Wrox books, this is very well organized and very instructive. Expect to learn a lot. But don't expect to just throw a couple lines of code up on the screen and get the next great web-based game. If you're willing to work hard, this book is worth it!
Comment | 
Was this review helpful to you?
2 of 2 people found the following review helpful
5.0 out of 5 stars Exactly what you need to get started with WebGL June 21, 2012
Format:Paperback|Verified Purchase
I've been looking for a good primer on WebGL. This is it.

A lot of tutorials online are contrived and hard to follow and miss a lot of things. I was worried that this would be a fluff book since WebGL is so new, but that's not true. This book covers everything from the ground up -- even the minimal amount of linear alebra you need to know to get started.

It's exactly what I was looking for.
Comment | 
Was this review helpful to you?
1 of 1 people found the following review helpful
3.0 out of 5 stars good, but not as easy to read as I expected. October 18, 2012
Format:Paperback|Vine Customer Review of Free Product (What's this?)
Good, detailed book but I really thought it would be more user friendly with examples and more suggestions than it contains. Good book if you know a lot about graphics already.
Comment | 
Was this review helpful to you?
1 of 1 people found the following review helpful
4.0 out of 5 stars Well-written and organized, not quite introductory September 27, 2012
Format:Paperback|Vine Customer Review of Free Product (What's this?)
I used to be very involved in "web 3D" initiatives in the 90s such as VRML, Java 3D and other early stabs at 3D for the internet and virtual worlds, so I was looking forward to getting this book to catch up on how it has all evolved since then.

Anyuru's Professional WebGL Programming is extremely well-written and organized, but I think the marketing text on the back of the book goes a bit overboard in selling it as an ideal introductory text on the subject. The reader is really going to need to bring some background knowledge to the book in order to get the most from it: some basic knowledge and hands-on implementation of HTML5, CSS, JavaScript, linear algebra and 3D graphics and associated terminology are really going to be required to get the most out of this book. (I should note that the "Who This Book Is For" section up front is very fair and states pretty much the same thing).

What the book does is a great job of helping the knowledgeable reader bring all that together to get some basic WebGL shapes, objects and scenes onto your browser screen. For the most part, the alternative is to read the spec itself at the Khronos Group site, which is no way to get started.

I think I was hoping this would be a more complete introduction, and I think back to books like "VRML 2.0 Sourcebook," by Ames, Nadeau and Moreland or "The VRML 2.0 Handbook" by Hartman and Wernecke. I wish Professional WebGL Programming had another hundred or so pages up front to get the reader up to speed, and to help ensure that by the end of the book the reader was better equipped to create some demos of what they learned. This doesn't seem to be that book, and I'm a bit puzzled by who the audience for it is.
Read more ›
Comment | 
Was this review helpful to you?
Most Recent Customer Reviews
4.0 out of 5 stars Raw WebGL
Several materials - books, articles, presentations, etc. - pretend to teach WebGL, then quickly steer the reader to a framework and claim that pure WebGL is 'low-level',... Read more
Published 2 months ago by Mattress Mack
5.0 out of 5 stars The fundementals of WebGL!
From the bottom I got familiar with 3D graphics, this books has the transparency I was hoping for to get started!
Published 2 months ago by Leroy Thompson
5.0 out of 5 stars Excellent book that quickly got me up and running with WebGL
I have been looking for a book to help me quickly get started with WebGL and this book was it.

The book starts with a very good introduction to the essential parts of 3D... Read more
Published 16 months ago by Christian Bejram
5.0 out of 5 stars Interesting and Includes a Large Amount of Examples
This book is easy to read and written in a logical manner that introduces you to WebGL, gives examples of how to create 3D graphics and the different options for how they affect... Read more
Published 22 months ago by David Bradshaw
5.0 out of 5 stars Hands-on Approach to Internet 3D
I find the subject of using WebGL to create 3D for the internet very compelling. The flow of the book is quite natural. Read more
Published 22 months ago by J. Sullivan
4.0 out of 5 stars Good book, but misses important introductory material
I have no prior experience with WebGL, but I feel the book lacks some important points, such as:
- A better discussion on how to implement a camera model. Read more
Published on July 5, 2012 by Everton S. Marques
Search Customer Reviews
Search these reviews only

What Other Items Do Customers Buy After Viewing This Item?


There are no discussions about this product yet.
Be the first to discuss this product with the community.
Start a new discussion
First post:
Prompts for sign-in

Look for Similar Items by Category