From the Back Cover
Create the next generation of games for Windows Phone 7
If you're eager to make your entrance into the gaming world of Windows Phone 7, then look no further than this comprehensive book. Packed with real-world examples and anecdotes, this must-have resource dives into developing games for Windows Phone 7. After an introduction to the features of Windows Phone 7, you'll discover the tools you need to start developing games. Clear explanations and examples with code help you gain a deeper understanding of the Windows Phone 7 device so that you can put your game face on and start building games right away.
Professional Windows Phone 7 Game Development:
Includes three complete games and helpful guidance on how to get your game published to the Windows Phone 7 Marketplace
Shares invaluable advice for working within XNA Game Studio 4.0
Walks you through detecting touch input and gestures, and takes you to the next level by teaching you how to build and use a complete input management system
Explains how to use the Microsoft Push Notifications Service
Teaches you how to manage game and screen state with a full state management system that you can use in your own game
Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
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About the Author
Chris G. Williams is a Principal Consultant for Magenic, delivering custom-built .NET solutions to clients. He founded Reality Check Games as a studio for his various XNA projects on Windows, Xbox 360, and Windows Phone 7.
In addition to writing games, Williams is a Microsoft MVP in XNA/DirectX (for six years running). He is an active contributor to the XNA Indie Games community, and founded
an XNA Developers Group in Minneapolis, MN.
He speaks regularly at user groups, code camps, and professional conferences around the country, lecturing on XNA Game Development, Windows Phone 7, and other topics.
He has also authored articles for CODE Magazine and Flagship Magazine.