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Professional XNA Game Programming For Xbox 360 and Windows®
You haven't experienced the full potential of Xbox 360 or Windows® until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games.
Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games.
What you will learn from this book
How to program an old school shooter game and space adventure
Tips for improving racing game logic and expanding your game ideas
Methods for integrating amazing visual effects using advanced shader techniques
Steps for adding sound and music with XACTbringing your game to life
How to fine-tune and debug your game for optimal performance
Who this book is for
This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language.
Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
The same thing can be done in XNA with just a few lines of code.
I feel bad writing this because the author has contributed so much for the XNA community, he deserves better, but this book is just not for everyone.
If you are looking for a book that teaches the basics of game development using XNA I would not suggest this book.
The version of the book I have is out of date now (using XNA 2.0), but I would still like to defend it from all the negative reviews. It has helped me enormously. Read morePublished on April 29, 2012 by Harry Cavendish
This book is horrid. I've never made a review and I had to make my first just to warn anyone not to buy this book. Read morePublished on February 5, 2011 by Dave Horn
Benjamin Nitschke, Professional XNA Game Programming (Wrox, 2007)
I'm going to start this review with a quibble. Read more
I purchased this book after flipping through it like most, and from what I saw it looked very promising and informative. Read morePublished on June 18, 2009 by Kirk Roerig
I really enjoyed this book, let face it if it says professional then its not for beginners. This book covers shaders in more depth than any other book I've read not generally... Read morePublished on March 7, 2009 by Mark Davey
I take exception to the negative reviews written here. I have worked with DirectX for quite a while and was looking for a good transition book for XNA. Read morePublished on January 28, 2009 by batpox
I bought this book to learn about XNA programming, but the focus for the first few chapters is setting up some convoluted Unit Tests that are poorly coded. Read morePublished on January 6, 2009 by Terry
the only fault I found in this book in that it tells you to use sprites that you dont have. on the front of the book theres a web site were you can download source code, but no... Read morePublished on October 4, 2008 by T. DOYLE
As others have said, this book is exceptionally frustrating. Flipping through the book, it looks like there are tons of code examples - which is great! Read morePublished on September 3, 2008 by Cupelix