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Programmer's Guide to the EGA, VGA, and Super VGA Cards (3rd Edition) Paperback – September 1, 1994


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Product Details

  • Paperback: 1600 pages
  • Publisher: Addison-Wesley Professional; 3 Sub edition (September 1994)
  • Language: English
  • ISBN-10: 0201624907
  • ISBN-13: 978-0201624908
  • Product Dimensions: 9.1 x 7.4 x 2.4 inches
  • Shipping Weight: 5.2 pounds
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,352,405 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Richard F. Ferraro is an internationally known inventor, author, and consultant in computer graphics. He and partner Marco Brandestini invented the award winning Nikon CoolscanaA A Scanner. He is the author of the best-selling Programmeris Guide to the EGA, VGA and SuperVGA Cards and Learn 3D Graphics Programming on the PC. Mr. Ferraro provides design, training, and patent and copyright consulting services in computer graphics, image processing, and image data compression. He can be reached through Addison-Wesley at ferraro@awl.com. 0201624907AB04062001

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Customer Reviews

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Most Helpful Customer Reviews

5 of 6 people found the following review helpful By A Customer on October 14, 1999
Format: Paperback
Loaded with general graphics subsystem information, plenty of graphic theory and a ton of examples, this reference is a must-have for any serious graphics programmer. In the style of Richard Wilton's, "Video Systems for the IBM PC and PS/2 Systems", this huge manual provides a reference to almost every aspect of the graphics processing of the IBM PC. The book contains C and assembler source as well as a lot of sound theory. It is essential to you reference library.
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2 of 2 people found the following review helpful By calvinnme HALL OF FAMETOP 500 REVIEWERVINE VOICE on July 9, 2007
Format: Paperback Verified Purchase
When this book was written back in 1994, it was more difficult to program fast graphics applications on the PC without resorting to assembly code that manipulated the hardware directly. That aspect of graphics programming has changed drastically, but the fundamentals mentioned in this book really haven't. You CAN still do things the way that they are described in this book, the question is SHOULD you do things this way. That being said, the book is a very good education on how graphics tasks are performed by the hardware in a PC. If you are interested in such things, the low price of a used book might make it worth it for you.

Chapters 2 through 5 equip the programmer with a thorough understanding of the EGA/VGA and the relationships these adapters have to other display adapters, the PC, graphics devices, and graphics software. A tutorial supplies a background in C and assembly language for the novice programmer. The graphics algorithms used in the program examples are introduced in the computer graphics tutorial. Chapters 6 through 11 specify the function of the EGA/VGA cards. These chapters offer clear and comprehensive information on the display modes, display memory, graphics processor, downloadable fonts, color processing, control registers, and BIOS calls. This information is translated into programming examples in chapter 12. Seventy program examples are included to illustrate the power and versatility of the EGA/VGA cards.

Chapter 15 provides a detailed look at the function specifications for the IBM Applications Interface. This interface is used on the Graphics Accelerator Toolkit that was available from the author at the time this book was published and was supported by the XGA, 8514, and many Super VGAs.
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By Victor H. Olvera on January 17, 2009
Format: Paperback Verified Purchase
Back in the day, this book was like the gospel of video cards, I got it cause I am old-school, I still enjoy messing around with VGA stuff. The information in it is all legacy and can be found around the net but its nice to have a printed book. I actually expected to pay $1.00 for it simply because all its information is legacy. I was surprised but happy to pay the $20.
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