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Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages Paperback – March 6, 2014

7 customer reviews
ISBN-13: 978-1449362966 ISBN-10: 1449362966 Edition: 1st

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Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages + WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) + Learning Three.js: The JavaScript 3D Library for WebGL
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Editorial Reviews

About the Author

Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience.

Tony is perhaps best known for his work as a pioneer of 3D standards for the web. He is the co-creator of VRML and X3D, ISO standards for networked 3D graphics. He also co-developed SWMP, a real-time messaging protocol for multi-user virtual worlds. Tony continues to build community around innovations in 3D as the co-chair of the WebGL Meetup and a founder of the Rest3D working group.

Tony is currently a partner in a stealth online gaming startup and has a consulting practice developing social games, virtual worlds and location-based services for San Francisco Bay Area clients.

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Product Details

  • Paperback: 404 pages
  • Publisher: O'Reilly Media; 1 edition (March 6, 2014)
  • Language: English
  • ISBN-10: 1449362966
  • ISBN-13: 978-1449362966
  • Product Dimensions: 7 x 0.8 x 9.2 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #430,895 in Books (See Top 100 in Books)

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6 of 7 people found the following review helpful By jt on March 20, 2014
Format: Paperback Verified Purchase
This is the 3rd WebGL book I have purchased in the last couple years. I started with Mr. Parisi's other WebGL book (WebGL: Up and Running).

While the previous book was a great starting guide, this edition starts with a couple introduction chapters covering general 3D concepts. It continues by extending the latter book's concepts with new chapters ranging from the Three.js library to production concepts such as a 'content pipeline'. An amateur might not appreciate the latter but it can make or break a professional studio.

He also touches on Canvas rendering, CSS 3D transforms, and mobile development. Very important concepts for the modern WebGL app developer.

Excellent material. I highly recommend this book for both professional 3D developers and amateurs just starting out. It can save you years of grind.
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3 of 3 people found the following review helpful By Claude L. Bullard on November 19, 2014
Format: Paperback Verified Purchase
If you want to create 3D web content, can learn from code examples and are reasonably experienced with creating web content, this is the book to buy. If you have already built 3D web content with say VRML or X3D and want to leverage those skills in new platforms emerging for 3D On The Web Part IV, (nothing gnu under the sun), this is the book to buy. IF you are waiting for the newest 3D declarative models that leverage these technologies to make it easier to build 3D on the Web, you may want to wait but in my experience, it is better to understand the rigging and libraries that make that possible so you still want to have this book. In my long trudge as a raw newbie and hobbyist since the early days of VRML 1, no one has done more to make it possible for people such as I to build 3D content for the web than Tony Parisi.

This book is readable, understandable and full of examples that will get you started. If you also did the trudge through the last two and half decades of building 3D on the web, you will recognize these as classic examples that enable someone with the basics of euclidean geometry to understand how arrays of vertices and stacks of materials are used to create the basic building blocks of 3D we commonly understand. In this sense, Tony is wisely and masterfully building on the examples that experience has proven to work when instructing beginners and refreshing journeymen.

That said, a little rant given the costs of building AND maintaining 3D content on the web. Tony touches on this topic and is honest about it but as a veteran of hypermedia content and application design and construction since before the web was conceived, I allow myself this.

3D ON THE WEB IS HARD, EXPENSIVE AND HAS A HIGH BODY COUNT.
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5 of 7 people found the following review helpful By Clay Graham on March 18, 2014
Format: Paperback Verified Purchase
While O'Reilly is of course the goto source for finding the most important technical references of technology development, this book takes that legacy of excellence to a new level. Tony not only describes the important HOWTO magic behind creating visually captivating interactive 3D experiences for the web, he sings the story and great promise of what the future could be on the web.

Read this book if you want to:

* Create engaging online 3d games with zero developer overhead.
* Create artistic expressions that push our boundaries of what is possible on the web.
* Create new ways for people to engage products.
* Create impressive deep dive data visualizations.
* Have a ton of fun tinkering.

This is the guide to the next generation of the web written by someone who has *literally* more experience doing it than any other person on the planet. He has experience all the pitfalls and focuses on the strategies and approaches most likely to lead to success. If you have any interest in 3d on the web buy this book now.
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By nathan brigmon on September 1, 2014
Format: Paperback Verified Purchase
Very up to date and contains lots of information about where to find MORE information on any given subject. I wish there were more practice exercises, but this isn't that kind of book (i.e. textbook). I'm halfway through and have learned a LOT. Very good book!
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Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages
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