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13 of 14 people found the following review helpful:
5.0 out of 5 stars
Understand FCS,
This review is from: Programming Flash Communication Server (Paperback)
My company has been working with FCS for a while now, it really helps us communicate with customers and remote offices quite easily. So I picked up this book as soon as it came out, and it's done a great job of filling in the holes of my FlashCom knowledge. This is the book that I wish I had over a year ago when I was learning FCS for the very first time. Seriously. Instead I had some Macromedia books that read like owners manuals. Those were painful days.
Anyhoo, there's tons of example code in there. From wonderfully explicit "Hello World" type stuff, to keeping track of people in a virtual lobby. They really show you how to get at the power of FCS quite well. Also, on a related note, one of the authors works on FCS for Macromedia, and his blog gives Flash Com info right from the horse's mouth: http://peldi.com/blog/
3 of 3 people found the following review helpful:
5.0 out of 5 stars
A must-own for FlashCom developers,
By
This review is from: Programming Flash Communication Server (Paperback)
This is a very well-written book written by many famous FlashCom developers. It does not only give a comprehensive guideline on how to develope FlashCom applications, it also introduces best-practices and design patterns for developers. It also has many useful and real-world examples.
However, I believe this books is between beginner and intermediate level. You must know some ActionScript in order to get into what this book is talking about. I highly recommend this book for FlashCom developers.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Indispendable,
By
Amazon Verified Purchase(What's this?)
This review is from: Programming Flash Communication Server (Paperback)
For anyone interested in the exploring or exploiting the power of FCS, this book is indispensable. We have multiple programmers who have been working with FCS for more than two years. We really rocketed into new areas of development once we had the book in hand.
I can't imagine not having this essential reference and source of ideas.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Indispensable for developing with FlashCom,
By
This review is from: Programming Flash Communication Server (Paperback)
Programming Flash Communication Server, Lesser et al., O'Reilly, 2005
Reviewed by Damian Taggart As far as I know, Programming Flash Communication Server by Brian Lesser, Giacomo Guilizzoni, Robert Reinhardt, Joey Lott, and Justin Watkins is the ONLY thorough reference for creating, using and optimizing real-time communication applications built with the Flash Platform. This book, in conjunction with the Macromedia Flash Communication server documentation, will empower your development process, giving you all the resources needed to develop and deploy FlashCom web applications with the confidence that comes from having a sophisticated understanding of the how to Flash Communication Server functions. The book covers Server-Side ActionScript (SSAS) in addition to both ActionScript 1.0 and 2.0 implementations on the client side. Along the companion website (http://flash-communications.net/) and sample applications, you'll be able to set up and test many proof-of-concept application instances in surprisingly short lengths of time. As stated in the book, much of the code provided will needs some tweaking before you put it into production -- to reflect the vagaries of your particular network and client-base. I'm not sure I'd recommend reading this book cover-to-cover, as it is 800 plus pages -- but it is divided up in easily navigable, relatively stand-alone sections. Some highlights for the various sections include: * an introduction to the platform and server architecture * how to manage clients * generating detailed server logs and reports * setting up a surveillance application using Flash * implementing local and remote SharedObjects * publishing live and on-demand video * video conferencing * and of course, scalability and security in FlashCom applications This book hasn't left my desk since I got it and began working heavily with Flash Communication Server. If you're going to be using the FlashCom platform, you need this book.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
A must have reference for FCS,
By
This review is from: Programming Flash Communication Server (Paperback)
I have been trying hard to read all the chapters of Programming Flash Communication Server but have never been able to finish off all 800+ pages of the book. I have finally finished the reading almost the entire book. Now, that I would rather use the book as a complete reference for Flash Communication Server Application development, its time to write a review! The authors are those whom I have, well we all have, looked upon as the best in the industry, especially with Flash and related technologies. Well before the book hit shelves, I knew that this was going to be *THE* book for Flash Communication Server. With authors like Peldi and Brian Lesser, there can be no mistake in saying that this is the must-have book if you are into application development for Flash Communication Server.
Forward The Forward by Macromedia's own Flash Communication Server Architect, Pritham Shetty, starts to show the book's worth right away. As I finished the Forward, I was already referring to Pritham Shetty as the *Father of Flash Communication Server*. His story of heading the FlashCom team, their study of the market, technologies and finally their decision to come up with a real-time communication infrastructure to take Flash and Macromedia into a new, profitable business in the telecommunication world was not just interesting but very inspiring. Their idea of supporting a range of real-time applications like classroom, company meeting, front door cam, customer service, car race, remote presence led them to implement base features: audio, video or data as streams, real-time and on demand and data synchronization was a tantalizing read. It tickled my brain buds not just for the technical acrobatic stunts but for the innovation that went into the making of this cool software. That was a simple toy which children can make to create a simple mechanical telephone. Two cans with a small hole in each one connected by a piece of string that is drawn through the hole and secured with a knot inside the can. One kid talks into one while the other listens. If the cans are pulled away from each other so that the string is tight the vibration is carried down the string from one can to the other. Then interestingly enough, I was able to speak a Japanese word for communication which let loose wild ideas and innovations among developers. Shortly afterwards Flash Communication Server was released in September 2002. If you are interested in the history of Flash Communication Server, then the Forward from Pritham Shetty is a must read. He is literally the man behind Flash Communication Server. Part I I have to say sorry that I don't have much to say about Part I of the book as I skipped over a lot of it. But then here is the short teaser, "If you are new and starting off with Flash Communication Server Application Development, read this part carefully so that you will know what you are dealing with, what each term means where each fits in. It gives gives a good foundation for understanding the remainder of the book, including your first sample application. Bottomline, make sure you skim Part I if you are already familiar with Flash Communication Server; but read it carefully if you are a novice or beginner. Part II Once you get cleared with the basics in Part I, Part II treats you to the inner depths about Streams; Audio, Video, ActionScript Data and their related technicalities. This part isn't that lengthy but gives you subtle insights into Audio, Video and Data Streams. One of the parts which you can take a detailed look is the last chapter on Media Preparation and Delivery. The Media Preparation and Delivery chapter gives us the much needed knowledge, information, tips and tricks for the Flash Communication Server Developers who come from a programming background - more coders than Video/Audio enthusiasts. You will learn details about the various terms, terminology, information about Audio, Video, Codecs, that Constant Bit Rate (CBR) compression is for Live Streaming while a recorded Video Stream can enjoy a Variable Bit Rate (VBR) etc. I could be called an Audio/Video novice but this chapter made me confident about dealing with Flash Video and I'm not kidding here. Part III Part III is where the fun begins. The description of Shared Objects at length was really appreciated though I wish (my personal take) that the section on Proxied Shared Objects could be a bit extended and elaborated than just the few paragraphs and one example. Then there are of course chapters on Flash Remoting for Flash Communication Server, and Remote Methods. I am not sure if that was purely intentional to put a small piece of ColdFusion complementing Flash related technologies here; my particular interest was the write-up of a ColdFusion example for an FTP-Server class, and another for Stream Management. That really gave some idea of the possibilities we can do with the combined power of Macromedia Technologies. The Server Management API chapter reminded me of a funny anecdote when our team first saw the codes of the FlashCom Admin Console that is being used in Flash Communication Server. Some code is present that was authored with the intent of being fault-tolerant and user-friendly, and consequently may not be the best illustration of the most efficient way of writing Flash Applications. Eh! Part IV If the fun started with Part III, then Part IV is the climax. As you get down to this part, you are likely to exclaim, "Oooh! Server-Side Components." As I near the later part of the book, I began to think if the chapters were carefully chosen to fulfill the proverbial "keep the best for the last". Get yourself pampered with the chapter on the Component Framework, it is a real treat. And Ah! the portion on Design Patterns and Best Practices serves well as the spiced Masala just like the much needed condiment of an Indian cuisine. Don't miss the "delegating updates" and "building facades on the server" sections in particular. Topics in the "Building Scalable Applications" chapter such as Scalability and Load Balancing was one topic which I am sure everyone will find valuable - especially after reading how many people have had to come up with their own Flash Communication Server Load Balancing solutions. I would like to thank the book authors again here, the book came as a boon just in time for a project our team was involved with. The book finally closes its chapters with some good information on Network performance (latency and bandwidth), and the three As of securing a Flash Communication Application: Authentication, Authorization, and Accounting. About the Authors Actually I went straight off to this part after the Forward from Pritham Shetty to read about few of my favorite idols. Nothing much to read there, nothing funny, nothing out of the ordinary but that they are amazingly good developers, iconic digeratis that I admire. Special thanks goes to Brian Lesser and Bruce Epstein of O'Reilly for the care they took so that I get my Review Copy in time.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Excellent and concise book,
By
This review is from: Programming Flash Communication Server (Paperback)
All you need to know about the server part of the Flash architecture is in this book. It's relativelly small, brief and clear on its explanations and provides a good background about the creation and development of the Flash Communication Server. I am about to finish it after only a month started reading it, and it was very pleasant to understand all the concepts and techniques behind it. I've bought the bible series for the client part, and although they differ in nature, the bible is much more exaustive reading.
I would definetelly recommend it for anyone who's starting to work with FCS.
4.0 out of 5 stars
Good Job,
By
This review is from: Programming Flash Communication Server (Paperback)
If you want to understand programming the Flash Communication Server and it's capabilities this is a good place to start.
5.0 out of 5 stars
Still good for Flash Media Server 2,
This review is from: Programming Flash Communication Server (Paperback)
Although I'm using Flash Media Server 2, this book is still highly relevant as not much has changed. The core objects and language is the same so I would not hesitate to recommend it for anyone looking to use FMS.
5.0 out of 5 stars
Only good resource I've found on this subject,
This review is from: Programming Flash Communication Server (Paperback)
This book is all about the design of applications using Macromedia's Flash Communication Server MX. FCS MX enables the building of media-rich web applications by taking care of the basic tasks required in the networking of the applications. Thus, you can focus on the application itself rather than worrying about low-level communication details.
Since this book is concerned with situations where multiple Flash applications will be executing on the same server simultaneously, there is going to be considerable effort involved in coordinating events, which is addressed by this book. You should already have FCS installed and running on your server and you should also have Flash MX available on the client. The following is description of the book by chapter: Chapter 1, Introducing the Flash Communication Server - Acts as an introduction to FCS and an overview of the whole book. Chapter 2, Communication Components - How the FlashCom communication components encapsulate commonly needed features such as chat, video recording and playback, bandwidth control,and user configuration. These components implement many basic building blocks for your application. Chapter 3, Managing Connections - This chapter covers connections in more depth past the SimpleConnect component, including how to write custom code to handle various changes in the connection status as well as different errors. Chapter 4, Applications, Instances, and Server-Side ActionScript - This chapter describes how to write Server-Side ActionScript and work with the objects that control application instances and the Flash movies that connect to them. Chapter 5, Managing Streams - Offers a somewhat oversimplified but complete example that shows the basic steps in publishing one live stream and subscribing to a second. Chapter 6, Camera and Microphone - This chapter explains how to use both the Microphone and Camera classes to record live streams. These classes are at the heart of most communication applications involving multimedia. Chapter 7, Media Preparation and Delivery - This chapter covers many details for compressing and streaming audio and video. Chapter 8, Shared Objects - This chapter starts an entirely new subject - shared objects, which provide a mechanism for the transmission of data between client and server. Chapter 9, Remote Methods - This chapter also shows how to broadcast method calls to every movie and application instance connected to a shared object or stream, or send them to and from individual movies using RMI. Chapter 10, Server Management API - Discusses the Server Management API and its applications, including monitoring a FlashCom Server, gathering statistics on application instances, and managing the log streams. Chapter 11, Flash Remoting - Demonstrates how Flash Remoting can be used to add data connectivity to FlashCom applications. Flash Remoting can access web services, server-side scripts, CGI applications, XML files, or the local filesystem with the help of an application server such as ColdFusion. Chapter 12, ColdFusion MX and FlashCom - Teaches some specifics involved in using Flash Remoting with ColdFusion MX and FlashCom. There are some practical working examples shown that demonstrate how you can leverage the benefits of Flash Remoting in conjunction with FlashCom. Chapter 13, Building Communication Components - This is the first step in building complete applications, and is demonstrated through an extensive example. Chapter 14, Understanding the Macromedia Component Framework - How to modify an existing component and how to create a new one. Also discusses server-side framework code and its core features and data structures. Chapter 15, Application Design Patterns and Best Practices - Describes some of the best practices available to application developers. This chapter provides some useful design options, patterns, and best practices that will help you build better applications. Chapter 16, Building Scalable Applications - Deals with building multi-instance and multiserver applications that don't bog down as the number of client connections increases. Chapter 17, Network Performance, Latency, Concurrency - Traditional network design issues affect FCS also. Chapter 18, Securing Applications - Specifically this chapter examines the three A's of security - Authentication, Authorization, and Accounting.
5.0 out of 5 stars
This is a great reference.,
By Victor Figueiredo "Victor Figueiredo" (Rio de Janeiro, BRAZIL) - See all my reviews
This review is from: Programming Flash Communication Server (Paperback)
Excellent book, stuffed of examples very well explained, easy to read and to understand, essential for who desires initiate or even though to profound itself studies on FlashCom.
Obligator reference in projects involving FlashCom, either for fast consultations and advanced tasks. Excellent approach of subjects as Design patterns and security, yonder a perfect demonstration about audio, video and much more. |
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Programming Flash Communication Server by Robert Reinhardt (Paperback - March 1, 2005)
$49.99
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