A great operating system for programmers and system administrators, Linux is also a great gaming platform, and the market is exploding. Linux users want to do everything under Linuxincluding playing computer games. And the Linux operating system is fast even without a fast processor, which means that even an older machine can be a great Linux gaming machine.
Gaming will continue to drive the adoption of Linux as an operating system. In fact, one game, Quake, has already indirectly contributed to the growth of Linux. Estimates are that over 60 percent of all dedicated Quake servers (for all versions on the Internet) are Linux machines.
I wrote Programming Linux Games for the casual Linux hobbyist who wants to learn about game programming, as well as the professional game programmer or multimedia engineer who would like to gain a familiarity with the Linux platform.
I start with a birds-eye view of the game industry, and explore the elements that make up various types of games. After a quick review of Linux development tools and multimedia programming toolkits, I launch into the Simple DirectMedia Layer (SDL), several audio playback APIs (OSS, ALSA, and ESD), the OpenAL environmental audio system, the Tcl scripting library, Linux's new framebuffer device API (fbdev). I also explain how to access the keyboard and mouse under Linux. These tools provide everything you need to create games and other multimedia applications for Linux, as well as port games from other platforms.
Programming Linux Games does not cover 3D graphics programming techniques, as OpenGL programming is more or less the same under any platform. However, there is a brief explanation of how to use SDL as an improved replacement for the popular GLUT toolkit.
~John R. Hall
August 22, 2001
This is a book that I wanted to have long ago, may be not up to date, but contains a lot of experience from Loki GamesPublished 19 days ago by Fernando Briceï¿œo
I programming In C++ as a hobby. I use this book to help me get a good grapes on SDL programming. Even though this book is written for C programmers, it did not take much for me... Read morePublished 18 months ago by Ryan
This book could stand to be a little thicker when it comes to the actual theory on game programming, that is why it gets 4 stars and not 5. Read morePublished on August 18, 2013 by Martin D. Johnson
You are a newbie in Linux programming? This book for you! Not much details but enough to start dig more in this direction. Read morePublished on December 28, 2012 by UtkinG
I read only the "Mastering SDL" section of this book. It is a decent introduction. At the time this book was published, it was probably the best available introduction (barring... Read morePublished on November 25, 2012 by Matthew C. Hersant
The book starts off ok with a good introduction of the various API's and is ok reading up untill chapter 6 "Programming Linux Audio". This is where the book fails terribly. Read morePublished on August 14, 2004 by P. S. Bunn
Programming Linux Games is an excellent beginning to Linux and cross platform game development.
Its main deficiencies are:
detail on the libraries suggested,
the... Read more