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Programming As If People Mattered: Friendly Programs, Software Engineering, and Other Noble Delusions
  
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Programming As If People Mattered: Friendly Programs, Software Engineering, and Other Noble Delusions (Hardcover)

by Nathaniel S. Borenstein (Author)
3.3 out of 5 stars See all reviews (7 customer reviews)


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Editorial Reviews

Review
A witty look at the foibles of software engineering, based on real examples. . . . This voice of experience offers a good dose of humility to arrogant young programmers. --This text refers to an out of print or unavailable edition of this title.

Product Description
Through a set of lively anecdotes and essays, Nathaniel Borenstein traces the divergence between the fields of software engineering and user-centered software design, and attempts to reconcile the needs of people in both camps. Through a set of lively anecdotes and essays, Nathaniel Borenstein traces the divergence between the fields of software engineering and user-centered software design, and attempts to reconcile the needs of people in both camps.

Product Details

  • Hardcover: 208 pages
  • Publisher: Princeton University Press; First Printing, First Edition edition (October 1991)
  • Language: English
  • ISBN-10: 0691087520
  • ISBN-13: 978-0691087528
  • Product Dimensions: 9.5 x 6.2 x 0.8 inches
  • Shipping Weight: 1.1 pounds
  • Average Customer Review: 3.3 out of 5 stars See all reviews (7 customer reviews)
  • Amazon.com Sales Rank: #1,582,684 in Books (See Bestsellers in Books)

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    #90 in  Books > Computers & Internet > Computer Science > Human-Computer Interaction

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Customer Reviews

7 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:
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2 star:
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Average Customer Review
3.3 out of 5 stars (7 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
7 of 7 people found the following review helpful:
5.0 out of 5 stars politically incorrect and true, thus delightful, June 18, 2000
Inspiring. Guerrila tactics for programmers who want to care about people yet somehow still get paid to work. On the whole, politically incorrect and true, thus delightful. In places, a touch sour. On my web page at home, the most recent of the three great art-of-programming books I list.

I liked one chapter so much that I typed out a softcopy myself by hand: a copy to read whenever I like. I mean Chapter 20 "The Ivory Tower". That chapter says ... We should reinvent the university experience of programmers to make the experience useful to the programmer. To become the first to teach programming well, let's try applying the approaches used to teach similar disciplines like architecture, or even anthropology, art, and drama.

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5 of 5 people found the following review helpful:
3.0 out of 5 stars Dated, but still some good insight, May 2, 2002
By Rob Purser (Wayland, MA USA) - See all my reviews
Once upon a time, "Programming as if People Mattered" might be mentioned in the same article as books like "The Design of Everyday Things." Alas, unlike wine, even excellent software design books do not age well.

Whereas "The Design of Everyday Things" has been updated and refined, this book is stuck in 1991. Many of the insights of the book are excellent, but there's a lot of material that is simply no longer relevant. I can only recommend this book to people who are willing to look past the pedantic style, occasional irrelevancies, and evaluations of decade old technology. I'd recommend Alan Cooper's book The Inmates are Running the Asylum instead, though that has its own problems.

If you can look past the obvious defects, there's a lot here for readers interested in user interface design. It's all anecdotal, but it's squares well with other quantitative works.

If you got this far in the review, there's a lot in the book to reward you for looking past the obvious defects. The primary source for Borenstein is his work on Andrew, a large Carnegie-Mellon University project, which, for various reasons, was reduced to a footnote in the history of computing.

One of the most notable observations a reader will make of the book is that the more things change, the more they stay the same. Many topics are just as relevant today as they were in 1991. For instance, his discussions on standards still offer insight. Part one starts us off on the basic problems of user interface design, and the chasm between regular users and programmers. Cooper offers a similar analysis, though the tone here is a lot more constructive.

The title of part 2, "The Dark Night of the Soul: The State of the Art in UI design" is a misnomer -- its real focus is the various people involved in UI design, including the HCI folks, programmers, and "the men in suits." Those familiar with the players can skip it. Much of this ground is covered in other books. If you always wondered why you can't get the cool toys from the MIT Media Lab articles, this explains why. The analysis of programmers is similar to Cooper, but with much less inflammatory tone. You can get the analysis of the management role anywhere - though his comments on them in the next section are excellent.

Part three is the meat. Borenstein gives us the benefit of his experience, with his "10 Commandments of user interface design." These are most excellent, and worth the price of admission. There's a few that feel like he might have been grasping a bit to reach the requisite 10, but that's a minor quibble. Most of the advice here is still valid, and you can easily think of modern software that could have benefited from this commentary.

Part 4 is everything else. Mostly, it contains introductory primers on development techniques, usability study, and project planning. Oddly, there's a strong chapter on the fundamental flaws in computer science education (circa 1991) that will ring true for many educated in that period.

I would love to see an updated version of this book. Much of Borenstein's advice still holds true, and a second edition could bring this wisdom to the development community. In the meantime, use the advice of part 3, and program as if people matter.

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5 of 5 people found the following review helpful:
2.0 out of 5 stars Hasn't stood the test of time, January 17, 2001
By B. Scott Andersen (Acton, MA USA) - See all my reviews
(REAL NAME)   
Published over 10 years ago, this work still has a few interesting tales to tell. Most of the stories and analysis are centered around the Andrew Project, a collaborative effort of IBM and CMU to build a new software and hardware environment for University computing. The project provided an opportunity to perform Human/Computer Interface studies which are discussed throughout.

The book is an interesting look back at history. It has the text from the GNU General Public License from February 1989 and a chapter entitled "Information Wants to be Free." It also show how very lost the computer industry was at that time with regard to computer usability.

There are some war stories here about the cryptic and often dangerous UNIX command line. There are also some rants against the computers of the time (PC MSDOS, Macintosh, etc.) made by folks who made something they thought was better but "weren't getting any respect."

After rereading it recently those few interesting stories were still there but the book's disorganized structure, lack of index, and pedantic style haven't aged well. Those interested in HCI are better advised to read anything by Donald Norman, or any of the other excellent books written recently on HCI or cognative psychology.
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Most Recent Customer Reviews

5.0 out of 5 stars Good anecdotes are always worth reading
I first read this book around the same time that I read The Road Less Traveled, 25th Anniversary Edition : A New Psychology of Love, Traditional Values and Spiritual Growth. Read more
Published 12 months ago by Shannon Wagner

4.0 out of 5 stars Look past the examples for timeless principles
Some of the reviews seem hung up on the "dated" quality of the examples. I think you need to look past this to see the underlying principles. Read more
Published on August 12, 2002 by Alex Moffat

2.0 out of 5 stars It's virtue is its brevity!
Writing a review of this book is not hard; much easier than actually reading the book. On the one hand, there's a pony in here. Read more
Published on June 24, 2000 by Michael M. Little

2.0 out of 5 stars It's virtue is its brevity!
Writing a review of this book is not hard; much easier thanactually reading the book. On the one hand, there's a pony in here. Read more
Published on June 24, 2000 by Michael M. Little

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