Much of the book is as interesting for its coverage of algorithms and design patterns generically as for its detailed coverage of Python programs. Riley takes care to explain, for example, the empirical logic behind the A* (a-star) path-finding algorithm as well as its specific implementation in Python. He devotes similar care to collision-detection algorithms and the simple artificial intelligence behind tic-tac-toe. Riley makes extensive use of libraries in his games, and studying his code is a good way for readers to learn about PyUI, PyOpenGL, and network services libraries. --David Wall
Topics covered: How to push Python to somewhere near the limits of its capabilities by using it to write games. The author talks about game design, useful algorithms, and strategies for using Python to interconnect game elements as well as using Python for core game functions.
Game Programming with Python by Sean Riley started off very informative with lots of examples. However, when I started to try these, NONE of them worked. Read morePublished on February 3, 2013 by Michael
It seems like a good book but it wasn't exactly what i wanted. I thought it would have more of a "walk through the process" with some good clear example projects but it doesn't.Published on January 23, 2011 by Geoffrey Ciccarelli
yeah i thought it was excellent until i tried out the CD and the examples didn't work or did i do something wrong. other than that this book was shipped fast and in best condition. Read morePublished on December 2, 2010 by Nick Jagger
Game Programming With Python is not for beginners. I will say that up front. There are many advanced topic that seasoned pros and up and coming programmers will enjoy --... Read morePublished on February 15, 2007 by R. Pond
I recently picked this book from my shelf as a my new bathroom material and was surprised what I was thinking two years ago. Read morePublished on February 13, 2007 by Fang Jin
When I buy a book with source code I first run the examples and then I start reading, so I followed all the installation steps and every single example worked nicely so. Read morePublished on February 24, 2006 by Pleyades