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RPG Programming With XNA Game Studio 3.0 (Wordware Game and Graphics Library) 1st Edition
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Top Customer Reviews
This book is NOT about setting up your 2D camera and drawing Rectangle()s. This can be clearly deduced from the page 191 where the author STARTS to implement the graphical part of the game: "The reason I've held off with graphics is partly because I'm of the opinion that graphics are one of the least important parts of an RPG."
The first almost 200 pages focus completely on building the RPG architecture for the game, having NOTHING to do with XNA. They are just C# classes, data types etc, structured in a well thought out and organized fashion.
The reason I am rating this 4/5 is because I think it shows an important concept of separating logic from graphics. There are some really nice tricks of how to do this throughout the book.
Unfortunately, the book suffers from very little detail in this respect. A lot of time is spent on describing the usual RPG terminology (like dexterity and strength) while some of the more fun XNA related bits (using sprite-batches and other XNA resources outside of the Game-class environment, making use of xna component system, reasons for structuring your project in a certain manner) are glossed over and you are directed towards code.
While reading the book I felt as if any one chapter after page 200 could be expanded into a book of it's own (which I certainly hope the author does, and which I would be glad to read!). Format similar to that of "XNA 3.0 Game Programming Recipes: A Problem-Solution Approach" would suit perfectly the authors succinct writing style.Read more ›
Use this book as a reference only and not as a complete guide to role-playing development.
In all I would recommend this book as a must have for those individuals who already create games, but want to break into the role-playing genre.
Most Recent Customer Reviews
Has this guy ever made a game? Most of it is full of nonsense about how the author would improve D&D and very little about programming or how to structure data in an rpg. Read morePublished on February 1, 2014 by George
This book shows a few things, but actually it doesn't put anything together. So it never actually go into anything hard that the developer doesn't know. Read morePublished on January 30, 2011 by michelracineco
Good book for learning techniques to use in XNA programming. Also teaches you how to develop a full RPG game.Published on December 3, 2009 by James F. Lafritz