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Most Helpful Customer Reviews
6 of 6 people found the following review helpful:
5.0 out of 5 stars
I agree and disagree,
By alisa (Cali) - See all my reviews
This review is from: Game Programming Tricks of the Trade (Premier Press Game Development) (Paperback)
While the book may not be all that useful to an experienced programmer, one must keep in mind that there are more hobbyist programmers than seasoned veterans. And while these tricks may not be anything new to seasoned game developers, it is important to also note that there are more beginner programmers than experienced ones and let's be honest, experienced programmers are not taking the time to write much material (if any at all) that is useful to a beginner. Finally, I found the comment interesting regarding the good reviews being written by people with a vested interest. While this could be true, the same could be stated that the bad reviews are written by people with vested interest in a competing book. Hhhmmmm...Anyway, I think the statement is true that the book is aimed at the hobbyist/beginner as most books are anyway. Even though some of the material can be found on the Net, I think it is great that the authors of that free material are now receiving some compensation!!! And at least the authors were honest and tell us it is available in older form for free. I like the book and have ran it passed 11 of my friends/co-workers and we all agree that it is a book full of the right amount of detail to get anyone going. I must admit that I thought the text-based chapter was outdated myself, but then it was brought to my attention that it was a good idea because not all hobbyist and would-be game programmers can grasp the concepts of graphics (i.e. DX 3D). We have to keep in mind that there are would-be game developers in junior high or even younger. This book made sure that no matter your skill level that you can write a fully functional game and there are numerous locations online where text-based games are still played. Basically, I would recommend this book to any aspiring game developer as it is filled with a nice variety of techniques that can be used in conjunction with other book on specific topics. And remember that just as easy as good comments can be written by someone with a vested interest, the bad reviews can be written by someone with a vested interest in a competing book. But I must say that I will be glad when there is a book that deals directly with advanced topics from start to finish :) alisa
21 of 30 people found the following review helpful:
1.0 out of 5 stars
Mostly Amateur, Hobbyist, and Internet Material,
By Kent Anderson (Cypress, CA USA) - See all my reviews
This review is from: Game Programming Tricks of the Trade (Premier Press Game Development) (Paperback)
I wanted to like this book, but the truth is, more than 500 pages are useless for real game development.A more accurate title for this book might be: For example: pp 681-909 (229 pages) "Trick 20: Game Programming Assembly Style" pp 329-452 (124 pages) "Trick 12: Simple Game Scripting" pp 169-216 (48 pages) "Trick 7: In the Midst of 3-D, There's Still Text" pp 253-277 (25 pages) "Trick 9: 2-D Sprites" pp 279-306 (28 pages) "Trick 10: Moving Beyond OpenGL 1.1 for Windows" pp 913-932 (20 pages) "Introduction to Dev Studio" pp 933-984 (52 pages) "C/C++ Primer and STL" pp 141-167 (27 pages) "Trick 6: Tips from the Outdoorsman's Journal" pp 567-590 (24 pages) "Trick 16: Introduction to Fuzzy Logic" pp 991-996 (6 pages) "ASCII Table" pp 985-986 (2 pages) "C++ Keywords" The editors of this book were obviously trying their best to fill as many pages as possible to fool you into thinking you were getting a lot for your money. But the truth is, the book is mostly just bulk... blank pages, chapter titles that take up a full page, useless tables and lists, and, insanely, pages and pages and pages of assembly code. Recap of the facts: Why is this book full of amateur/useless game programming tricks? The answer is because 1/3 of the writers have never programmed games for a living and another 1/3 work at little unknown companies (bios are in the book). To give an example, one of the writers works at a company that makes software for the blind while another is a HIGH SCHOOL student. A great deal of these people are unaware of what is important for real game development. If they knew, they wouldn't have written most of these chapters. Here is a quote from the back of the book: "Game Programming Tricks of the Trade is a compilation of techniques from today's leading game programmers." The irony is rather sad. Bottom Line:
3 of 4 people found the following review helpful:
5.0 out of 5 stars
Finally a compilation book with complete chapters,
By "sfwebwraith" (Danville, CA United States) - See all my reviews
This review is from: Game Programming Tricks of the Trade (Premier Press Game Development) (Paperback)
I own every single graphics gems and game programming gems books, but 90% of the articles in the books are like 1-3 pages; how can anyone learn anything in 1-3 pages? Sure there are some long articles in the books, but they are hard to follow -- Game programing tricks has really long and complete articles and they actually do something. I was really interested in quadtrees, but everyone always talks about them, but no one every does them. I read tricks and now I finally know how it works -- also I am planning on putting the scripting chapter to good use. My advice is this, if you want a whirlwind tour of graphics and game programming then check out the gems series, but if you really want to learn something and put it to use and see ACTUAL WORKING CODE then get this book. I hope they make more!
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