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Programming Video Games for the Evil Genius 1st Edition

50 customer reviews
ISBN-13: 978-0071497527
ISBN-10: 0071497528
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Programming Video Games for the Evil Genius + Beginning C++ Through Game Programming + The Ultimate Guide to Video Game Writing and Design
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Editorial Reviews

About the Author

Ian Cinnamon is a 15-year old phenom who has been programming for over 7 years, and is certified in both Java and C++. He is currently a sophomore at Harvard-Westlake School.
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Product Details

  • Series: Evil Genius
  • Paperback: 316 pages
  • Publisher: McGraw-Hill Education TAB; 1 edition (February 29, 2008)
  • Language: English
  • ISBN-10: 0071497528
  • ISBN-13: 978-0071497527
  • Product Dimensions: 8.4 x 0.7 x 10.8 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (50 customer reviews)
  • Amazon Best Sellers Rank: #728,572 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews

28 of 31 people found the following review helpful By calvinnme HALL OF FAMETOP 1000 REVIEWERVINE VOICE on June 28, 2008
Format: Paperback
This is a great book if you know what you are getting - a text that teaches you the basics of Java in parallel with simple game programming. In that sense it is somewhat mislabeled. This is great for high schoolers and up who are interested in both subjects, and is particularly good for people who don't have the patience to go through Core Java(TM), Volume I--Fundamentals (8th Edition) (Sun Core Series), which is the best book on Java programming on the market, in my opinion. The games are pretty simple, so you won't get bored with the details, but there is enough meat here that you will learn something. However, don't expect to get excited by the results of the simple games that you write either. When you're through, you'll have some idea of how to think like a game programmer and have a basic understanding of Java. Once you do understand Core Java and this book, you might want to check out Killer Game Programming in Java, which is the best book out there on game programming specifically in the Java language, even three years after it was published.
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10 of 10 people found the following review helpful By Alyson Podell on March 22, 2008
Format: Paperback
This is a great book for parents to share with their kids who love video games and have an interest in computer programing. The design of the book is perfect and the conent is easy to apply, even for a computer programing novice. In fact, schools would do well to incorporate it into their computer curriculum as I never met a kid who didn't want to beat the game. I "used" the book with my son and we had a lot of fun developing a program together.
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11 of 12 people found the following review helpful By Nathaniel Polish on July 17, 2012
Format: Paperback Verified Purchase
Simply put, the programs as printed are buggy and are often of poor style. The programs are poorly explained. Finally the website that apparently had the sample code for download no longer exists. I can see no reason for ever purchasing this book. This seemed like a fine idea but the editors at Mcgraw Hill were clearly asleep on the job and let this through with no editing.
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10 of 11 people found the following review helpful By Stacy F. on July 10, 2009
Format: Paperback
We've had this book for about 6 weeks. First off, I must say that the projects within it are completely satisfying. My two boys have loved the end result.

The book is written in a nice conversational tone with plenty of written information. My guess is that it is an excellent book for people who have a very easy time extracting information from reading. Some of us have this gift. Some of us need more pictures, and perhaps some sidebar explanations with more visual features and more basic information.

Having programmed HTML, I was familiar with the finicky nature of code. However, I have had a very hard time understanding the information in the book and applying it to code without totally cheating and looking at the way it should be written.

My son and I, as kinesthetic learners are having the same difficulty. However, he has a sponge-like brain and can remember bits and pieces of code. He is starting to stray from the projects and create his own. (Thank you Ian Cinnamon!) I, on the other hand, have swiss cheese for brains, and nearly everything I read leaks out.

In closing, I believe this is a good book. I am just going to need to read a few other books on the same subject to pull it all together in order to offer assistance to my children when they get stuck.
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9 of 10 people found the following review helpful By marcind on July 14, 2012
Format: Paperback
This book is written by a kid, but i I would discourage kids from reading it.

It is not an introduction to a good style programming.
After a trivial Section One (by the way projects 3 and 4 are buggy), the book
offers a ready to use code (with many ad hoc constants, typical for kids programs),
running for few pages per project.
The introduction to java in "Section One" is filled in with small talk,
instead of analysing simple working code, like (page 1)
"Statements
These let you do things! Like printing to the screen ...
They always end in semicolons."

The main problem is that the code is NOT available for download.
The website has undergone changes and [...]
is not available anymore.

The author, Ian Cinnamon, has in the meantime become a student and entrepreneur
[...]
I wish with the enthusiasm for programming and training he has now,
he will attempt writing a decent introduction to game programming.
Such a thing is still missing on the market.
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9 of 10 people found the following review helpful By Amazon Customer on August 31, 2009
Format: Paperback Verified Purchase
This book is not very good at all. It is filled with huge code listings of very simple code but very little explanation or deeper theory on game programming. Might be useful to a complete beginner who just wants to copy some code and see some running Java but if you have any experience at all you will probably be bored.
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4 of 4 people found the following review helpful By E. Bryant on July 15, 2012
Format: Kindle Edition Verified Purchase
This book started out okay, and every step was explained. But when it got to the racing game there was a lot of code for this game that was not explained as you were going along. Thus there was a lot of errors and I gave up on reading it at that point. It would have been helpful if the author had explained more about how the classes were going to be used and how to save them in relationship to the actual program. I may go back and try to pick up were I left off and see if I can get any more out of it, but the games seemed to be primitive up the the racing game and I wondered if that had little explanation how would it be it the graphics became more complex. The author has a lot of potential, but I do not think the editor or the person reviewing the code to see if there was problems with doing the games did their jobs correctly.
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