16 of 16 people found the following review helpful:
5.0 out of 5 stars
Still the best intro on the market, September 18, 1999
By A Customer
This review is from: Programming Windows 95 (Microsoft Programming Series) (Paperback)
Even though this edition has been 'out there' for about 3 1/2 years, it's still the best intro to Windows C programming on the market. Why? Simple. Petzold is a gifted writer/teacher that knows the Windows API like the back of his hand. He writes VERY clearly (without ambiguity) and, unlike most authors on the subject, never uses terminology or skills that he hasn't already covered. Petzold almost anticipates your questions and confusions and addresses them succinctly. Any programmer familiar with C can learn Windows programming from this book alone. I have many books on Windows programming but I'd trade them all for this one.
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10 of 11 people found the following review helpful:
4.0 out of 5 stars
Great book for people wanting to learn Windows programming, September 23, 1999
This review is from: Programming Windows 95 (Microsoft Programming Series) (Paperback)
This is a great book for people wanting to get into programming windows. I must warn you though that knowledge of C is required. If you're a beginner I recommend getting a good C or C++ book before trying to tackle this book, but if you already have a good grasp of C or C++ buying any other book on Windows programming would be a mistake.
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5 of 5 people found the following review helpful:
4.0 out of 5 stars
It has it's uses., September 24, 2004
This review is from: Programming Windows 95 (Microsoft Programming Series) (Paperback)
For those people who are interested in just cranking out quick programs, I wouldn't bother with this book and would instead pick up something on MFC, or heaven forbid, Visual Basic.
However, when using DirectX for game programming, you are not interested in clogging up the system with the irrelevant code that MFC can bog the system down with, you need a clean interface that you can work with.
This book helps work with that interface, by not forcing you into classes and whole library routines for everything, but instead lets you get at the system behind those libraries.
Yes, it is harder to work with than MFC but as any game programmer can tell you harder means that you have more control over things, which leads to the chance to make things run faster.
I still have to go to my bookshelf and drag this volume off of it from time to time to refresh myself in how to do things manually, such as building a dialog box or menu from a resource script, rather than using a WYSIWYG editor.
If you have need for the control that you can get by working with windows directly, this is a book to check out.
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