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The four mercenaries in Project Overkill don't offer the range of personalities found in Loaded. They seem like clones of each other, moving and shooting in decidedly similar ways. The few villain animations are raw (who, when hit, all "splat" the same way), and the stark background walls have awful, pale color schemes. Even the player's character animations are sparse. In fact, the graphics in Project Overkill are so basic that this game could have easily been released on a 16-bit system and not have suffered.
The gameplay is pretty basic, too. Players are tasked with running around a series of levels, using a variety of weapons to shoot bad guys, and acquiring power-ups or keys. In this regard, Project Overkill is a Loaded-clone, but with a closer, three-quarter view, instead of overhead (walls disappear a la Die Hard, but not as conveniently; and hidden items behind them force perimeter checks). The player's character can shoot in only eight directions, making sweeps impossible. These blind spots give enemies plenty of room to maneuver, and it's easy to run out of ammo trying to line up a shot. Secret rooms do exist in Project Overkill, but seeking them out is not much of an incentive to slog through the bland, boring levels.
Loaded freaks willing to settle for a substandard imitation while waiting for a sequel will undoubtedly give Project Overkill a whirl. Anyone else, however, will find no reason to buy Project Overkill - or even rent it. --Jeff Kitts
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.
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Most Helpful Customer Reviews
6 of 6 people found the following review helpful:
5.0 out of 5 stars
Sleeper hit....,
By Andy Griffith "Bloodrayne" (Wisconsin, USA) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Project Overkill (Video Game)
When one thinks of Project Overkill, they think of "Loaded" automatically. Well, at least I do....Both P.O. and Loaded were released about the same time so many years ago....both had loads of gore and blood....but the difference was....Project Overkill was the actual success of the two. Sure, the controls take some getting used to, but this game is dang fun, period. And its not just kill, kill, kill- you have a assortment of tasks to complete....yes, keys to find, to unlock doors....but still, there's something about this game that sucks you in. The one thing I really can appreciate is that you can't go into a roomful of enemies guns-a-blazing....you're dead meat most of the time if you do that. You actually have to either pick off the enemies that you can see from far away, or let them come to you a few at a time. Most of the enemies are retarded, yes, and they just charge after you when they see you, but its super fun being bad-a$$ and mutilating everything that moves. Graphics are pretty good for the time the game came out....it's like a supercharged Super Nintendo game....9 out of 10 in that department. But graphics don't make the game, the fun factor does....and if you get used to the multi-directional control, you're looking at 10 out of 10 in the fun department. Sure, at first you'll scream and yell and wonder why you're shooting the wall instead of the jerk just northeast of you....but you'll get used to it. Replay value- 10 out of 10....I still play this game....7 or 8 years after it came out.... Overall....9 out of 10. If you can nab this game at a good price, DO NOT pass it up!
5.0 out of 5 stars
One of the early blood-soaked games,
By TastyBabySyndrome "Matthew Lewis, author of M... ("Daddy Dagon's Daycare" - Proud Sponsor of the Little Tendril Baseball Team, USA) - See all my reviews (VINE VOICE) (TOP 1000 REVIEWER)
= Fun:5.0 out of 5 stars
This review is from: Project Overkill (Video Game)
As far as older games go, this is a hit to me. It has controls that are hard to get used to and movement that allows you to face any direction, but it comes at a learning cost. Still, this was one of the first games that I found myself able to turn and do what I wanted to do in and it was one of those games that started making play a bloody affair.When you start, you have enemies in the room with you so you can get to work aiming yourself at them. This is important, too, because you fire where you face. Enemies hide in shadows created by things, and they drop ammmo. The ammo thing is a good thing as well, because people take bullets and hitting takes time. As well as arming this way, you can also break things and arm yourself. This is nice since the items you see are not background anymore. A computer? Blow it up and arm yourself. The same goes for a lot of other stuff. When you find yourself getting accustomed to moving and firing, you find yourself having to open doors and having to use niches to hide in. This is not always easy to do because you are under fire, and hoarding life is the only sure way to get between places that sometimes chew up your ammo. Still, the difficulty is not bad - especially for people who know how to fight on more complex games. It reminds me of a Grand Theft Auto 2 type sight, only the view is a tilted angle. Good stuff. If you want to play a game that says "sleeper" and "age" on it, play this. i pulled it out a while back and remembered that I loved killing on it. It is really bleak and soaked with organs and that makes it an odd thing for the time. It also makes me happy I still have it.
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