Most helpful positive review
6 of 7 people found the following review helpful
There can be only one (more or less)
on February 5, 2006
The pace picks up in this continuation of the Promethea saga, starting where P3 left off. P-Sophie is wandering the ethereal realms guided by previous Prometheas. (Yes, they're deceased, but they consider it bad form to dwell on the little things.) P-Stacy is on duty back in the real world, and getting to like her job. After all, in that world, "super-hero" (or something like it) is considered respectable work.
There are two problems, though. First, P-Stacy isn't exactly considered a hero, and the FBI is on her trail. Second, P-Sophie is done with her trip to The World Beyond, but P-Stacy doesn't want to hand the job back. So, we have problems.
Moore's story moves faster in this volume, with a lot less of the oppressive pseudomysticism that bogged down in earlier volumes. Art by Williams and Gray only makes it better, and in varied visual idioms. Chapter 1 features painterly cloudscapes, with the occasional nod to Seurat. Ch. 3 switches to a flat, graphic, woodcut style. Ch. 4 experiments with color saturation - or lack of it. Ch. 5 draws on the comic idiom itself, but without smug self-referentiality. And, as in any good narrative art, the art moves the narration forward, adding its own meaning to the script.
The Promethea series has been good but uneven. This is not just a step forward for her (their?) story, but a step up.