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Prophet, Vol. 1: Remission Paperback

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Prophet, Vol. 1: Remission + Prophet Volume 2: Brothers TP + Prophet Volume 3: Empire TP
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Product Details

  • Series: Prophet (Book 1)
  • Paperback: 136 pages
  • Publisher: Image Comics; 1st edition (September 4, 2012)
  • Language: English
  • ISBN-10: 1607066114
  • ISBN-13: 978-1607066118
  • Product Dimensions: 10.2 x 6.7 x 0.3 inches
  • Shipping Weight: 14.4 ounces (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (51 customer reviews)
  • Amazon Best Sellers Rank: #25,543 in Books (See Top 100 in Books)

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67 of 70 people found the following review helpful By Babytoxie on August 28, 2012
Format: Paperback
Rob Liefeld has received quite a bit of flak during his career - some of it warranted, and some not. But while his characters may be ill-conceived and visually ludicrous, other creators have done some amazing things with them (as the rule goes, there are no truly "bad" comic characters, only bad writers and artists). Nowhere had this been more apparent than with Alan Moore's reworking of Supreme, but with PROPHET VOLUME 1: REMISSION, writer Brandon Graham may have outdone Moore. This trade paperback collects what is sequentially regarded as Prophet #21 - 26, but it's actually 1 - 6 of a whole new storyline, so there's no need to go hunting for back issues in order to get caught up.

Prophet was introduced in 1992's Youngblood #2 as a shaggy-maned, constipated, time-travelling warrior, outfitted with boxing headgear and a purple bodysuit, and armed with enough guns and swords to take over a small country. Throughout the remainder of the `90s, that original version of the character drifted through various forgettable series and one-shots. With this new storyline, Graham has worked around the basic concept of the character and transformed the title into something more appropriate for Metal Hurlant. John Prophet arises from cryosleep on an Earth so far in the future that it is unrecognizable, with the environment and life forms having been completely transformed, or possibly even replaced. Prophet's mission is clear - to "climb the towers of Thauilu Vah and restart the Earth Empire" - but that's only the first half of the book, and then an even bigger tale (and a bigger mystery) begins.
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16 of 18 people found the following review helpful By C. J. Cleary on September 4, 2012
Format: Paperback
I didn't know anything about Prophet, one of the less-infamous titles of Rob Liefeld's old Extreme Studios (Youngblood, Supreme) for Image Comics. If anything, my prejudice against Liefeld actively kept me from trying any of the relaunched titles when they began earlier in the year. But two books in particular - Prophet and Glory - met with such stunning reviews and positive word-of-mouth in the comic shops that I had to try them out. Prophet: Remission collects the first six issues of Brandon Graham's relaunch, the first few chapters of what promises to be an expansive, epic science fiction story.

The book, which features art from Simon Roy (on the first three chapters), Farel Dalrymple (Chapter 4), Graham himself (Chapter 5), Giannis Milonogiannis (Chapter 6), and a back-up feature called "Coil: A Clone Story" written and drawn by Emma Rios, is gorgeous throughout. The book is well designed, with a striking cover and fantastic interior art. The rotating artists all work well together, and it helps that Graham has found a clever narrative excuse for the frequently changing art teams. The artists give the various worlds, stories, and characters distinctive looks and personalities, and the variety to the design of the alien worlds and creatures is another huge point in favor of Graham's rotating cast of artists. The trade also includes a few pages of design work from Graham and Roy, so you can see a little about how the characters and worlds evolved into what you see in the issues themselves.

Fans of Liefeld's Prophet will not find a lot they recognize here, as the series takes place thousands of years later, long after the Earth Empire has fallen, but there's still plenty to love.
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16 of 19 people found the following review helpful By C. Lawrence on September 24, 2012
Format: Paperback Verified Purchase
I will admit at first I wasn't sure what to think about the comic that Brandon Graham, Simon Roy, Giannis Milonogiannis, Farel Dalrymple, and others had created. It was strange, but the more I read the more hooked I became. It all felt fresh and new. And it felt strange that it doesn't seem to follow a very direct story structure approach. Instead of going from point 1 to point 2 to point 3 etc, instead it has a nice sort of meandering through the world. And I think that's what really hooks people in. This great sense of discovery in Prophet where you get sit back and take in all the strange and interesting sights and cultures. It's fantastic. It was a lot of fun to read and I highly recommend you check it out.
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6 of 6 people found the following review helpful By Alt on January 3, 2013
Format: Paperback
John Prophet wakes up from hibernation on an Earth that has changed (not for the better, if you happen to be human). After journeying to the place where he is to receive his assignment (warding off mayhem along the way), Prophet is told to scale a tower so he can activate a satellite that will "awaken the Earth empire." This leads to another journey, more mayhem involving strange creatures, and Prophet's eventual arrival at a satellite that is sort of a military command center that will allow Prophet to control a whole bunch more Prophets.

In issue 4 we cut to another John Prophet waking up on a ship. This Prophet follows a ghosty girl who leads him to -- yes -- more mayhem before he gains a pink starskin and travels to Vostok's World. Issue 5 (apart from ripping off Stargate for its mode of transportation) makes even less sense, while issue 6 follows a whole bunch of Prophets (among the "legions sired by the first") who engage in mayhem for reasons that are never quite clear.

Much of the writing is needlessly expository -- pictures could have carried the story better than the clunky descriptions of what Prophet is doing. The prose is too often stilted and awkward. The art is far too sketchy for my taste -- trendy, maybe, but it just doesn't appeal to me. Neither did the book as a whole. It has its moments, but not enough moments to make me a fan. I would give Prophet 3 1/2 stars if I could.
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