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Prototyping Augmented Reality [Kindle Edition]

Tony Mullen
5.0 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

Learn to create augmented reality apps using Processing open-source programming language

Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it.

  • Guides you through the emerging technology of Augmented Reality (AR)
  • Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs
  • Helps 3D artists and designers who want to move into the AR market but don't have programming skills
  • Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more
  • Explains how to interactively link 3D to physical, virtual, and streaming environments

Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.



Editorial Reviews

From the Back Cover

The art and science of creating AR

Augmented reality (AR)—placing virtual content over live video—has progressed from an emerging technology into one of today's hottest interactive design trends. Artists and designers with little or no programming experience can quickly learn how to create AR using a variety of opensource and proprietary tools such as Processing programming language, Blender animation software, Arduino, Flash, and others.

Covering the creation of AR for smartphones, Macs, PCs, and the web, this thorough guide is packed with smart software techniques, usable code, hardware pointers, modeling and prototyping basics, and more. AR is art and programming, and CG and programming expert Tony Mullen seamlessly blends both to help you create fun, effective, augmented reality.

  • Move into AR, even if you have limited programming skills

  • Get up to speed on the AR terminology and tools you'll need

  • Explore the essentials of Processing and 3D programming

  • Learn Blender basics and design low-poly animated characters

  • Create objects for an AR library and build and export 3D models

  • Interactively link your AR to physical, virtual, and streaming environments

  • Explore using ActionScript programming for browser-based AR

  • Create AR for the Android platform and other smartphones

(Far left) Get started with NyARToolkit for Android

(Left) Create interactive Flash-based AR for the web

www.sybex.com/go/prototypingar

About the Author

Tony Mullen, PhD, has a broad background in CG and programming. He teaches at Tsuda College in Tokyo, Japan, where his courses include Python programming, 3D modeling, and animation. He is the author of Introducing Character Animation with Blender, 3D for iPhone Apps with Blender and SIO2, Mastering Blender, and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, all from Sybex.

Product Details

  • File Size: 10232 KB
  • Print Length: 280 pages
  • Publisher: Sybex; 1 edition (September 21, 2011)
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B005OVZ8RK
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Enabled
  • Amazon Best Sellers Rank: #467,762 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Most Helpful Customer Reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars Great book! April 10, 2012
By Bruno
Format:Paperback|Verified Purchase
I bought this book a couple of weeks ago, I still haven't finished reading it, but so far i going great! it gives you a lot of information, a wide overview of augmented reality and its libreries and softwares all over the web, starting from scratch.

It gives you advices on wich way you may want to go deep depending on your needs and skills.

For those who want to develop AR applications, and not depend of a 3D/2D designer, this books is a for you. It combines the software development and the 3D modelling.
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2 of 2 people found the following review helpful
By DidoK
Format:Paperback
This is probably one of the best "hands on" book that interweaves smoothly complex technological subjects such as augmented reality, programming, 3D computer modeling and animation. I found the hardest part is the processing programming part to grasp but I knew nothing about programming before and I bought another book to be able to have more basic knowledge than what this book offers. This book is worth much more than it's monetary value since the author is slowly explaining in details each subject through projects and examples. However this is not a "coffee table" theory book, it does offer a thorough background about each software the reader will use; but the core importance of this book lies in the consequential small projects using FREE open source software to construct the augmented reality character presented at the cover of the book. If the reader isn't willing to spend considerable time to follow the book software tutorials using the computer then the book's substance will totally be wasted. I recommend this book to all game designers, 3D enthusiasts, 3D artists whether professionals or amateurs; they will learn things that probably only specific diverse courses teaches at university and college levels.
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More About the Author

I'm a lecturer in computer science at Tsuda College, Tokyo and an independent filmmaker. I'm interested in animation of all kinds, but especially in CG animation using Blender, the open source 3D modeling and animation package.

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