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The Psychobox: A Box of Psychological Games [Misc. Supplies]

Mel Gooding (Editor), Jonathan Miller (Introduction)
2.8 out of 5 stars  See all reviews (8 customer reviews)


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Book Description

October 5, 2004
An inkblot, a half-completed picture, a word. What do you make of them? What associations do they have for you? From inkblot tests to C. G. Jung's associative exercises to optical and perceptual tricks, The Psychobox is packed with everything you need to delve into the psyche. To open it is to discover secrets, surprises, and amazements.

The Psychobox contains forty-eight psychological tests and brilliantly diverse optical illusions, each on a 5 5/16 x 7 5/8 card with informative and witty instructions for use on the back, and each inviting the reader's participation. Also included is a sixteen-page booklet by the famed British doctor and theatrical director Jonathan Miller introducing the tests and putting them in their historical context. And the box itself contains a three-dimensional perceptual trick. Contents include:

   •  Inkblot tests: Samples of the classic diagnostic system based on subjects' interpretation of inkblots.
   •  The drawing completion test: A psychological exercise from the 1930s in which the reader is asked to complete several drawings—with a key provided for interpreting the results.
   •  The storytelling test: An exercise that offers insight into the reader's personality based on how they complete a story.
   •  The Thematic Apperception Test: A test that uses pictures—paintings or photographs—as a starting point for discovering inner thoughts and feelings.
   •  The Lüscher Color Test: A test from the 1940s that uses subjects' reaction to different colors to provide a detailed psychological profile.
   •  Plus many optical and verbal illusions that test perception and reveal the tricks the mind can play on us.


Editorial Reviews

Review

"The Psychobox can teach us plenty about the workings of the human mind."— Boston Globe

Product Details

  • Misc. Supplies: 16 pages
  • Publisher: Shambhala (October 5, 2004)
  • Language: English
  • ISBN-10: 1590301706
  • ISBN-13: 978-1590301708
  • Product Dimensions: 5.8 x 1.3 x 8.1 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #908,983 in Books (See Top 100 in Books)

 

Customer Reviews

8 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:
 (1)
2 star:
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1 star:
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Average Customer Review
2.8 out of 5 stars (8 customer reviews)
 
 
 
 
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19 of 20 people found the following review helpful:
2.0 out of 5 stars Misleading..., October 5, 2007
This review is from: The Psychobox: A Box of Psychological Games (Misc. Supplies)
"An inkblot, a half-completed picture, a word. What do you make of them? What associations do they have for you?"

You will never know because they don't explain it. For instance, you may think there is an inkblot test...but they are just referring to 1 card that happens to have an inkblot on it, and that one card doesn't even tell you how to decipher whatever interpretation you come up with. The back of the card just talks about how inkblots were used in the past and that's that.

I feel that many of these cards are equally useless. There are more than a few cards that just have someones paintings and explains "so-and-so drew a painting of what dreams are like.. It's so cool.." type of explanation.

I was hoping for actual games that you could bring out on the table. An inkblot test, not a card with no definition. There's only 48 cards, and perhaps 1/2 of them are littered with artwork (no game, just a description as to how cool the artist is), optical illusions (which are cool but you can find plenty of these same exact examples and more just on the web), and tests that you can play but there's more than a few that never explain what it means.


Sorry I was disappointed. This is not a game. This is more of a 48 card glossary about psychology. 70% of what you read or see, you cannot apply as a game..unless you want to make up your own house rules.
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14 of 18 people found the following review helpful:
1.0 out of 5 stars Pricey Lesson Builds New Habits, October 1, 2005
By 
L.I. Smith (Phoenix, AZ USA) - See all my reviews
This review is from: The Psychobox: A Box of Psychological Games (Misc. Supplies)
After reviewing all 48 Psychobox cards, I consider that only 23% came close to meeting merchandiser claims: "everything you need to delve into the psyche"; something to "discover secrets, surprises, and amazements" and "a kaleidoscopic collection of psychological tests, . . ., and games." The remaining 77% of the cards are mainly optical or perceptual illusions -- most entertaining for 1 or 2 uses.

I am very, very disappointed and frustrated that there is no way to return the item (clever merchandising). I suppose Psychobox did help educate my psyche -- I have become a habitual user of the customer review service.
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15 of 20 people found the following review helpful:
4.0 out of 5 stars Take a peek!, October 12, 2005
By 
Robert Eldred (Tonawanda, NY USA) - See all my reviews
(REAL NAME)   
This review is from: The Psychobox: A Box of Psychological Games (Misc. Supplies)
This game box taps some of the materials used in personality assessment without pretending to be analytical. It's a game!
It's meant to be enjoyed and played with. Those reviews you've
got here betray a lack of imagination and lack of sense of humor.
If you're that up-tight, go sit in the corner and suck your thumb.
But if you're willing to try something for the fun of it, go do
it and enjoy chasing spooks. Incidently, Halloween is coming... Enjoy..... R. D. Eldred
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