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Psychonauts - Xbox
|Price:||$57.99 & FREE Shipping. Details|
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- Enter people's minds and use your powers of levitation and Psi-Blasts to face people's worst fears
- Rise up in rank as you collect figments of other people's imaginations, sort their emotional baggage, clear out their mental cobwebs, and crack open their memory vaults
- Complete special training missions to earn new powers like telekinesis, pyrokinesis and more
- Fully interactive environments - use tightropes, trapezes, ladders, poles, ledges, trampolines, climbing walls and rail slides to your advantage
- Multiple paths and sub-challenges - the nonlinear gameplay offers greater depth and better gameplay
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For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but now there is trouble brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains! One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers, including his most powerful weapon of all--the ability to launch himself telepathically into the minds of others. Ultimately, he must enter the psyche of his worst enemy and destroy his dark plans at their source. Entering the mind of madman has its challenges, and Raz must struggle to preserve his sanity while he battles to save the day.
In this third-person shooter, you will explore 13 levels--three that are set in the "real" world, and ten that are set inside the mental jungle-gyms and terrifying prisons of dementia. Journeying through the mind of a lunatic, Raz, you will rise through the ranks as you collect figments of imagination, sort emotional baggage, clear out mental cobwebs, and crack open memory vaults. After you complete special training missions, Raz will learn new psychic powers, such as levitation, telekinesis, invisibility, pyrokinesis, clairvoyance, and confusion.
With tightropes, trapezes, ladders, poles and other dynamic environmental features, you'll zip through an engrossing story injected with humor, vivid characters, and a spectacular range of wild, imaginative environments. The non-linear plot offers incredible depth of play, loaded with multiple paths and strange sub-challenges like digging up imaginary atomic elements, finding lost brains, and telekinetic canoeing.
You'll thoroughly enjoy the journey with Raz as you make your way through weird worlds and the dark recesses of Schafer's creative, squishy gray matter in this oddball, puzzle-game shooter. Psychonauts delivers monsters that slink like cats in the night and puzzles that will bend your brain like string theory--you'll be dazzled, confused, and challenged.
Top Customer Reviews
The setup is that there is a camp for psychic children who feel different in the outside world. At the camp, the counselors teach children how to harness their power to become Psychonauts, psychics who actually enter people's minds and sort out their problems. Because of this setup, each and every world is completely different from the others. Connected to a hub world of the camp, each real "level" is a person's mind. And each mind reflects the person's personality, fears, phobias etc. For instance, the beginning level is that of your drill instructor. His level is a warzone complete with mines, air plane drops, explosions, barbed wire etc.
Tim Schafer's touch is also evident in the characters who are actually characters. They all have a personality and are very emotive. I haven't laughed at a video game so hard since Conker's Bad Fur Day. This game is hillarious. From the kid who practices looking through a peep hole in the day to get practice for when it's filled with girls to trashing a town Godzilla style, the game has it in spades. However, there are some surprisingly disturbing moments in the game that are also darkly humorous. Because you have psychic powers, you also can do some pretty cool stuff from pyrokinesis, telekinesis, levitation, invisibility, etc. These moves help you progress through the levels and pick up hidden items throughout the game.Read more ›
After sitting through the various fun cut sequences (useful in getting you aclimated to the weird style of the people in the game), I was off. The initial control method borrows heavily from 3D platformers such as Donkey Kong 64, Banjo Kazooie and of course the Mario franchise and so whilst I felt at home when controlling Raz (the main character), I was somewhat concerned this game was nothing more than 'another' platformer.
But the game was fun and had lots of collecting so I plodded on in the apparent cutsy world of Psychonauts... As the game progresses, however, a much darker more interesting story unfolds. One which has you jumping into people's minds where you see their fragmented thoughts and the vaulted scary emotional baggage contained inside. This, along with the unique fighting control had me hooked. Sure I wanted to collect everything - and there's lots of collecting to do - but I also was genuinely fascinated by how the story was going to play out.
Psychonauts uses the usual third-person control of left thumbstick for movement and right thumbstick for camera. You can assign your offensive moves from a skillset of 'psych' powers to the R, white and black buttons. Fans of Zelda's Wind Waker will recognize that tidy way of ensuring you have the essential fighting tools to hand when you need them. Aside from the occasional auto-camera fubar, the controls are solid.
Now this is where things get interesting.Read more ›
First off, creativity. This is not a spoiler, so have no fear as I progress. The game revolves around a ten year old child with psychic abilities by the name of Razputin, or "Raz". Without his parent's knowledge, Raz sneaks into Whispering Rocks Psychic Summer camp, a secret government training facility for young psychics. Once discovered by the camp counsellors, he is informed that his parents have been called, and will pick him up in a couple of days. Until then, he is not allowed to participate in any psychic training or activities. Of course, this doesn't stop our young adventurer from doing exactly that, and this is where the game begins. The game invites you to actually explore other character's minds, usually to help them solve an internal problem (frequently due to insanity), and each of the levels creatively reflect that character's problems. For example, you are invited into the mind of Fred, a distant relative of Napoleon, who has a split personality disorder as a result of continually losing strategy games to one of the inmates at the asylum. As you enter his head to kick Napoleon out and restore Fred's sovereignty of his mind, you are invited to play a game of strategy versus Napoleon's embodiment in Fred's mind.
Humor: I have to admit that I have been particular to Tim Schafer's sense of humor ever since playing Grim Fandango, and this game made me laugh a lot.Read more ›
Most Recent Customer Reviews
Love this game. Came in perfect condition and I've played through it with no glitches. Sweet!Published 9 months ago by Samuel I Barrett
Arrived in perfect condition as described and was shipped out quickly. Thanks!Published 11 months ago by Emily
One of the greatest games ever made, impressed at the condition it was in too, very well done. Buy this game!Published 21 months ago by Ashton Sayles