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Pyramids (Discworld Book 7) Mass Market Paperback – July 31, 2001

4.4 out of 5 stars 187 customer reviews
Book 7 of 40 in the Discworld Series

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Mass Market Paperback, July 31, 2001
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Editorial Reviews


"'Like Dickens, much of Pratchett's appeal lies in his humanism, both in a sentimental regard for his characters' good fortune, and in that his writing is generous-spirited and inclusive'" Guardian "'As funny as Wodehouse and as witty as Waugh'" Independent "'Imagine a collision between Jonathan Swift at his most scatologically-minded and J.R.R. Tolkien on speed'" Daily Telegraph "'The best kind of parody - funny and smart and still a good story'" Mail on Sunday --This text refers to the Paperback edition.

From the Publisher

Pyramids (The Book of Going Forth) is the seventh Discworld novel - and the most outrageously funny to date. --This text refers to the Paperback edition.

Product Details

  • Mass Market Paperback: 352 pages
  • Publisher: HarTorch (July 31, 2001)
  • Language: English
  • ISBN-10: 0061020656
  • ISBN-13: 978-0061020650
  • Product Dimensions: 6.8 x 4.2 x 1 inches
  • Shipping Weight: 1.6 ounces
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (187 customer reviews)
  • Amazon Best Sellers Rank: #960,324 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By Daniel Jolley HALL OF FAMETOP 1000 REVIEWERVINE VOICE on December 27, 2002
Format: Mass Market Paperback
Pyramids represents something of a detour in Pratchett's Discworld series. The principal action takes place in the heretofore unfamiliar land of Djelibeybi, located in northern Klatch across the Circle Sea from Anhk-Morpork. This is a unique realm of the Discworld, two miles wide and 150 miles long. It is often referred to as the Old Kingdom for a very good reason-it is quite old, over 7000 years old in fact. It is a desert land whose pharaohs are obsessed with pyramid-building; besides bankrupting the country, this obsession has also had the unforeseen consequence of keeping the country firmly entrenched in the past. Pyramids, you see, slow down time, and there are so many pyramids in Djelibeybi now that new time is continually sucked in by them and released nightly in flares. In a land where the same time is reused daily, it comes as something of a surprise when the pharaoh Teppicymon XXVII decides to send his son Teppic outside of the kingdom to get his education. Just after becoming a certified, guild-approved assassin, young Teppic is called upon to return home after his father suffers the unfortunate consequences attendant upon thinking he can fly. Three months into his reign, he basically loses his kingdom-literally. The Great Pyramid being built for his father's mummy is much too big, and eventually it causes the temporal dislocation of Djelibeybi from the face of the Discworld. Accompanied by the handmaiden Ptraci, whom he rescued from certain death, and a camel whose name would be edited were I to state it here, Teppic must find a way to restore his kingdom back to its proper place and time above the ground. The ordeal is only complicated further by the fact that all of the land's dead and thousands of gods suddenly have appeared in person, acting as if they own the place.Read more ›
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Format: Mass Market Paperback
This is a fairly early Terry Pratchett (number seven I believe) and demonstrate his unique ability to lampoon nearly everything at once. We find ourselves with Teppic the heir to throne of Djelibeybi, who has been sent off to Ankh-Morpark to learn a decent trade. Or rather, a lucrative indecent trade of inhumation (otherwise called assassination). Djelibeybi has been building bigger and bigger pyramids for some 7,000 years and is way behind on its payments. Somebody has to bring home a paycheck.

Teppic has mastered all the requisite skills (tucking equipment everywhere, wearing black clothes, swinging from buildings, etc) and now, in a flash of accidental good luck, he has passed his final exam. At this crucial moment, Teppic's father develops a sudden urge to fly and our young assassin must return to the world's most tradition bound kingdom (no toilets, no mattresses, and no aqueducts). Having spent years in the most corrupt city on Discworld Teppic must wear a very heavy mask, sleep on stone beds, and be a very bored god. And bankrupt the kingdom building his father's pyramid.

Pyramids are the problem. Since each one has to be bigger than the last, they have long since achieved enough mass to bend light and absorb time. This keeps their occupants alive, but the accumulation of present and future time has to be vented off nightly. The reason Teppic's country is so stodgy is that all the present and future is being shot off into space and they only have the past left to live in.

Now Teppic decides that his father's tomb will be an order of magnitude larger than its predecessors, and all quantum breaks out.
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Format: Mass Market Paperback
and let us make us a name, lest we be scattered abroad upon the face of the whole earth.

On earth this passage from Genesis describes the Tower of Babel. But on Discworld it just may describe the proud towers (pyramids actually) built by the people (slaves actually) of Djelibeybi in Terry Pratchett's seventh Discworld book, Pyramids. Pyramids is an excellent addition to the Discworld series and, like just about every other volume in the series is both hilariously funny and thought provoking.

Teppic is the heir to the throne of Djelibeybi. For each generation going back as far as anyone can remember the new king, upon the death of his father, builds a pyramid that will serve both as his tomb and an eternal monument. This would be fine but for the fact that each succeeding generation is expected to build a monument that is greater than the last. This keep Djelibeybi locked in a perpetual financial crisis and has caused each succeeding ruler (Pharaoh) to lead a life that is overly regimented to the point of insanity, or at the very least officious inanity.

Teppic's father, Teppicymon XXVII, seems to want a bit more from his son then a life of idleness sitting on the throne and when the story opens we find Teppic going off to `college' in this instance the famed school run by the Guild of Assasins on Ankh-Morpork. No sooneer does Teppic pass his Assasin's exit examination (a typical Pratchett tour de `farce') then his father dies and Teppic is called back to assume the throne.

Teppic chafes at the constraints put upon him and his life by Dios, the nation's chief holy man and enforcement officer.
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