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34 of 34 people found the following review helpful:
5.0 out of 5 stars
Pyramid power--it's not just for razors any more,
By Daniel Jolley "darkgenius" (Shelby, North Carolina USA) - See all my reviews (HALL OF FAME REVIEWER) (TOP 100 REVIEWER) (VINE VOICE) (REAL NAME)
This review is from: Pyramids (Discworld Book 7) (Mass Market Paperback)
Pyramids represents something of a detour in Pratchett's Discworld series. The principal action takes place in the heretofore unfamiliar land of Djelibeybi, located in northern Klatch across the Circle Sea from Anhk-Morpork. This is a unique realm of the Discworld, two miles wide and 150 miles long. It is often referred to as the Old Kingdom for a very good reason-it is quite old, over 7000 years old in fact. It is a desert land whose pharaohs are obsessed with pyramid-building; besides bankrupting the country, this obsession has also had the unforeseen consequence of keeping the country firmly entrenched in the past. Pyramids, you see, slow down time, and there are so many pyramids in Djelibeybi now that new time is continually sucked in by them and released nightly in flares. In a land where the same time is reused daily, it comes as something of a surprise when the pharaoh Teppicymon XXVII decides to send his son Teppic outside of the kingdom to get his education. Just after becoming a certified, guild-approved assassin, young Teppic is called upon to return home after his father suffers the unfortunate consequences attendant upon thinking he can fly. Three months into his reign, he basically loses his kingdom-literally. The Great Pyramid being built for his father's mummy is much too big, and eventually it causes the temporal dislocation of Djelibeybi from the face of the Discworld. Accompanied by the handmaiden Ptraci, whom he rescued from certain death, and a camel whose name would be edited were I to state it here, Teppic must find a way to restore his kingdom back to its proper place and time above the ground. The ordeal is only complicated further by the fact that all of the land's dead and thousands of gods suddenly have appeared in person, acting as if they own the place. While its unusual setting and the fact that it features characters seen here and nowhere else makes this novel seem a little different from its fellow Discworld chronicles, I must admit it is quite an enjoyable read. Pratchett ingeniously incorporates ideas and practices from ancient Egypt and ancient Greece: pyramids, mummification, Greek philosophers, the Trojan War and its Horse in particular, etc. Teppic is an enjoyable enough character, but we never seem to delve deeply enough to understand him properly. I loved the brash handmaiden Ptraci and her fearless contempt for tradition. All of the dead pharaohs are quite funny, particularly in terms of their opinions on an afterlife spent shut inside a tomb inside an escape-proof pyramid. The subplot featuring the history of warfare between two neighboring kingdoms really helps make this novel a true winner. Perhaps the most interesting thing to be found in these pages, though, is the actual identity and thought processes of Discworld's greatest mathematician. There is also much to amuse and delight fans of temporal dislocation theories-the pyramid builders make many incredible discoveries in the process of building the Great Pyramid, not the least of which is a means of utilizing the structure's innate time loop to call forth several different selves to help make sure the job is finished in the allotted time. Even though this book is funny and satisfying enough to stand on its own, I would not start my Discworld reading with it. Aside from Teppic's time spent in Anhk-Morpork learning to be an assassin, the action takes place outside the much more familiar lands we encounter time and again in the other novels. Of course, Pratchett devotees will want to read it for the very reason that it acquaints us with a strange, otherwise unfamiliar section of the Discworld.
18 of 19 people found the following review helpful:
5.0 out of 5 stars
Camels Are More Important Than Pyramids,
By Marc Ruby™ "The Noh Hare™" (Warren, MI USA) - See all my reviews (VINE VOICE) (HALL OF FAME REVIEWER)
This review is from: Pyramids (Discworld Book 7) (Mass Market Paperback)
This is a fairly early Terry Pratchett (number seven I believe) and demonstrate his unique ability to lampoon nearly everything at once. We find ourselves with Teppic the heir to throne of Djelibeybi, who has been sent off to Ankh-Morpark to learn a decent trade. Or rather, a lucrative indecent trade of inhumation (otherwise called assassination). Djelibeybi has been building bigger and bigger pyramids for some 7,000 years and is way behind on its payments. Somebody has to bring home a paycheck.Teppic has mastered all the requisite skills (tucking equipment everywhere, wearing black clothes, swinging from buildings, etc) and now, in a flash of accidental good luck, he has passed his final exam. At this crucial moment, Teppic's father develops a sudden urge to fly and our young assassin must return to the world's most tradition bound kingdom (no toilets, no mattresses, and no aqueducts). Having spent years in the most corrupt city on Discworld Teppic must wear a very heavy mask, sleep on stone beds, and be a very bored god. And bankrupt the kingdom building his father's pyramid. Pyramids are the problem. Since each one has to be bigger than the last, they have long since achieved enough mass to bend light and absorb time. This keeps their occupants alive, but the accumulation of present and future time has to be vented off nightly. The reason Teppic's country is so stodgy is that all the present and future is being shot off into space and they only have the past left to live in. Now Teppic decides that his father's tomb will be an order of magnitude larger than its predecessors, and all quantum breaks out. Even before it is finished is becomes a major time hazard and suddenly, in one great big pffft, it folds Djellibaybi into a Hilbert space and leaves Teppic with a camel sized headache. Needless to say this irritates the heck out of Teppic's father (dead or not), all the mummified kings, and a large number of loose gods. Pratchett uses this opportunity to mach fun of organized religion, solipsistic scientists, relativity, archaism, relatives, politics, war, and mathematicians with one or two humps and four stomachs. He spares no one, and it is great fun for the reader. His ability to pull a horrible pun out of thin air is unequalled. Pratchett's message has always been that life is too important to take seriously, By all means hunt this up, you'll be mummified laughing.
12 of 13 people found the following review helpful:
5.0 out of 5 stars
Let us build us a city, and a tower, whose top may reach unto heaven,
By Leonard Fleisig "Len" (Washington, D.C.) - See all my reviews (VINE VOICE) (TOP 500 REVIEWER) (REAL NAME)
This review is from: Pyramids (Discworld Book 7) (Mass Market Paperback)
and let us make us a name, lest we be scattered abroad upon the face of the whole earth.On earth this passage from Genesis describes the Tower of Babel. But on Discworld it just may describe the proud towers (pyramids actually) built by the people (slaves actually) of Djelibeybi in Terry Pratchett's seventh Discworld book, Pyramids. Pyramids is an excellent addition to the Discworld series and, like just about every other volume in the series is both hilariously funny and thought provoking. Teppic is the heir to the throne of Djelibeybi. For each generation going back as far as anyone can remember the new king, upon the death of his father, builds a pyramid that will serve both as his tomb and an eternal monument. This would be fine but for the fact that each succeeding generation is expected to build a monument that is greater than the last. This keep Djelibeybi locked in a perpetual financial crisis and has caused each succeeding ruler (Pharaoh) to lead a life that is overly regimented to the point of insanity, or at the very least officious inanity. Teppic's father, Teppicymon XXVII, seems to want a bit more from his son then a life of idleness sitting on the throne and when the story opens we find Teppic going off to `college' in this instance the famed school run by the Guild of Assasins on Ankh-Morpork. No sooneer does Teppic pass his Assasin's exit examination (a typical Pratchett tour de `farce') then his father dies and Teppic is called back to assume the throne. Teppic chafes at the constraints put upon him and his life by Dios, the nation's chief holy man and enforcement officer. Dios is the type of horrifically evil bureaucrat who, smitten with a bit of power, tends to be the person you must deal with at the Department of Motor Vehicles or at the bank or at the office who's biggest skill is the ability to say `NO!!!' in an infinite number of ways. The rest of the story follows Teppic's adventures as the power of the new pyramid built to honor his father causes havoc with the time-space continuum and which in turn threatens to engulf the region in a disastrous war. Pyramids is the 7th in the Discworld series. It is far enough along in the series for the reader to see Pratchett really hitting his stride. You can see the beginning of themes that he develops with great success in later volumes, particularly in his masterful Small Gods. Pratchett's treatment of the Ephebian philosophers is hilarious. As portrated by Pratchett these neo-Athenian philosophers would fit in perfectly with those Australian philosophers named Bruce made famous by Monty Python. The presence of mathematically inclined, nasty-tempered camels was also drawn to great effect. I'll never see another camel again without wondering whether it is performing advanced calculus. Devoted fans of Terry Pratchett are likely to have read Pyramids already. However, for newcomers to Pratchett this is probably not the best place to start. I think in order to appreciate Pyramids to the fullest it is probably advisable to read at least one or two earlier Discworld stories (Color of Magic or Light Fantastic would probably be best) before getting to Pyramids. Needless to say, as someone who was made his way through about two thirds of the Discworld books, it is well worth the time and effort to get invested in the entire series.
8 of 8 people found the following review helpful:
5.0 out of 5 stars
My Favorite Discworld Book Yet,
By
This review is from: Pyramids (Discworld Book 7) (Mass Market Paperback)
Recently I became a fan of Terry Pratchett, after having read The Color of Magic. I continued to read the series in order, and I just finished reading Pyramids. Immediately I liked this book, because I found the Assassins Guild fascinating, and I thought Teppic was an interesting and cool main character. The plot goes something like this: Teppic was born in Djelibeybi (a sort of ancient Egypt-like country) and was sent to Ankh-Morpork when he was 12 to become an assassin. Just after Teppic passes the final test, his father dies and he has to return to Djelibeybi to be king. When he arrives, he realizes a pyramid has to be built for his father, and he orders that it be the biggest pyramid in the valley, with labyrinths and statues and so forth. But the pyramid is -so- big and powerful that it somehow alters the fabric of time and space, and puts Djelibeybi into its own little dimension, separate from the outside world. It's now Teppic's job as king (and a god) to make things right, even if the High Priest likes to twist everything he says. Thrown into the mix is the mysteriously old High Priest named Dios; the best mathemetician in the world (a camel); a handmaiden named Ptraci; the gods coming to life and freaking everyone out; and thousands of dead 'ancestors' lurching around and complaining about their pyramids. The story is humorous, as are all of Pratchett's books, and the characters are very likeable. And for those of you who like romance, there is definitely some of that (which I was glad of). Some reviewers complain that the plot is thin and the characters are under-developed, but I must disagree. So far this is my favorite Discworld book, and I'm pretty sure it will stay that way. This is well worth buying, even if you're not a huge Discworld fan!
10 of 11 people found the following review helpful:
5.0 out of 5 stars
More Fun on the Discworld...,
By A Customer
This review is from: Pyramids (Discworld Novel S.) (Paperback)
I've read many books from Terry Pratchett's Discworld series, and Pyramids remains one of my favorites because of the unique setting. Most of his Discworld books takes place in the city/state of Ankh-Morpork. Pyramids, set in a Discworld-type Ancient Egypt, Djelibeibey, or "Child of the Djel", Teppic struggles with the problems of being a teen-aged god. And Dios, the power hungry high priest isn't making matters any easier. It's a battle between old men, set in their ways, and the new boy king who's going to bring Djel kicking and screaming into the Centry of the Fruitbat! I also liked how the author used a teenager for a hero. A great book, and I'd highly recommend it to any Pratchett fan.
4 of 4 people found the following review helpful:
4.0 out of 5 stars
Mummy's Alive!,
By CC "luchainn" (Vienna, Maine) - See all my reviews
This review is from: Pyramids (Hardcover)
Terry Pratchett certainly knows how to take you on a wild ride. The prince is off learning to be an assassin when his dad dies. Guess he's surprised when mummys not only climp out of their pyramids but the Gods of the Old Kingdom come for a visit. If you haven't read Pratchett's Discworld this book can certainly stand by itself, but if you have than it gives you a peek at another group of Great A'tuin's crazy inhabitants. I could only give it four stars because I'm a big fan of Rincewind and alas he's not along for this ride but this is still a GREAT addition to your Disworld Collection.
4 of 4 people found the following review helpful:
4.0 out of 5 stars
I made this my first Pratchett book - on purpose,
By
This review is from: Pyramids (Discworld Book 7) (Mass Market Paperback)
So my friend tells me about this author, Terry Pratchett, who in my fifth decade I have never heard of. And my friend is pushing the likes of Going Postal, Thief of Time, Guards Guards, and others of Prachett's books. One wonders if my friend knew that there was a "proper" starting place into Pratchett's Discworld. :PI also decided to go against the, er, grain and enter Discworld not from "the beginning" (The Colour of Magic) but with Pyramids. So that my kids - avid fans of ancient egpyt (pharaohs and priests, tyrants and the titular ptopic: pyramids) - might take an interest in a writing style they've not encountered before: satire. Throw in an Assassins' Guild (NINJAS!) and I think I've, or Pratchett, has clinched the deal. (Yes, I realize that Prachett has written two or more trilogies for "younger readers," including The Bromeliad Trilogy and The Tiffany Aching trilogy -- both of which I also bought for the kids and look forward to reading myself.) And although several reviewers have stated that Pyramids is not the best place to start the Discworld series, I say Phtooey. The book has a cast of memorable characters, both major and minor: Teppic, Dios (the high priest), Pteppicymon XXVII, Ptraci, Chidder, even Cheeseworth, Hoot Koomi (the double faced priest) Pthagarom, Mericet (the master assassin), Endos (the attentive listener), the tyrants of Ephebe and Tsort (read: ancient Greece and Troy), DEATH HIMSELF. And, of course, the greatest mathematician in the world. I find the book a page turner of the first Tsort. From the characterizations of Dios and Pteppicymion, the early exploits of Teppic at Assassins' School to his summons to his father's kingdom and his innocent consorting with Ptraci... ...I was surprised most of the fantasy elements of the story could better be classified as science fiction (i.e., Pyramid Power run amuck), but I also realize I wasn't reading The Colour of Magic, The Light Fantastic or other of the Rinceworld novels. The satire of Pyramids is brilliant. The writing style begs to be read aloud, and I found myself doing so at great lengths even though no one was around (probably a good thing) until my throat got sore (probably a bad thing). Read aloud it becomes sort of a Monty Python in print, except you're no longer dealing with print. Additionally, the book has great "re-play value," in that it can be read more than once for amusement. I am going to have to read it a second time to pick up some of the subtleties I missed. The plot is light but fantastic. (The underlying satire probably more enjoyable). Nevertheless the story races to the climax, where all the major players: the gods, the priests, the undead ancestors of -what - Djelibeybi ("Jelly Baby," a popular British confectionary), the King's Embalmers (one whose name is Dil, who pickles the dead kings), the Pyramids' architects (Ptaclusp and his twin sons Ptaclusp IIa and IIb), and Teppic himself collide in a rousing attempt to rouse the Kingdom of Djelibeybi from the slumber of its having fallen through a fractal in the space-time warp. Ah: pyramid power: don't ever underestimate it! And don't underestimate Pyramids. In fact, I am loath to leave the world of Pteppicymion and Djelibeybi for the wider world of Ankh-Morpork and "Discworld proper." (I kind of rince to think about it.) Where Ive heard there are such things as dragons and wizards. I guess it's great my kids are as entranced by those topics as well, having read Tolkien. Now let's see if they can understand and enjoy Pratchett as much.
6 of 7 people found the following review helpful:
4.0 out of 5 stars
I laughed and laughed,
By Wayne Symes (Doha, Qatar) - See all my reviews
This review is from: Pyramids (Discworld Novel S.) (Paperback)
It is obvious from reading other reviews that readers of Terry Pratchett each have their own particular favourites, and these can vary wildly. `Pyramids' was the first of his books that I read and even though I have now read most of them it remains, in my opinion, one of the best. What did I like about it? Well, the concept of a king who was actually trained to be an assassin (rather than one who took on the role to get there) was a good start. A kingdom called Djelibeybi (you have to say it aloud) that remarkably resembles Egypt, but skewed in the way that only Pratchett's Discworld series can, was also clever. Add to that swipes at pyramidology, the way some of religions followers abuse the power they get from it, and a teenage hero concerned about all the normal things that teenagers are concerned about, and you get a funny book. Perhaps my favourite bit is that camels are the smartest creatures on the disc (maybe you have to have met some camels to really understand that). If you are a fan of Terry Pratchett, there is a fair chance you will like this book. If you've never read him before, buy `Pyramids' and prepare to laugh.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Ancient Egypt gets the Pratchett treatment,
By David Roy (Vancouver, BC) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Pyramids (Discworld Book 7) (Mass Market Paperback)
Pyramids is yet another Discworld novel from Terry Pratchett, though it doesn't take place in the same setting as the other novels in the series. Instead, it takes place in "The Old Kingdom," and is take-off on ancient Egypt. How does it fare?Let's call it a triple. It's wonderfully funny, and definitely a 5-star book. It only suffers in comparison to the other Discworld books that I've read, in that it takes awhile before it's laugh out loud funny. The whole book is definitely worth reading though, and your patience will be rewarded in spades once things actually start happening. The book is about Teppic, the son of the king, who has gone to Ankh-Morpork to learn to be an assassin. The first section of the book consists of scenes of his final examination intercut with scenes of his joining the assassins' school. This section has its amusing moments, but it didn't make me guffaw like the City Watch trilogy of books did. The section gives information on Teppic's character, which does inform the rest of the book, and is thus valuable. It was just missing something. There are also scenes back in the Kingdom, where Teppic's father is going a bit insane. He ends up falling off of a balcony while identifying with the local seagulls. Thus, Teppic is drawn back home to take his place. When Teppic gets back, he finds most of the rituals and values that dominate the kingdom grate with the values that he learned while he was in Ankh-Morpork. Meanwhile, Teppic's dad is dead, and he's not liking it. Things steamroll from there, and I won't give away any of the rest of the stuff. Once Teppic gets back home, things get a lot better in this book. The laughs come very frequently, and nothing is spared from Pratchett's wit. The take-off on the Trojan Horse story has to be seen to be believed, as well as the Philospher's Cafe. And next time you see a camel, you'll be wondering what's going through his head. The main problem with the book is that it seems a bit detached from the situation. In the City Watch books, most of the humour comes directly out of what is happening, making the events that Pratchett is describing feel important, at least to the characters. Pyramids, though, seems different than that. The jokes are funny, but the events that they are coming out of seem very inconsequential when you think about it. And when the event in question is as big as it is in this book (can't say more without spoilers), inconsequential is the last thing it should feel like. Still, that doesn't detract from the enjoyment of the book. Some people don't like the zany, madcap type of humour that Pratchett delivers, and they should stay away from it. But it's certainly worth a pick up for anybody with a funny bone.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
What's a pharaoh to do?,
This review is from: Pyramids (Discworld Book 7) (Mass Market Paperback)
Time to turn a sacred cow into hamburger--Terry Pratchett, having established wizards, witches, and cranky policemen in his famed, kooky "Discworld," turns his attention to ancient Egyptianesque surroudings, here the city of Djelibeybi (say it out loud) and its unfortunate pharaoh.Teppic is an unusually educated young pharaoh-to-be, the crown prince of Djelibeybi ("Child of the Djel") whose father has a few seagulls in the attic, and overall is a harmless little guy. Teppic heads off to Ankh-Morpork to train to be an Assassin, but comes back home when his dad unexpectedly dies (it's unexpected because the poor guy thought he was a seagull and leaped off). Teppic is a relatively enlightening young man, who doesn't like feeding people to crocodiles, doesn't want to build a pyramid for his dad, isn't comfortable with being a living god, and doesn't relish the idea of marrying a close female relative. Unfortunately, the high priest (who is clearly insane) is holding the reins and doesn't intend to give them up to an upstart pharaoh. Teppic isn't entirely sure what to do about Dios, but he's sure that Dios's age-old ways are not the best ways. It's the century of the fruitbat, and Djelibeybi should live it that way! Among Dios's proclaimations is that the old pharaoh (who is hanging around with Death, and who wanted to be sent out to sea rather than sealed in a pyramid) be built a pyramid to end all pyramids. Enter some slightly deranged architects, who do their darndest to make it so. The problem is, the bigger the pyramid, the more likely it is to distort space-time and this one proceeds to mess up the fabric of all Djelibeybi. Soon Dios is siccing the guards on Teppic and rebellious handmaiden Ptraci, the gods have come to life and refuse to behave and over a thousand mummies are lurching out into Djelibeybi from their pyramids. Terry Pratchett is at his best when he takes accepted history/events/fantasy and twists them into hilarity. He takes the most absurd aspects of Egyptian culture and makes them into the bizarre land of Djelibeybi. Not even the Egyptian gods are free from Pratchett's spoofery, running around creating havoc--not to mention the enormous dung beetle carrying the sun. The teenage hero Teppic is an innocent bystander who just happens to be the sole legitimate heir of the old king, and his bewilderment at the various customs and traditions (which all date back centuries) is perfectly done. Ptraci is a typical Pratchett gal -- strong, independent, intelligent, and takes no guff from anyone, revealing handmaiden costume or none. The old king is also an enjoyable character, harmlessly nuts when he was alive, and when he died he ended up on a guided tour watching his own embalming (the poor guy has to watch his own organs being extracted, when all he wanted was to be sent out to sea), thus proving that Death is very willing to be nice. Accompanying them are Dios, the insane high priest who spends centuries controlling pharaohs, a bunch of freaked-out architects, a super-intelligent camel called "You B*******", and a lot of deceased pharaohs (whose dialogue is priceless). This book, like many of Pratchett's, is acceptable for kids as there is minimal profanity, no sex, and not really any violence. Teens may identify with Teppic and Ptraci, but they are excellent characters to be read about for any age group. One of Pratchett's best novels. Also recommended are "Jingo," "The Truth," and so forth... |
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Pyramids: A Discworld Novel by Terry Pratchett (Audio CD - August 31, 2008)
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