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Quag Keep & Return to Quag Keep Omnibus [Hardcover]

Andre Norton (Author), Jean Rabe (Author)
3.5 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

2006
In 1978, science fiction's grand dame Andre Norton was given a wonderful opportunity-to take part in the role-playing game Dungeons & DragonsTM, and to have it run in her own home by none other than the game's creator, E. Gary Gygax. The result was Quag Keep. When a Gaming Master meets with his gamers to show off his newly-acquired warrior miniatures, one gamer, Martin, is strongly attracted to a sword-wielding miniature and seizes it as his own. Instantly, he finds himself transported into the D&D realm of Greyhawk-but experiencing that realm through the mind of fighter Milo Jajon. His fellow gamers are also transformed into D&D characters-from berserker to battle-maid to lizardman. Like Martin, they each inexplicably sport an unremovable bracelet containing spinning dice...and each must face an immutable fate: to find his way to Quag Keep-the most fearsome place in all the realm-and destroy a malevolent force determined to snuff out the mundane world. But first they must survive the journey there.... In Return to Quag Keep, Norton teams up with Jean Rabe to revisit her bracelet-geased heroes, still trapped in Greyhawk, and still pursued by the vile darkness, Pobe. Barely escaping mounting assaults by Pobe's servant, the were-rat Fisk, they struggle to journey back to the Keep to learn the true history of the dark force they can scarcely outrun. But they must endure the endless onslaught of hardship and treachery obstructing their way...beyond the unimaginable horror at the heart of it all: Quag Keep. Jacket art by J.P. Targete. (435 pp.) 1978-2006.

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Product Details

  • Hardcover: 448 pages
  • Publisher: SFBC (2006)
  • Language: English
  • ISBN-10: 0739464183
  • ISBN-13: 978-0739464182
  • Product Dimensions: 8.3 x 5.9 x 1.5 inches
  • Shipping Weight: 15.2 ounces
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #333,508 in Books (See Top 100 in Books)

 

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3 of 4 people found the following review helpful:
4.0 out of 5 stars Lost in the Game, June 21, 2009
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This review is from: Quag Keep & Return to Quag Keep Omnibus (Hardcover)
Quag Keep & Return to Quag Keep (2006) is an omnibus edition containing both of these fantasy novels. These stories are set is an universe based on role playing games like Dragons & Dungeons. Gamers are transported to this universe by touching magical game pieces and then become their game characters.

Quag Keep (1978) is the first novel in this series. Milo Jagon is a swordsman drinking at the Sign of Harvel's Axe in the thieve's quarter of Greyhawk. On each thumb is a large ring and on his right wrist is a wide bracelet made of two copper bands holding a series of dice with varied numbers of sides. The dice are also copper colored and wrought with bits of gemstones for the numbers; these dice are fixed in place and do not move.

Milo vaguely remembers being Martin Jefferson, but his mind cannot hold that thought. He looks around and sees another man with a copper bracelet, but the others within the inn do not. This other man with a bracelet is even larger than himself and is dressed as a beserker with were-boar powers. He is accompanied by a pseudo-dragon.

The beserker also notices their identical bracelets and changes tables to meet Milo. He introduces himself as Naile Fangtooth and the pseudo-dragon as Afreeta. The room begins to empty until they are alone. Then two dice begin to turn slowly and a slight man enters the room. He informs Milo and Naile that they are summoned, but does not answer their questions. Although Naile objects, Milo convinces him to follow the messenger and leave the inn. As they travel, an Elf with an identical bracelet joins the group.

Milo, Naile and the Elf are taken to a tower room where they meet Hystaspes, a magician, and four others wearing the bracelets. Hystaspes introduces the group to each other -- the Elf Ingrge, the battlemaid Yevele, the priest Deav Dyne, the bard Wymarc, and the lizardman Gulth -- and explains that they have been brought to his world from another by an alien power. They also learn that Hystaspes has placed a geas on each of them to search for the one who has brought them to this world, for Hystaspes think that this mysterious power is bringing the two worlds together with probably disastrous results.

Return to Quag Keep (2006) is the second novel in this series. The heroes have come to a city to regroup after leaving Quag Keep. However, Gulth is dying and Deav Dyne has no cure. They meet with Yeleve, Wymarc and Ingrge to pass on their plans and then leave the city to travel to Gulth's swamps.

Milo and Naile are waiting in the Golden Tankard, hoping to get a job with a merchant caravan. Meanwhile, they are drinking ale and getting drunk. Three other drunken men enter the tavern and insist that Milo and Naile are sitting at their table. One of the three gets very insistent, but Milo and Naile ignore them. Finally they see someone who looks like a prosperous merchant and get up to approach him. Naile, however, accidentally knocks down the most vociferous of the three drunks and a fight ensues.

Milo and Naile have been blamed as the persons who started the fight and thus liable for all the damages. Yeleve and Ingrge get them bailed out of gaol, but they are now indebted to the merchant, Ludlow Jade, and will be working for him without pay as caravan guards. Wymarc stays behind to play in the inn as restitution for the damages.

As the caravan wends its way north to several small villages, Yeleve drives one of the wagons. Milo and Naile walk alongside until they tire and then ride on the wagons for a while. Ingrge scouts ahead and behind to search for the bandits expected by Ludlow Jade. He finds partially obliterated footprints ahead of them and then discovers someone following them.

Just then the caravan is attacked by the Undead buried alongside the trail. Everyone fights back, but Naile changes into his were-boar form and becomes the most effective combatant against the skeletons and zombies. Although the caravan suffers losses in personnel and horses, they continue to the next village.

The man who had been following them is Berthold, a thief and wearer of another bracelet identical with their own. He was himself a gamer and a member of another group seeking Quag Keep, but the others were killed or vanished before they reached their objective. Now he is alone and certain that something is seriously wrong in this world.

These are not the author's best works by any means. However, Quag Keep is the first novel based on a roleplaying game and reads much like a roleplaying quest. Return to Quag Keep does tie up some loose ends from the first novel, but the conclusion is still open ended.

Suggested for Norton fans and for anyone else who enjoys tales of questing, magic and the unknown.

-Arthur W. Jordin
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3.0 out of 5 stars A return in time, May 20, 2011
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This review is from: Quag Keep & Return to Quag Keep Omnibus (Hardcover)
If you remember the old D&D days when things were a lot simpler in game play you will enjoy this book(books), it was fun to read just a simple adventure story. I read the original by Norton when I was very young and I bought this Omnibus to reread it and I must say when I first read it the story was so rich and gave hours of fun building characters. It is a fun read and I will pass it on to my son who I think will enjoy it also. A timeless read for all ages.
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