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As I found, I had reason to be. First, the subtle control combinations allowed by the mouse and keyboard had to be reconciled with Nintendo's three-pronged analog controller. Luckily, configuring the Nintendo pad as one would with GoldenEye seemed to provide an acceptable level of control, though aiming up or down proved to be a bit tricky. Also the frame rate, while definitely smooth by N64 standards, is slightly slower on the draw than my Pentium at home.
Fortunately, none of this sent my mind too far off track in my revisit to the classic levels originally authored by id's masterful design team. Each medieval room and hallway and each surprise monster or trap were engaging in the same way their PC predecessors were. Unforgettable moments such as a Fiend lunging out from darkness to attack or a Shambler lumbering down a corridor in hot pursuit or even an army of zombies appearing suddenly in a graveyard all had the same spine-chilling effect. It's just too bad that a few of my favorite levels, such as Hell's Atrium, were sadly omitted from this cartridge version.
Once the single-player levels have been pillaged, most gamers will probably wind up popping their Quake cartridges in only if a deathmatch is at hand. The game offers two-player onscreen mano-a-mano battles in any of the original deathmatch levels, including a seventh brand-new level. While the level design here is far more interesting than any of the DM levels found in GoldenEye, the somewhat sketchy controls and frame rate proved to be more than a little distracting. Also, some of the levels are markedly underpopulated with only two players in the game. However, you just can't beat the convenience the Nintendo offers of being able to set up a quick grudge match the minute after the challenge has been posed.
Part of the allure of PC Quake was the exhaustive amount of "mods" (independent hacks such as new levels, weapons, themes, and automated players or "bots") that seemed to reinvent id's masterpiece weekly. If Quake 64 had followed the Duke Nukem 64 model and included bots to deathmatch against, gameplay and value scores would have been raised a notch.
Still, N64 owners are lucky that they don't have to mess around with any extra hardware to get close-to-3Dfx-quality acceleration in Quake. The Nintendo's processor is a descendant of Silicon Graphics, the company that developed the GL technology enabling incredible texturing in 3D games. Hence, Quake's masonry environments and gangly monsters seem right at home in N64 territory. This ready-packed near-GL-quality plus the quick and easy deathmatch setup are really the only advantages over the original game. If Quake is a game experience you don't want to miss, and if a Nintendo is all you have, then Quake 64 is your ticket. --Tim Soete
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.
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Most Helpful Customer Reviews
7 of 7 people found the following review helpful:
3.0 out of 5 stars
The Successor to DOOM Isn't a Great Success,
By A Customer
= Durability:5.0 out of 5 stars = Fun:3.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Quake 64 (Video Game)
Quake is a DOOM-like game from the makers of DOOM that attempts to claim the throne of DOOM as best first-person shooter, but falls short. The graphics are nice, but aren't very detailed or varied, and the enemy design isn't very good. The soundtrack is pretty subtle, and isn't all that great, and the sound effects are only okay, but aside from all of those things, it's a nice blast-a-thon with some interesting levels and weapons. Give it a try if you enjoy DOOM or Duke Nukem. That's my two cents.
9 of 11 people found the following review helpful:
5.0 out of 5 stars
QUAKE is a thrilling, chilling, nerve-shredding experience,
By A Customer
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Quake 64 (Video Game)
There needs to be more games on the N64 like quake. Games that chill you and give you the occasional jump. The music for this game is very professional, and it could even be its own soundtrack. The music really added to the dark, netherworldish enviorment of the game. If you get into really deep thought in the game, you'll get that feeling like your falling down inside, and your eyes will begin to water, and you'll suddenly shudder. I am writing a book about Quake, and I can't get past the fact that it keeps me up at night, shuddering. . . and wondering what's in the dark .. . . . .
3 of 3 people found the following review helpful:
4.0 out of 5 stars
A fun game with cool graphics,
A Kid's Review
This review is from: Quake 64 (Video Game)
Quake is a fun game but it is awfully violent. Young children probably shouldent play it because they might get scared or grossed out. But it is a good choice for people who enjoy this type of game. It probably will get you frustrated at certain points such as the Wizards Manse. Which was a hard level for me. But you should have fun playing it. The multiplayer mode is a bit weak with only two players at a time, but it is still fun.
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