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Quake II

Platform : Nintendo 64
Rated: Mature
24 customer reviews

Price: $99.99 & FREE Shipping. Details
Only 1 left in stock.
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Product Description

Amazon.com

Be all you can be: become a Space Marine, and save the world. Quake II places you in the role of a generic Marine, the sole survivor of a last-ditch assault force sent against the Strogg's mysterious alien home world. Starting your mission with only a pistol, you'll eventually scavenge much more impressive weaponry from those less fortunate squad mates who didn't quite make it. Action fans will relish the BFG's (game manual's definition is "big, uh, freakin' gun") massive room-clearing discharge, while snipers will delight in the electromagnetic railgun's precise, devastating blast. You get to use these toys on all manner of nightmarish creatures, most of them cobbled together from the remains of your former comrades. In one of the game's least pleasant scenes, you fight your way through the bloody factory that assembles the piecemeal horrors.

Of course, if you're feeling a little more social, you can put off saving the world and opt for Quake II's multiplayer mode, which allows one, two, or three additional players to join in the action. There are four setups for the multiplayer mode, ranging from the standard everyone-for-themselves mode to capture the flag.

This first-person shooter has great graphics and sound that match the mood and fast-paced action of the game. Moreover, each level is unique and some are very large, resulting in a lack of monotony and great replay value. If you can take the intensity of the game's unrestricted violence, you'll enjoy the rich gameplay of Quake II. --Hugh Arnold

Pros:

  • Vivid graphics
  • Multiplayer modes
  • Fantastic level, monster, and weapon design
  • Replay value
Cons:
  • Extreme violence
  • Threadbare plot
  • Viewing toggle scrolls at high rate

Review

I really can't count how many sleepless nights the Quake series has caused me. I'd sit in front of my PC for eight to ten hours at a time, using the mouse as an extension of my body, killing as many of my fellow deathmatchers as I could find. Once the Quake II levels got boring, id Software released the Quake II point release, adding much-needed deathmatch-specific levels to the game. And on top of that, people hunched over their level editors were churning out more and more levels of varying quality every day. Add to that numerous homemade mods that brought entirely new gameplay modes (Rocket Arena 2 and JailBreak, just to name two of my favorites) to the Quake II engine, and you're looking at plenty of new, exciting experiences. The Nintendo 64 version of the game plays a competent game of Quake II. And for some - specifically those who don't have a PC powerful enough to play the original version of the game - that will be enough. But being locked into a static set of gameplay modes, maps, and models really limits the appeal of the game. It's safe to say that if you've already been playing Quake II on your computer, you really needn't bother with any more versions of the game.

One nice touch about the N64 version of Quake II is that it uses new levels. There are, however, one or two levels portions that are extremely close to sections in the original. The level design is decent, though it's also a bit on the simple side. For the most part, the designs are flat, and occasionally they're symmetrical designs that don't really heighten the tension at all, since you pretty much know exactly what to expect around every turn. The mission-based nature of the single-player game works well enough, and while it adheres to the "find key or button, use to open next door" design philosophy, it hides it well enough by having you pick up explosive charges, data discs, and other door-opening devices.

The multiplayer levels are also pretty well designed, though a few of them are way too big for two or even three-player deathmatches. The multiplayer action is available in a few different flavors, including plain-vanilla deathmatch and a stripped-down version of Capture the Flag. Gone are the tech power-ups, grappling hook, and, well, most of the fun. It's not that the mode itself is weak. It's just that playing CTF with teams of two just really isn't fun at all. Not to mention the fact that you can reduce the amount of strategy involved to around zero just by glancing at the other portions of the split screen. Two-player deathmatch is the largest offender here, as it's impossible to not notice your character running around on your opponent's screen; this makes sneaking up behind someone a totally unusable tactic.

Graphically, Quake II manages to put on a reasonably good show. It looks a little better than the PC version running sans 3D hardware, but the completely terrible character animation (your blaster's firing animation is around three or four frames, and the monsters aren't too much better) really puts a damper on the overall look of the game. Using the Expansion Pak adds a few weapon effects here and there and makes the lighting seem a bit better, but it doesn't do anything for the poor animation. The sound is quite close to the PC version, though in action-heavy sections of multiplayer play, all the gunfire and pain sounds combine to form an entirely useless, mostly annoying chunk of noise. The frame rate, however, remains nice and steady in the multiplayer modes.

Controlling Quake II is a real mixed bag. For starters, ducking has been removed from the game, as has the ability to throw grenades. But this isn't really as big a deal as it sounds, since the levels have been designed with this in mind. The yellow C buttons (or the digital pad, if you'd like to hold the controller the other way) are used to move in all four directions, and it works very well, though like the rest of the control, it's a touch oversensitive. The analog stick is used to look around and aim. After some practice and a lot of patience, you'll be able to get pretty close with your rocket shots and other forgiving weapons. The pinpoint accuracy required by the railgun makes it a pretty useless weapon until you've spent several hours perfecting your analog skills. I'd recommend setting the stick sensitivity as low as it will possibly go until you're ready for slightly faster action. Once you've gotten used to the action on the analog stick, you'll be rocket jumping and circle strafing around like a lunatic.

When all is said and done, Quake II on the N64 is a good conversion of the PC game, and the multiplayer stands up to games like GoldenEye and Turok 2 quite nicely. It would have been nice to see the original levels in there, but the N64-specific levels are nice enough in both single-player and deathmatch to make this a minor gripe. The main problems here are the touchy control, poor animation, and the inherent lack of privacy present in the split-screen modes. If you've never sat down with the PC version, you'll probably be able to easily overlook the game's problems. But if you can run the PC version, then by all means continue to do so. --Jeff Gerstmann
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review


Product Details

  • ASIN: B00000F1GS
  • Item Weight: 5 ounces
  • Media: Video Game
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Best Sellers Rank: #4,782 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here


Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

6 of 6 people found the following review helpful By Jeff Johnson on November 27, 2001
This is a totally new spin on Quake II. It is different than the computer version, new levels, new missions, but the same new enemies from Quake II on the computer. There are around 16 levels with 30 missions. What I mean by missions, is that in each level you have stuff to do, such as collect explosives, then place them to blow up a power grid, or realign a satellite dish. If this sounds complex, don't worry just walk up to something and it is done (quite brainless). This game is your stereotypical shooting game, you run in a first person game, with one of seven guns you can pick up and with this game you get a full 360 degrees motion with your gun, so its more than shooting straight. With other shooting games you fight against waves of monsters, in this game there are pretty much 10 - 20 creatures per level, making the levels go by quickly. This is a pretty good game, the only real downfall is that there are only 10 - 20 enemies per level, making the game go by pretty quick and easy. However the second to last level is totally different from the previous levels making it nearly impossible for the player to complete (Several death traps when the previous levels have no death traps).
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2 of 2 people found the following review helpful By A Customer on August 24, 2001
Quake2 is the coolest game I have ever played! Sure the single player mode is a little short, but I dont care! That just gives me a reason to play it again on a harder difficuty level. It is gory, you have to admit, but it is a nice game. The multiplayer mode is awesome! I love it!
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4 of 5 people found the following review helpful By A Customer on January 11, 2000
Quake II is a great game for multiplayer deathmatches. A fast frame rate combined with cool weapons and a variety of levels makes for a very entertaining multiplayer experience.
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1 of 1 people found the following review helpful By A Customer on November 10, 1999
Quake 2 for the N64 largely reflects the average first person-shooter. Some cool enemies and weapons. Nothing generally monumental aside from the detination center and stroggos lab levels, which churn your gut and offer a deep, lost feeling of despair. It had a hint of goldeneye, as well as the original quake control style. I wish that the music and enviorments had a higher creepout factor, as seen and heard in QUAKE 64. Could have used a few more levels. Also, the expansion pak usage for this game is hardly noticible. All in all, it is mpressive as a game, not to much as a sequal though. I don't even think of it as Quake
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3 of 4 people found the following review helpful By A Customer on March 24, 2000
The levels have good points, the graphic violence is beautifully done with 3-D body parts flying everywhere, and the game makes you think. But with only five levels and an end boss, it really is FAR TOO SHORT. with this in mind, you beat it once and may never want to play it again. It may just be a waste of money. The original Quake is better. Even 2-d Doom holds more fun then this. Don't expect to be at this for very long.
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3 of 4 people found the following review helpful By A Customer on June 26, 2000
I had played Quake 2 on the computer before I rented it on the N64...expecting the graphics to excede those of the computer, but in actuality, they were rather mediocre. Now I'm glad I didn't buy it for the N64. The controls were rather dificult to learn as well (as compared to playing it on the computer first).
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1 of 1 people found the following review helpful By A 12-year old gamer on August 4, 2001
This game is great! Even though there are barely any levels to beat in one player mode, but multiplayer is just fun! It's a great game! The only bad thing about multiplayer is that you can't have computers to play with you.
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1 of 1 people found the following review helpful By saturday mourning on April 3, 2013
Verified Purchase
I had this game long ago, and then was forced to pawn it. Now I have it again and I love it! I recommend it for anyone interested in the old "Doom style" first person shooters. Awesome game.
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