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Of course, if you're feeling a little more social, you can put off saving the world and opt for Quake II's multiplayer mode, which allows one, two, or three additional players to join in the action. There are four setups for the multiplayer mode, ranging from the standard everyone-for-themselves mode to capture the flag.
This first-person shooter has great graphics and sound that match the mood and fast-paced action of the game. Moreover, each level is unique and some are very large, resulting in a lack of monotony and great replay value. If you can take the intensity of the game's unrestricted violence, you'll enjoy the rich gameplay of Quake II. --Hugh Arnold
One nice touch about the N64 version of Quake II is that it uses new levels. There are, however, one or two levels portions that are extremely close to sections in the original. The level design is decent, though it's also a bit on the simple side. For the most part, the designs are flat, and occasionally they're symmetrical designs that don't really heighten the tension at all, since you pretty much know exactly what to expect around every turn. The mission-based nature of the single-player game works well enough, and while it adheres to the "find key or button, use to open next door" design philosophy, it hides it well enough by having you pick up explosive charges, data discs, and other door-opening devices.
The multiplayer levels are also pretty well designed, though a few of them are way too big for two or even three-player deathmatches. The multiplayer action is available in a few different flavors, including plain-vanilla deathmatch and a stripped-down version of Capture the Flag. Gone are the tech power-ups, grappling hook, and, well, most of the fun. It's not that the mode itself is weak. It's just that playing CTF with teams of two just really isn't fun at all. Not to mention the fact that you can reduce the amount of strategy involved to around zero just by glancing at the other portions of the split screen. Two-player deathmatch is the largest offender here, as it's impossible to not notice your character running around on your opponent's screen; this makes sneaking up behind someone a totally unusable tactic.
Graphically, Quake II manages to put on a reasonably good show. It looks a little better than the PC version running sans 3D hardware, but the completely terrible character animation (your blaster's firing animation is around three or four frames, and the monsters aren't too much better) really puts a damper on the overall look of the game. Using the Expansion Pak adds a few weapon effects here and there and makes the lighting seem a bit better, but it doesn't do anything for the poor animation. The sound is quite close to the PC version, though in action-heavy sections of multiplayer play, all the gunfire and pain sounds combine to form an entirely useless, mostly annoying chunk of noise. The frame rate, however, remains nice and steady in the multiplayer modes.
Controlling Quake II is a real mixed bag. For starters, ducking has been removed from the game, as has the ability to throw grenades. But this isn't really as big a deal as it sounds, since the levels have been designed with this in mind. The yellow C buttons (or the digital pad, if you'd like to hold the controller the other way) are used to move in all four directions, and it works very well, though like the rest of the control, it's a touch oversensitive. The analog stick is used to look around and aim. After some practice and a lot of patience, you'll be able to get pretty close with your rocket shots and other forgiving weapons. The pinpoint accuracy required by the railgun makes it a pretty useless weapon until you've spent several hours perfecting your analog skills. I'd recommend setting the stick sensitivity as low as it will possibly go until you're ready for slightly faster action. Once you've gotten used to the action on the analog stick, you'll be rocket jumping and circle strafing around like a lunatic.
When all is said and done, Quake II on the N64 is a good conversion of the PC game, and the multiplayer stands up to games like GoldenEye and Turok 2 quite nicely. It would have been nice to see the original levels in there, but the N64-specific levels are nice enough in both single-player and deathmatch to make this a minor gripe. The main problems here are the touchy control, poor animation, and the inherent lack of privacy present in the split-screen modes. If you've never sat down with the PC version, you'll probably be able to easily overlook the game's problems. But if you can run the PC version, then by all means continue to do so. --Jeff Gerstmann
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review
I ABSOLUTELY AM ADDICTED TO THIS GAME. I'M 60 YEARS OLD AND NEW TO GAMES AND HAVE PLAYED SEVERAL DIFFERENT ONES NOW. THIS IS MY FAVORITE.Published 6 months ago by Amazon Customer
Not only was the game cheap, but I also got the box and manual. All 3 came in excellent condition. The seller also shipped it way fast for standard shipping. 5 stars!Published 8 months ago by Shay
Another great quake port for the 64. More enjoyable than the first!Published 10 months ago by anonymous rogue
On pc quake 2 is one of id's software's greatest creations, with great level design and solid gameplay, the n64 version of this game is different from the pc and playstation... Read morePublished 10 months ago by joshua carknard
The 5 star review is for the n64 version only. I liked the pc version ok, but somehow in a weird backward move, I believe that nintendo actually fixed this game. Read morePublished 11 months ago by 10290482027
The game arrived on time and worked great. The problem is it isn't a very good game. Quake II is a game played just for the deathmatch and only on the PS1 and only if you have... Read morePublished 21 months ago by Travis Foster
Still a fun game even 10+ years later came in excellent condition and plays without a hitch. Feels like I'm 12 again.Published on September 2, 2012 by G. Hodges
this quake game i a little better than the first. it was okay. like i said in the other review if you like this type of game that its for you.Published on April 29, 2008 by David