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Most Helpful Customer Reviews
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Probably the best port available...,
= Fun:5.0 out of 5 stars
This review is from: Quake (Video Game)
Sadly time has not been kind to Quake 1...oh its an awesome old-school First Person Shooter. That's not the problem. The problem is that its been twisted, contorted and messed up so much since its release. Even recent PC releases of this game, originally a PC title, are actually weaker then when the game was first released. Wanna get this game off Steam, you can, but no Nine Inch Nails soundtrack. They removed it, why I don't know. The Saturn version retains the NIN soundtrack thankfully. It also retains all of the normal levels (the bonus levels are removed sadly). I think they did a great job of reproducing the game on the Saturn's somewhat complex (arguably limited) 3D graphics. The company behind the port, Lobotomy, are clearly fans of the genre and want to make the best and most playable versions of these games. They did the PowerSlave and Duke Nukem 3D Saturn ports as well. The game runs at a fairly good and consistent speed. The Nintendo 64 version of this game though technically superior with an added multiplayer...lacked the classic Nine Inch Nails soundtrack due to the restraints of a cartridge. It also featured a lot more liberties being taken with the levels. The Sega Saturn has the best port of the game, easily. The best way to play it is, believe it or not, track down an original CD copy from back in the day and try and configure your new computer to play it. But the 2nd best way to play it, is a Saturn. It controls well, especially when comparing the old school FPS PC controls to the Sega Saturn Controller. It fits well. The Saturn version has some of its own exclusive levels as well (so they remove levels from the original PC classic and add their own....I just don't understand) But its still the winning port. Better then modern PC versions (which are really just DosBox'd versions of the Quake floppy disc). Better then the N64 version. This is the one to get.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
The start of arevolution,
By TwistaG "Quoth the Raven 'Nevermore" (Moncks Corner,SC) - See all my reviews
This review is from: Quake (Video Game)
After generating more hype than any unreleased game in history, Quake is finally here. And it makes good on its promise, big time. With no compromises, no excuses, and no bull, Quake delivers an edge-of-the-seat adrenaline rush that begins the moment you set foot in its darkened halls. If it sounds like I'm gushing about this game, I am. Quake is a masterpiece on every level, with its ominous atmosphere, silky-smooth animation, incredibly well-balanced gameplay and level design, and unparalleled soundtrack. Once again, the team at id Software has created a no-apologies, ultra-violent gorefest sure to be the new battleground of choice for single and multi-player combatants worldwide. The most important distinction between Quake and the drove of first-person action games currently available is that it's set in a true 3-D world. Compared to other titles, Quake's enemies and objects have an entirely new level of depth to them - you can view any game element from any angle with consistently smooth and realistic results. The architecture of the levels is much more sophisticated than it is in competing titles; so are the real-time animations, which include such effects as explosion particles flying in every direction and enormous, spike-like objects shooting out from hidden compartments. The true 3-D environment also allows totally new attack strategies, like bouncing a grenade off a wall in order to blast an opponent skulking around the corner. In Quake, you can attack (or be attacked) from almost any angle or altitude. But gone are the days of merely pointing your gun in the general direction of your enemies and blazing away; if you want to hit something, you're going to have to aim your weapon carefully. That's not as easy as it sounds, because the Quake interface breaks rank with the standard control set of previous id software titles. The new system takes some getting used to, but once learned, provides an unmatched level of control. A three-button mouse is almost a must, since it allows you to simultaneously move, turn, and fire in any direction. Although it's possible to play with the keyboard or a game pad, most players will find that in underwater and Deathmatch situations, only the mouse will ensure mastery over both the environment and unruly opponents.And speaking of unruly opponents, there's only one way to deal with them: violently. Quake sports a wicked complement of weapons--grenade and rocket launchers, shotguns, lightning guns, and a nailgun that's so fun to fire I ran out of ammo just shooting it at the walls. (Note to beginning players: Don't shoot at the walls and run out of ammo until ALL of the monsters are dead.) A host of power-ups are also hidden throughout the game, and collecting them can instantly shift the balance of power both in single and multiplayer battles. These items include the Circle of Protection, which gives you 666 hit points, enough to go toe-to-toe with just about anyone; the Ring of Shadows, which makes you invisible (except for the two glowing eyeballs your enemies can spot floating in space); and Quake Power, a true humdinger that dramatically increases the damage levels of all your weaponry (you can open up a family-size can of whoop-ass on anyone once you've collected this icon). All this is backed by graphics that are awesome in their own right. The creatures that fill the game's four worlds and 28 levels are, as you might expect, sick, twisted, and perverse. The visceral effect of the bloody grimaces and entropic bioforms is intensified by animation that's unusually smooth and utterly convincing. The first time I was attacked by a hook-wielding enemy, I actually dropped the mouse and backed away from the computer. (Second note for beginning players: Don't drop the mouse and back away from the computer until ALL of the monsters are dead...) The graphics are perfectly complemented by sound effects and ambient tunes from the darker regions of Trent Reznor's musical mind. Simply put, this is the best soundtrack ever created for a computer game. Reznor's eerie sounds and unsettling background music push Quake's already dark and creepy atmosphere into the realm of pure evil. Yes, "kill, and keep on killing" is clearly the message here, and with Quake's 28 artfully balanced multiplayer maps, it's a hard message to resist. I spent two days playing against Quake's design team in Deathmatch mode (third note for beginning players: Don't EVER play Quake's designers in Deathmatch mode), and the experience was truly unforgettable. Quake's designers have created Deathmatch environments that reward skill rather than luck, and are filled with nooks and crannies and other lovely places to hide while you wait for the unwitting opponent to stroll by. And if merely killing your opponents isn't enough (and for the guys at id, it apparently isn't), Quake includes a set of extremely debasing death messages - "Player 1 sucks down Player 2's rocket," for example - along with an easy-to-use chat system that enables you to add a few custom pokes of your own. Much more could be said of Quake, but I'll leave the rest for you to discover. The hype surounding this game has been almost unbearable, but in the end, Quake deserves every bit of advance - and until now, unverifiable - praise it has received. If you're into action games, and even if you're not, you should be playing Quake right now - it's as good as PC gaming gets.
4.0 out of 5 stars
It Can't Be Done?,
By Devbinks (Rock Hill, SC USA) - See all my reviews
= Fun:4.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Quake (Video Game)
Almost everyone said that Quake could not be ported over to the Sega Saturn. Using the PowerSlave engine which they built for one of their previous games (also called PowerSlave aka Exhumed), Lobotomy set out to prove them all wrong! So, did they succeed? Let's find out...
Gameplay: Pretty straight-forward here. Kill monsters, laugh at their giblets, find keys, proceed to exit. Pretty much like DOOM, really. However, the simplistic nature of the game is also one of it's strong points. It's quite addictive and fun enough to keep you coming back for multiple play-throughs. The enemies vary, each having their own method(s) of attack. You got your DOOM-like zombie soldiers, but you also have some rather vicious rottweilers, grenade launching ogres, the large (and quite deadly) Shambler, and more! I will say that this game seems much more challenging than the N64 version. This MAY be due to more enemies being in the levels. These additional enemies have actually made me jump a few times since I wasn't expecting them lol One last thing to put in this section- There are 4 Saturn exclusive secret levels in this port! Graphics: Despite people saying the Saturn could not handle this game, Lobotomy pulled it off quite well. I actually prefer the Saturn's graphics to that of the N64 port of Quake. Sure the game runs at a lower resolution, but the textures actually have details that the N64's port did not have. The game also has some impressive lighting effects not seen in the N64 port nor even the original PC version! Sound: This version kept all of Trent Reznor's SFX and BGM, thank goodness. No issues here! Control: Hmm... at the moment, I'm playing with a standard Saturn controller and, though I'm able to do pretty well with it, it really doesn't seem to well-suited for this sort of game. I have heard that using a 3D Saturn controller makes things much better so I will be ordering one within the next couple days. So far, this has been the ONLY issue I have with the Saturn port. Overall: Lobotomy did what everyone said could not be done- they created an amazing port of Quake for the Sega Saturn. If you enjoy old-school FPS action, BUY THIS GAME. Great graphics, sound, and atmoshphere make for a very addictive and fun game worth multiple play-throughs.
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