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Most Helpful Customer Reviews
11 of 11 people found the following review helpful:
1.0 out of 5 stars
An Absolute Must NOT Buy,
By
This review is from: Quantum Fighterpad Controller (Video Game)
The whole point of a six button controller like the Quantum Fighter pad is to give players of Capcom fighting games which use a six button layout 6 buttons, instead of 4 buttons with 2 triggers or shoulder buttons. The problem with shoulder buttons is the action of pressing them with your index finger forces your thumb to pull away from the D-pad, making special moves very hard to pull off.Well, the 2 extra buttons on the Quantum pad, instead of performing the action of the shoulder buttons, perform the action of the A and X buttons, which acomplishes absolutely nothing. Furthermore, the shoulder buttons on the Quantum are big, and take a long time to push, hindering your timing on special moves even more. I'm returning mine immediately. If you want a 6 button pad, go with a Madcatz or an Ascii!
8 of 8 people found the following review helpful:
1.0 out of 5 stars
Extremely Large and Poor,
By A Customer
= Durability:5.0 out of 5 stars = Fun:1.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Quantum Fighterpad Controller (Video Game)
This controller is one of the worst controllers released for any platform ever. But let's start with the good things first. This controller has a very intricate programming feature, as you can pre-set complicated button combinations without much trouble what so ever. There's also an option to re-map a button, i.e. you can map Y to do the function of A and so on. Also included is an auto-fire feature, which you'll hardly ever use unless you're trying to score a cheap win in a fighting game. Now to the bad. First off, this controller is huge in size. The side grips are so thick that you'll hate it from the moment you pick it up and try to play! The standard Sega controller was big, but this thing is atrocious. But the bad things don't stop there. There are 6 digital buttons on the face, 2 more than the standard Sega pad, but since they can't be re-mapped to do the function of the analog triggers they're deemed worthless. The analog stick is constructed of cheap plastic, and it doesn't strike me as having a long life-span. The other buttons are also constructed of rather cheap plastic, giving the controller a very cheap feel for the price tag. The bottom line is that this controller has some great features, but the sheer size and the low production values bring this way down. FINAL GRADE : D
7 of 8 people found the following review helpful:
2.0 out of 5 stars
Sorry Marvel VS Capcom players...,
By A Customer
= Durability:5.0 out of 5 stars = Fun:2.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Quantum Fighterpad Controller (Video Game)
All six topside buttons (ABC XYZ) are indeed programmable. Virtually any combination of cross-pad presses and ABXY can be programmed into these six buttons without a lot of hassle.But be warned-- the six buttons are smaller and closer together than the four on the standard Dreamcast controller, and are not color-coded. In addition, the LR triggers cannot be programmed nor can LR trigger presses be programmed into a button! 6-button Street Fighter-type game players will still have to reach for those triggers if they need to use all six punches and kicks (though C and Z -can- be programmed to hit two of ABXY together, which can be useful).
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