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Shogun


List Price: $64.95
Price: $40.86 + $6.99 shipping
You Save: $24.09 (37%)
In Stock.
Ships from and sold by bargainbookstores-.
  • 3 to 5 player game
  • 90 to 120 minutes to play
  • Medieval Japanese setting
  • Attractive board game
  • Interesting and unique game play
23 new from $40.86

Frequently Bought Together

Shogun + Shogun: Tenno's Court Expansion
Price for both: $77.06

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 15 x 11 x 3.9 inches ; 4.2 pounds
  • Shipping Weight: 4.8 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: Imported (Austria)
  • ASIN: B000QHUIT0
  • Item model number: 60451
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #69,309 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (10 customer reviews)
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Product Description

From the Manufacturer

Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points.

Product Description

Shogun is based on the Wallenstein (first edition) game system. The game is set in the Sengoku period (approx 1467-1573) which ends with the inception of the well-known Tokugawa Shogunate.

The game is an international edition with language-independent components and five language-dependent rule booklets.

Each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes - SHOGUN!

Customer Questions & Answers

Customer Reviews

4.4 out of 5 stars
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See all 10 customer reviews
Shogun is fairly complex to learn, and comparable in depth to many Eurogames like Agricola, Puerto Rico, Power Grid, etc.
wjones14
I did not realize how complicated and time-consuming it was, and I was initially dismayed because games like that had frustrated him in the past.
Cordelia
Another unique aspect, you can only choose one territory for one action which makes planning and predicting your opponents' actions crucial.
John D. Min

Most Helpful Customer Reviews

13 of 15 people found the following review helpful By Luis Ernesto Cabrera Girón on December 9, 2008
This game is an awesome reimplementation of the game system of Wallenstein.

I think of it as a more strategic and less luck involved RISK.

In Shogun you're trying to conquer regions of Japan (in the imperial times). The game is played in a "2 year period", this is just another way of saying that it is played in 2 rounds wich are divided in 3 regular phases (Spring, Summer, Fall) and 1 scoring phase (Winter).

In the first 3 phases, you try to conquer different regions, as well as trying to improve the ones you already have. In this phases you can build castles, temples or theaters in your existing regions, you can collect taxes or rice from the wealthiest regions you have (and then wait for the peasants to rise against you!), or you can fight against your enemies (at least adjacent ones) to conquer new lands!.

Fights are settled with the cube tower (in my opinion, the coolest thing about the game!), in each of your regions you have cubes representing your armies (much like miniatures in risk), you can choose to combat with any number of armies you have, against a number chosen by your opponent, then you take both the armies you have and your opponents, and you throw them in the cube tower. The cube tower has several levels inside that keep the cubes inside of it, so a lot of your armies and you opponets wont make it outside of the tower, so the one with the most armies at the bottom of the cube tower, wins.

On the Winter phase, you get points for each region, the mayority of the castles, temples and theaters in each region. Also you have to feed the people on each of your regions. Remember that rice?
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6 of 7 people found the following review helpful By wjones14 on January 30, 2011
Verified Purchase
Shogun has some similarities to other area control games, where one strategy is to populate regions with massive forces in order to roll over weaker adjacent opponents. It is not unlike Risk in this regard. However, there are many other aspects to manage, such as ensuring you are able to feed your population, and ensuring you have enough gold in your treasury to be able to afford new construction and expansion.

One similarity it shares with Year of the Dragon, for example, is that you know what events are coming in the future, and must prepare accordingly for them. Another similarity it shares with YOTD is that you bid for different privileges to start each turn, where each privilege gives some type of bonus action.

The game board consists of separate provinces where players will place their armies. The board looks similar to El Grande in this regard, although players share control of regions in El Grande, while in Shogun, only 1 player is allowed to control a province. Therefore, battles occur when 1 player wants to sieze control of a province owned by another player.

And this introduces the unique aspect of Shogun: the Battle Tower! This tower is maybe 8" tall or so, with a funnel opening at the top and an opening at the bottom spilling out to a collection tray. Inside the tower are staggered ledges that can trap pieces. The idea is that all the army pieces involved in a battle are dumped into the tower at once, and the majority that come out the bottom determine the winner. Obviously, this adds the unpredictability element where no outcome is guaranteed -- and undoubtedly adds some laughs and fun to the game. Additionally, pieces that don't come out of the tower remain there, and they may come out in some future battle.
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6 of 7 people found the following review helpful By John D. Min on November 10, 2010
SHOGUN by Queen Games (not to be confused with other Shogun, Samurai, Samurai Swords games)
Designer: Dirk Henn, based on Wallenstein

SETUP: 10-15 minutes
PLAY TIME: 2-3 HOURS
PLAYERS: 3-5, dynamics works well with all numbers
TYPE: Strategy planning, war game

SHOGUN has replaced Risk, Axis and Allies, and all other board war games of medium to light complexity for me. I will not even touch those other games when Shogun is around. I would love to see expansions or other versions of the game, using the same game mechanics which are brilliant. A World War II version, North America, Europe, Fantasy, Space, etc. would be fantastic.

The board is Japan divided into smaller territories in the 16th Century during the Sengoku Jidai period, an era of warring samurais, ninjas, daimyos, Shogun, and the Emperor. Each player chooses one of the main clans that are battling to rule Japan. Players setup relatively quickly receiving territory and placing troops down on the board. Small colored cubes (not fancy pieces) are used as army groups and placed according to the chart on owned territories. They are used in battle with an ultra cool tower mechanism which surpasses the use of dice or other random battle deciders.

BATTLE TOWER: the tower is loaded with armies and farmers which can help or hinder your battle progress. There are unique slats that capture the cube, allowing some to fall through while trapping others. By dropping your cubes and the opponent's cubes, they cause a chain reaction which releases cubes into the bottom tray like a slot machine. Based on the colors, the dominant one wins.
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