Review
Howard impressively handles bridging the gap between interactive fiction and classical literature with a thoroughly researched and well-argued treatise that focuses itself squarely on the two mediums connections and similarities. --Daniel Erickson, Principal Lead Writer, BioWare Austin
Howard is a true Renaissance man in these electronic times. He merges his knowledge and love of literature with his enthusiasm for computer games and the unexplored possibilities of the new medium. Human intellectual activity has a common base, be it expressed in the form of poems or computer games, and Howard shows us some of the most stunning connections between the old form of quest literature and the new challenges of games. --Dr. Susana Tosca, Associate Professor, IT University of Copenhagen
Jeff Howard's
Quests is an incisive and highly accessible book that leads the reader on an exploration of literature, computer games, and a connection between them. --Nick Montfort, author of
Twisty Little Passages
Product Description
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges), each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.
See all Editorial Reviews