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QuickTime for Java: A Developer Reference (QuickTime Developer Series)
 
 
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QuickTime for Java: A Developer Reference (QuickTime Developer Series) [Paperback]

Tom Maremaa (Author), William Stewart (Author), Inc. Apple Computer (Author)
1.7 out of 5 stars  See all reviews (6 customer reviews)


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Book Description

0123054400 978-0123054401 July 28, 1999 Book & CD-ROM 1st
This book is an essential quick reference for the QuickTime and Java programmer. It provides the reader with a wealth of programming examples as well as a handy reference that provides an in-depth, class-by-class description of the API. The authors are part of the original QuickTime engineering team that pioneered and developed QuickTime for Java. A CD-ROM at the back of the book provides the reader with working sample code and other resources, so you can get started right away building your own Java applications and applets.

Apple's QuickTime technology has set the industry standard for developing and distributing multimedia content over the Web and on CD-ROMs. QuickTime's powerful, extensible software toolkit enables programmers, Web content developers, and multimedia producers to deliver state-of-the-art digital content---movies, audio, and music. Using Java, the same application can be deployed on any platform that supports QuickTime.

If you know Java, you'll want to tap into the power and extensibility of QuickTime. If you know C or C++, this book will introduce you to the core QuickTime technologies and their usage from Java. Each chapter is designed to bring you rapidly up to speed in particular areas of QuickTime usage with neatly explained and commented sample code and tutorials.

* Offers an overview of the QuickTime architecture
* Presents an inside look at the QuickTime for Java programming model and architecture
* Includes programming examples and tutorials that demonstrate key features
* Serves as a comprehensive quick reference of all classes and methods, interfaces and fields in the core QuickTime for Java 1.0 API

* Offers an overview of the QuickTime architecture
* Presents an inside look at the QuickTime for Java programming model and architecture
* Includes programming examples and tutorials that demonstrate key features
* Serves as a comprehensive quick reference of all classes and methods, interfaces and fields in the core QuickTime for Java 1.0 API

Editorial Reviews

Amazon.com Review

The selling slogan for Java is "write once, run anywhere," meaning programmers only have to write a program once and then compile it for whatever their target platform happens to be without worrying about modification. The problem with systems like this is harnessing the power of complicated components like QuickTime from within such a high level and abstract layer as Java. QuickTime for Java opens the doors to integrating the Java programming language with Apple's premiere multimedia streaming software by introducing the QuickTime for Java API.

The book's first half explores the relationship between QuickTime and Java, and how to make QuickTime function calls from within Java code. Both the book and the CD-ROM are filled with coding examples, ranging from the most basic--opening and playing a QuickTime movie--to the more complex, like embedding different media types and streaming movies.

The second half of the book, "QuickTime for Java Reference," probably contains the most valuable part if you already have some experience coding QuickTime procedures in Java. In over 300 pages, it catalogues library calls and functions for each of the QuickTime for Java packages: quicktime.app.actions, quicktime.app.audio, quicktime.app.players, and so on.

Both authors work at Apple--one is a senior writer and the other is the chief architect of QuickTime for Java--so it's not surprising to see their experience and knowledge brought to bear in clear and concise examples throughout the book. This is an excellent and detailed reference volume for anyone coding in Java, or anyone programming multimedia applications and looking to migrate to Java. --Mike Caputo

From the Back Cover

This book is an essential quick reference for the QuickTime and Java programmer. It provides the reader with a wealth of programming examples as well as a handy reference that provides an in-depth, class-by-class description of the API. The authors are part of the original QuickTime engineering team that pioneered and developed QuickTime for Java. A CD-ROM at the back of the book provides the reader with working sample code and other resources, so you can get started right away building your own Java applications and applets.

Apple's QuickTime technology has set the industry standard for developing and distributing multimedia content over the Web and on CD-ROMs. QuickTime's powerful, extensible software toolkit enables programmers, Web content developers, and multimedia producers to deliver state-of-the-art digital content---movies, audio, and music. Using Java, the same application can be deployed on any platform that supports QuickTime.

If you know Java, you'll want to tap into the power and extensibility of QuickTime. If you know C or C++, this book will introduce you to the core QuickTime technologies and their usage from Java. Each chapter is designed to bring you rapidly up to speed in particular areas of QuickTime usage with neatly explained and commented sample code and tutorials.

* Offers an overview of the QuickTime architecture
* Presents an inside look at the QuickTime for Java programming model and architecture
* Includes programming examples and tutorials that demonstrate key features
* Serves as a comprehensive quick reference of all classes and methods, interfaces and fields in the core QuickTime for Java 1.0 API

Product Details

  • Paperback: 655 pages
  • Publisher: Morgan Kaufmann; Book & CD-ROM 1st edition (July 28, 1999)
  • Language: English
  • ISBN-10: 0123054400
  • ISBN-13: 978-0123054401
  • Product Dimensions: 9.2 x 7.4 x 1.4 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 1.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #2,679,147 in Books (See Top 100 in Books)

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Customer Reviews

6 Reviews
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 (1)
4 star:    (0)
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Average Customer Review
1.7 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

5 of 5 people found the following review helpful:
1.0 out of 5 stars Lacking...., May 9, 2000
By 
L. Magnus (Boston, MA USA) - See all my reviews
(REAL NAME)   
This review is from: QuickTime for Java: A Developer Reference (QuickTime Developer Series) (Paperback)
I do not recommend this book to those of you who are looking into developing any Quicktime application with Java. The authors have most blindly left out one important element while writing this "reference" book - the reference indeces lack what most API reference books contain - descriptions. As whimsical as it is, the reference section lists the methods per package, but there is no documentation describing what they do, and NO analysis of what the arguments represent or expect ! I look at these signatures, and have absolutely NO CLUE how to implement them ! The rest of the book suffers more or less the same sorts of ailments, lack of information. The authors are so wrapped up their GUI descriptions, that the object model (which is so much adored by the creators and writers) is not documented near to completion. For my sake and yours, please turn your head (from this book) while shopping for Quicktime for Java reference books.
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4 of 4 people found the following review helpful:
1.0 out of 5 stars Java & Quicktime programming... no help from here., November 8, 2002
By 
craig&company (Edmonton, Alberta Canada) - See all my reviews
This review is from: QuickTime for Java: A Developer Reference (QuickTime Developer Series) (Paperback)
If you want to learn how to program Quicktime using java, this is the only book on the market that I am aware of. That's the good news.

The BAD news is: this is a [stinky] book so don't buy this book using your own $$$. Like a previous reviewer says, half the book is just a listing of the Java Quicktime API 4.0 which is by now outdated. Go to the Apple/Quicktime website & download the Quicktime Java SDK 6.0 using the custom download, this will give you the entire kit plus the needed .dlls required to run Quicktime Java applic on the PC.

The 1st half of the book is mostly a direct copy of the "Summary of Quicktime for Java" published by Apple. The so called authors just lifted entire passage from the above publication. They've added virtually nothing to it.

All the critisms listed by previous reviewers are valid. Do not use your own $money to buy this book !

If you want to learn how to do video/audio streaming, I would recommend Windows Media Player due to their much better documentation/support.

Most of Quicktime's documentation are for the C language & have not been updated for Java. Learn how to program with Quicktime, you don't have a bloody chance .... at least not with Mr. Maremaa's book...

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3 of 3 people found the following review helpful:
1.0 out of 5 stars Useless, December 4, 2001
This review is from: QuickTime for Java: A Developer Reference (QuickTime Developer Series) (Paperback)
Absolutely useless. More then half of the book is QT Java API Reference just printed out. Thanx, I have a printer and I could do it myself, no need to buy the book.

All code samples are poorly explained. If you're not an experienced QuickTime C++ developer you don't have a chance.

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Inside This Book (learn more)
First Sentence:
When introduced in 1991, Quick Time 1.0 seemed to catch the industry by surprise. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
boolean tickle, mage interface, video digitizer component, deze licentie, public boolean execute, sequence grabber component, void redraw, note allocator, detta licensavtal, sprite media handler, mage package, redraw call, visual effects architecture, sprite world, user data list, public object clone, int layer, sprite track, backmost layer, grabber components, ayer class, int accuracy, niet toegestaan, encoded image data, int getlnt
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Static Fields, Movie Toolbox, Key Class, Package Class, Media Abstraction Layer, Application Framework, Sound Manager, Image Compression Manager, Apple Computer, Package Interface, Silicon Graphics, Capturing Media, Adobe Photoshop, Choose Effects, Component Manager, The Aud
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