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RF Online
 
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RF Online

by Codemasters Games
Windows XP Teen
3.1 out of 5 stars  See all reviews (10 customer reviews)

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Product Features

  • Travel to the far-off world of Novus, and choose from one of three all-powerful factions
  • Control the Accretian Empire, with its totalitarian regime, mechanized army and rigid scientific thinking
  • You can also lead the Holy Alliance Cora -- a religious civilization with a firm grounding in ancient magical arts & weaponry blessed by their gods
  • A third race, the Bellato Union, combines science and magic -- their quick financial minds and expansive trade will be used to ensure that neither the Accretia or Holy Alliance takes control of the world they want

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000E4K2LE
  • Item Weight: 5 ounces
  • Media: DVD-ROM
  • Release Date: March 3, 2006
  • Average Customer Review: 3.1 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #35,842 in Video Games (See Top 100 in Video Games)

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Product Description

RF Online is an epic mix of traditional fantasy MMOG mixed with unique futuristic sci-fi action to bring an entirely new and original take on the existing MMORPG genre. Set in a deep space galaxy known as Novus, take your pick from three all-powerful warring factions leading your character into the final battle for total control over the entire Novus galaxy. Chose from either the Bellato Union, taking control of individual robot battle units like never seen before within any MMOG, Holy Alliance Cora, the mystical and fantasy orientated race utilising the power of magic and finally the mighty Accretia Empire, a futuristic alien race intent on spreading destruction across the entire sector with their advanced weaponry systems.

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Customer Reviews

10 Reviews
5 star:
 (1)
4 star:
 (4)
3 star:
 (2)
2 star:
 (1)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.1 out of 5 stars (10 customer reviews)
 
 
 
 
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35 of 37 people found the following review helpful:
4.0 out of 5 stars Asian MMO in a US Market, March 1, 2006
By 
= Fun:4.0 out of 5 stars 
This review is from: RF Online (DVD-ROM)
Here's the thing. Reviews are almost always based on personal taste and preference. It has been my experience that MMORPGs, in particular, are a love/hate entertainment medium. So, take my review score above as worth a grain of salt. I can't talk about all of the high level content, yet. I am currently a lvl 30 Cora Spiritualist/Caster. So, what I hope the text of my review will do is help someone who is on the fence decide whether RF Online is a game he or she would like to try; but, again, keep in mind that I can't speak for the higher levels just yet. Unlike most games, MMOs require a lot of time and money. Is this one worth taking the plunge?

To begin, RF Online reminds me of a couple games I've played. There's hints of Asian MMO Ragnarok Online (except much better, polished and in 3D) and Shadowbane. I apologize in advance for making World of Warcraft comments. I do this to put the game in perspective since, with 6 million and growing members, WoW is the dominant MMO in the market and most people who play this game will have spent sometime in WoW probably. People new to the genre via World of Warcraft and don't know other MMOs out there, probably will not enjoy this game. However, those looking for a more hardcore experience with some genuinely fun PvP moments, this might be your game.

I won't lie, RFO is a bit rough around the edges right now. Without straying too far from reviewing territory, I want to give an honest answer to this. It is being developed by a Korean company and being translated and hosted by Codemasters, a UK-based company. Because of this, Codemasters is still playing catch-up by translating and reworking the patches (called Giga patches) for our market. They are constantly trying to fix language misconceptions, filter issues, while at the same time adding in new content. Does this let Codemasters off the hook? No, of course not. But, for me at least, I can give them some allowances since the game isn't being developed internally and, as those of us who remember "All your base are belong to us," translation is key.

But what is RFO? RFO is a faction-based, PvP game. In this aspect, its called a Faction vs Faction vs Faction. The basic jist is that there are three factions vying for control over ore on the planet of Novus. You have the Cora which are a race that believes in magic and are very elvish in appearance. The Bellato are a race of people who fuse magic and technology. One of their classes can ride in Mechs (called MAUs in the game), but they can also use magic. On the other side of the spectrum lies the Accretian, more machine than human. They don't believe in magic, but instead continually outfit themselves with more robotics to make them "superior."

Gameplay revolves around PvP (or FvFvF) in the same way that Shadowbane does (did?). The actual PvE content is nothing inline with games like WoW or EQ. Its virtually non-existent (right now, but more on that later) outside of quests. You receive quests via an intercom and receive quest rewards immediately which is a great feature. No more running around finding quests and then refinding the person to turn it in. However, quests (like in WoW or EQ) are simple "Kill X creatures" or "Collect X items." So, you'll spend your time grinding (again, like Shadowbane or, really, most MMOs). You'll mostly notice that you're grinding more than in WoW, for instance, because most of the time you don't have quests directing you; nor will you have many instanced zones to go into.

Each faction has access to 3 or 4 classes at the beginning. Warrior, Ranger and Specialist (crafters) are open to all 3 factions, while Bellato and Cora can become Spiritualists (casters). At level 30, each of the 4 classes branch off into a subclass and, with the exception of the Specialist class for Cora, are given two paths to go down. At level 40, you further are able to specialize by choosing a 3 subclass path. The level cap is currently 50.

Its after getting to lvl 25+ that the game starts to shine. Having played Beta and participated in the massive Chip Wars, I can say that they are a blast and can really get intense. Chip Wars happen every 8 hours and are fought to control the inner mines for the really quick mining ability. If a faction wins the chip war, they have protected access to the mine for whatever is left in time (usually around 6 hours). Since making money and getting materials for crafting are dependent on mining, it becomes a race for the faction to control the mine. As an example, mining outside the interior will net you a couple hundred grand in 8 hours of being afk. Mining inside has net me over a million in about 6 hours.

Unlike most MMOs I've played, the game does not have strength, Intelligence etc stats. Instead, you have close range weapon, long range weapons, force, summons, shield, defense, etc, called PTs. Everytime you do an action (say cast a spell), you increase your Force stat a percentage. Upon reaching a full point in that stat, your Force Points (like mana points) will increase. Same with Defense.

There are also skills (close, long range and class) and Force (Dark, Holy, Fire, Ice, Earth, Wind) to learn and operate on a PT-based way. Managing your PTs becomes important as it will determine your HP, FP, Stamina, and the damage and strength of your skills/force powers. It will also, upon level 30, open up additional skills and force tiers.

Graphically, the game is nice and not so nice. The character models are excellent. The armor and weapons, also, are terrific. I love the exagerated and huge weapon designs. The environment leaves a lot to be desired. While WoW didn't have the best resolutions for the environment, the artistic development of the lands was outstanding. So far, the environments I've seen in RFO are low res and not very exciting. However, it allows for a ton of people to PvP in an area without the game crashing (like WoW). It is made around PvP and having lower res allow this better.

I should mention controls too. It doesn't follow the normal WASD controls. Its a point and click for movement and attacking (like RO or Flyff). True, you can go into a "keyboard" move, but for some reason I just didn't like using the WASD or arrow keys for moving, probably because it was put in there to appease the American/UK audience. Also, keybindings are virtually non-existent. You can go into the files outside of the games and fiddle with the code, but there's no way (yet) to change the bindings in game. Hopefully this will addressed as Codemasters works to fully localise the game.

I'm not sure how indepth to go with this review. I hope I've given some information that will help people make a determination. If you are coming off of WoW as your first game, you might not like this game. It doesn't offer the same kind of PvE experiences that WoW or similar Pve-related games can offer. In fact, as far as actual content goes, its pretty minimal. Right now. There are plans, that I'll get to in a moment, that will add more to the game. Some of the content mentioned below is scheduled to come in with the next big "giga" patch. Some is planned a bit down the way. The game is also rough around the edges right now. It didn't have a problematic launch like WoW did, though. There's not much lag so far, and the sign-in servers (after the beta fix) are never broken so far. There have been some rough spots, including translation issues and chat filtering issues (though the patch today has fixed them it seems). It probably shouldn't have been launched without everything in it, but name me a game that doesn't launch too early? Or had everything expected in the beginning?

There are a ton of things to look forward to, though. You can zoom out on your map and see what solar system you are in, as well as the galaxies around you. Eventually space travel will be introduced. Talks of guilds running planets, guilds building bases, having guild wars in your faction, controlling areas etc have all been confirmed. Instanced areas reminiscent of Battle Grounds for WoW will be introduced for Guild vs Guild combat. There's apparently at least one or two other mines on the planet Novus. And, of course, there's the other planets ready to be opened and explored. RFO only has room to grow. It might not be the game for you, but if you want a hardcore PvP game, I would recommend looking into it. I hope I have given an accurate and honest portrayal of the game. Fans of Shadowbane or Asian MMOs (Flyff, RO, Rose Online etc etc) will find a more fleshed and out, in my opinion, enjoyable game here in RFO.
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11 of 12 people found the following review helpful:
3.0 out of 5 stars Simplistic PvP... no PvE except to grind levels, February 22, 2006
= Fun:3.0 out of 5 stars 
This review is from: RF Online (DVD-ROM)
With its lack of variety in character models and lack of storyline/quests RF online is a hack-and-slash PvP with guns and spells available to its few classes. The game centers around each of the three races fighting for control of the central mine where mad money can be made mining. Mining, incidentally, is also how materials for upgrades are attained for use in end-game.

Skills are all important and levelling fast will result in low skills and pwnage in PvP in later levels. The system allows AFK mining although PvP normally cuts its use quite short. Potion spamming for health/mana is the rule, not the exception and luckily available from NPC vendors.

All in all RF online is a very pretty game well suited for the PvP hard core gamer who is comfortable with making their own entertainment.
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12 of 15 people found the following review helpful:
4.0 out of 5 stars Surprisingly Good. (From a long time MMORPG player), March 20, 2006
= Fun:4.0 out of 5 stars 
This review is from: RF Online (DVD-ROM)
Over all Quickie: 3.8 Stars

Graphics -5

Gameplay -3

Sound -5

Replay -2

Reviewer Tilt -4

Ive been playing MMORPGS since before there were more than 16 colors on a computer. When the internet was new and didnt have pictures.

Enough backround on me, into the game:

RF (Rising Force) Online has been out in Korea for around a year or so, and this is a translated version by a UK Based Company, Codemasters.

First off this is not quite the same game they are playing in korea. Thats not good or bad really, just a fact. The US release has seperate players so you will, for the most part, be playing with only english speakers. Also the game is a couple of "patches" behind the Korean game which leaves out some content, levels, ect... that we would hopefully get very soon.

Moving more into the game itself,

There are three races which are basically Cyborgs/Elves/Halfling-Elves. One Race is all Mechanized with no magic, one race is all magic with no real Mechanical aspect, and one race is exactly in the middle. Unlike most reviews I think the races/classes do have quite a bit of distinction which ramps up in huge ways in the upper tier'd levels, each class breaks into two which breaks into two or more again. (and theres probably more with the other patches)

RF is a little typo heavy and if small typo-ish bugs or grammatical errors have you going loopy, you might cry out in pain. These do kind of point twoards a rush to get the game out, but this is very common as MMORPGS need to get some sales/subscriptions to continue growth (and in some cases even really complete). Otherwise the game for me runs increadibly stable and has not crashed once. Lag is really not been a problem at all. (im on 512k dsl)

The games graphics are intense can extremely detailed - yes as other reviews have said the graphics are a little overused. But by the time youve put 50-80 hours into the game (a good mark in any MMORPG) you will notice that your armor/unit/outfit looks so awesome who cares if the other guy looks the same... you are in the army after all, and in a way its nice to know who you are with (also theres different armor for each class and different armor every 2-3 levels eventually so its not really THAT overused).

As everyone has stated the world itself can feel a little empty in spots and the backrounds a little plain, there are a couple of video options you have to manually turn on to really get the most of the graphics. Towns are heavily populated and so are monster locations which there are plenty, also if you ever get into the Mine or PvP, you probably wont complain about emptyness anywhere, ever, again.

Gameplay leaves a little to be desired at first but is anything but simple. Again the game does not shine until your character is level 28-30,but it is still very fun up to that point and after that point and beyond is very rewarding. You can Powerlevel (level as fast as possible) but you could Gimp (damage your character) by not taking your time. Which in a sence makes you take your time, and even though it is slow you do get a great sence of accomplishment and the results in the higher levels are fear and awe from your fellow players.

The game does have a bit of potion popping, but in my mind all this does is make the game have little to no downtime, and downtime is what is truly not fun in a game. (Mineing does have a lot of downtime but it makes you so much money you wont care, cuz all you would see are $$)

I'll have to leave PvP up to you to try as PvP is often a mixed bag as to who likes it and who doesnt. You dont get XP while PvP'ing so its not something you need to feel compelled to do, but you might because everyone that can walk can go and try to help their race (level 25+ greatly recommended).

One reviewer complained about the Community, and Ive got to say either this player/review did something to get everyone against him, or just doesnt have what we call "Da social skills" I have repeatedly asked questions about things that were either in the manual or online, and gotten nothing but polite responses, (Im on #1)Spirit server).

Also about the Communtity there are people who would Killsteal or farm anything, maybe shooting the little monster you were fighting, this is really not a problem for the most part, whom ever does more than 50% of the damage gets the loot and you get xp per hit not per death. This is a minor minor inconvinence and these are the types of players who get yelled at and called names when they ask questions.

Sound - Lovly, a little overrepeating but very nice.

Replay - It is a "Grind" Game, but if you have an open mind, make some friends and play together, level up awesomely godlike powerful characters in a amazingly beautiful sounding and looking world... what isnt fun about that?

Reviewer's tilt: Some will say this is a game for "Hardcore" MMORPGS'ers and they might very well be right. The game does take a bit to get into but you may very well find your self suddenly incredablty attached.

I personally enjoy a good grrrrind leveling up my character, getting new weapons and armor, new titles and skills, fighting bigger and bigger monsters, and with a game that goes to level 50 now, and possibly into the 100's later, again with no downtime inbetween fights, Im excited to play every chance I can.

I know this review probably rambles and misses some spots here and there, I was trying to write it quickly. There is an open access (i think) forum for the game at codemaster's website (dont go to the Korean website :- )) try that for more info.

Thanks for your time reading this.

- L
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