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RPG Maker for Teens Paperback – May 31, 2011


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RPG Maker for Teens + RPG Maker VX Ace + The Game Maker's Apprentice: Game Development for Beginners
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Product Details

  • Series: For Teens
  • Paperback: 352 pages
  • Publisher: Cengage Learning PTR; 1 edition (May 31, 2011)
  • Language: English
  • ISBN-10: 1435459660
  • ISBN-13: 978-1435459663
  • Product Dimensions: 1 x 7.5 x 9.5 inches
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon Best Sellers Rank: #1,010,973 in Books (See Top 100 in Books)

Editorial Reviews

Review

Introduction. 1. What is a Fantasy RPG? 2. Making a Fantasy RPG. 3. Building Game Worlds. 4. Placing NPCs and Writing Dialogue. 5. Setting Up Events. 6. Adding Custom Game Elements. 7. Staging Enemy Encounters. 8. Quest Design. 9. What Next? Glossary. Index.

About the Author

Michael Duggan is an Oklahoma-born author and illustrator with a background in game and web design. His education includes a bachelor of science degree in Game Art and Design at the Art Institute of Pittsburgh. Michael currently lives in the Ozark Mountains with his wife and step-kids and is an applications developer and digital media instructor at North Arkansas College.

More About the Author

Michael Duggan is an Oklahoma-born author and illustrator with a background in game and web design. His education includes a bachelor of science degree in Game Art and Design at the Art Institute of Pittsburgh. Michael currently lives in the Ozark Mountains as an applications developer and digital media instructor at North Arkansas College by day and a tattoo artist by night.

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Customer Reviews

Although many game makers may have their own ideas for the best software to use for graphics, having options really helps.
gamer4life
My only complaint is that the software that is covered in this book is available for free for 30 days, but after that it needs to be purchased.
V. Hutson
I highly recommend this book for anyone who even has a iota of wishing to write an RPG or wanting to know more about the mechanics of it.
John B. Goode

Most Helpful Customer Reviews

7 of 8 people found the following review helpful By Erik1988 TOP 500 REVIEWERVINE VOICE on August 6, 2011
Format: Paperback Vine Customer Review of Free Product ( What's this? )
My teen is going through The Game Maker's Apprentice: Game Development for Beginnersand is loving it. These are more action based games that teaches him basics of programming logic and handling if/then type of statements, timers, some collisions, etc. He's really latched onto it and even though he's done with the book he's experimenting with the current capabilities as he developed his own Tron Light Cycle type of game. He's eventually moving into 2D and 3D scrollers with the second book in the series The Game Maker's Companion, ISBN 1430228261 (not sure why I can't link that book here).

When I received this book for review I had high expectations when comparing it with the other books.
But we find ourselves playing RPG's and MMO's more times than not, so I was hopeful.

1) Book is easy to read with lots of illustrations and black-n-white pictures

2) Nice introduction to the "team" of engineers used these days to develop a game. Thus there is a nice talk about the multiple career options one can pursue in the development field. Working in the software field, I appreciated the time spent on explaining there are more jobs out there than just coders.

3) Recommended tools/resources (pg 80):
a) PC
b) an image editing program - you could use GIMP as a free program if you wish
c) a sound recording program - though of less quality, you could use Window's built in options
d) RPG Maker software - NO CD provided! You must download the 30-day trial. If you like it, then buy it for $60.
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1 of 1 people found the following review helpful By T. Gen on February 11, 2013
Format: Paperback Verified Purchase
Bought this for my 12 year-old daughter who wanted to make her own RPG 2 Christmases ago. She went from not knowing ANYTHING about making a game, to a couple games by summer. She is still using this book and has become a pro at RPG Maker. Great book for the youngster wanting to make an RPG.
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By marcus haskin on April 13, 2014
Format: Paperback Verified Purchase
alot of the info is available online.............this book is worth every penny i spend way too much time trying to get simple questions answered before i found this book as a resource.
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By Mommyof3 on February 18, 2014
Format: Paperback Verified Purchase
This is exactly what my son wanted and it was amazing. He loved it and I'm so happy he liked it.
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By Jennifer on December 27, 2013
Format: Paperback Verified Purchase
I purchased this along wtih softward and another book for my son for Christmas. So far, he's been really into the books and said they it is super easy to follow. He is making plans on what his first game design is going to be.
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By jesse venegas on June 27, 2013
Format: Paperback Verified Purchase
It tells you a bit of the RPG history.
It helps define the points of what, makes a RPG game.
Tips at some of the Constant points and Highlights of a RPG.
Then Defines and Explains, the nature of Game Design(not programming but the Process of Designing).

Once you read, That basic... You then Delve into the Acutal Installation and Usage of the "RPG Maker" Program.
I must Admit, It's Pretty good, even Detailing the Scripting part of the Program on later Chapters.

But, as all books. It doesn't matter if youd don't know how to program. What matters is that you keep trying to understand, Practice and Explore new techniques.

Overall it does a good job, This Writer seems to have done his Homework, Unlike some of the Publishers Writers. Which are Sometimes Full of BS.

I would Recommend, This book and the Program. Hope that helps you out. It's always good to start out like this then Delve into the Scripting Parts of a Program.
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Format: Paperback Vine Customer Review of Free Product ( What's this? )
This is a very well written book, very easy to read and understand and precise. It starts from the very beginning, explaining what an RPG is, the history of the RPG, all the basics, the characters, and goes on to all aspects of the game. It is not only very expansive, dealing with the macro parts of the industry such as the the parts of a development team, marketing, ideas, etc. to the very detailed such as making the NPCs' choice of words believable and realistic.

One of the most useful parts in the early part of the book is the section on resources which provides a list of websites of free editing software!

An important point the book stresses is the story or the content of the RPG. I've played many RPGs and though the mechanics of the game is important, more important is the story. Anyone with knowledge can code the hacks and slashes but it takes a writer to give you a story that will interest you enough to continue hacking and slashing and the book gives many ideas here.

I was expecting a CD to be included with the book to include the necessary software, however that was not the case and the book directs you to a website to download the software. And I was also expecting the software to be free with the purchase of this book, however that is not the case either. The book does not mention that the software is an additional cost and I actually thought there would be a place where you could enter some sort of code from the book but it's a straight purchase. Apart from that there is a trial 30 day version that you can download to try it out.

So even if you decide not to purchase the software the book is an excellent resource and encyclopedia for those who want to know more about the mechanics of a RPG and how to develop one.
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