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  • Race For The Galaxy: Brink Of War
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Race For The Galaxy: Brink Of War


List Price: $24.99
Price: $18.21 & FREE Shipping on orders over $35. Details
You Save: $6.78 (27%)
Only 17 left in stock (more on the way).
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  • This is an expansion to Race for the Galaxy, it is not a standalone game
  • Adds depth and complexity to Race for the Galaxy
  • Includes rules for 6 players
  • Can also be played solitaire-style
  • Adds depth and complexity
41 new from $12.99


Frequently Bought Together

Race For The Galaxy: Brink Of War + Race For The Galaxy: Rebel Vs. Imperium + Race For The Galaxy: The Gathering Storm
Price for all three: $54.87

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Product Details

  • Product Dimensions: 10.8 x 7.5 x 2.8 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: Germany
  • ASIN: B003HBTDCU
  • Item model number: RGG416
  • Manufacturer recommended age: 13 - 17 years
  • Amazon Best Sellers Rank: #99,241 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (10 customer reviews)
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Product Description

From the Manufacturer

As conflicts spread, galactic prestige becomes all-important, both to extract concessions and to fend off attackers. Meanwhile, the Alien departure point is located and the Uplift Overseers arise. Can you build the most prosperous and powerful space empire in a galaxy on the brink of total war? This expansion adds new start worlds, goals, game cards, and rules for galactic prestige to Race for the Galaxy and its first two expansions, The Gathering Storm and Rebel Vs. Imperium. New solitaire game counters and drafting rules for six players are also provided.

Product Description

As conflicts spread, galactic prestige becomes all-important, both to extract concessions and to fend off attackers. Meanwhile, the Alien departure point is located and the Uplift Overseers arise. Can you build the most prosperous and powerful space empire in a galaxy on the brink of total war? This expansion adds new start worlds, goals, game cards, and rules for galactic prestige to Race for the Galaxy and its first two expansions, The Gathering Storm and Rebel Vs. Imperium. New solitaire game counters and drafting rules for six players are also provided.

Recommended Ages:13 and up

Customer Questions & Answers

Customer Reviews

4.4 out of 5 stars
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Most Helpful Customer Reviews

30 of 30 people found the following review helpful By Maggie Morrison on June 25, 2010
Verified Purchase
I was a little concerned at first when I saw yet another mechanic was being added to this game as it is already fairly complicated. The prestige points at first annoyed me because they just seemed like yet another thing to think about. But after a few play-throughs, I got the hang of most of the new cards and the new prestige factor and I ended up liking it. Instead of being the only path to winning, I found that it incorporated fairly well into the rest of the game and ended up introducing another range of strategies to the game, which will help keep the game fresh for those people who play a lot.

I would say, though, that it did result in Race being that much less accessible to new people. The game already tends to sound far more complicated than it is in practice and the prestige points make it even more intimidating if you have a doubtful new player. If you are introducing the game to someone new, or tackling it for the first time yourself, you may just want to start with the original game and the first expansion before diving into Rebel v. Imperium and Brink of War.

But for people who have been playing Race for a while, I thought this expansion enriched the experience and kept the game fresh. I loved it and was glad I got it.
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11 of 12 people found the following review helpful By Bot Bookie on July 29, 2011
Race for the Galaxy's expansions have a big challenge: add new and interesting options to an already complex game system without making a mess of things. I have to say, this last expansion doesn't entirely succeed on that front. While It certainly improves upon the take over abilities seen in the previous expansions (read: gives you enough cards to make it a viable game plan) the new rules on Prestige just clog the game's heart and turn off most players. If you are a serious race fan, you should buy it but otherwise, it's hard to recomend.
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8 of 9 people found the following review helpful By Seaturnip on November 20, 2011
I was wary at first of this expansion, since it adds a lot more complexity than the previous two. Not only is there a new "prestige point" system, it goes all-out adding cards with very elaborate and complex powers (Terraforming Engineers alone has several paragraphs dedicated to it in the rulebook). So I usually strip out Brink of War from my deck when playing with less experienced players.

But for those of us who play a lot of Race, is the complexity worth it? Yes! With the base game and earlier expansions, there was a tendency for every game to fall into the same limited set of strategies (consumption, military, or color-based). With the third expansion, there's an opportunity to spice up any strategy with prestige-point based tricks, and the sheer size of the deck tends to discourage monotonous strategies (as there's a greater chance of never getting the cards you need). We've been seeing a lot more weird hybrid strategies that don't seem like they should score high but do, and new, unique and funny games tend to come up even after hundreds of plays. This expansion turns Race into the kind of dynamic and clever improvisation around random cards that the game always wanted to be.
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4 of 5 people found the following review helpful By Meg T. Lalor on September 11, 2012
Verified Purchase
Brink of War is, in my opinion, the best expansion to any game I've ever owned. Why?

1. The ingenuity. The concept of "prestige" is the most creative take on special VPs I've seen in any game I've played so far.

2. The amount of novel additions. This expansion provides more novel ideas for the genre than any of its predecessors & peers.

3. The fun! Playing 9 cost Alien cards with Prestige and bonuses piling up to make you go 80+ points about every game is both complicated and amazing fun. The thrill of having a combination work out your way is the high point of this game, and this expansion only made this aspect of RftG better.

4. More variety of strategies. Base RftG is fun, and IvR added takeover ideas, but this expansion added more ideas for strategies than any other hands down. There's no way for me to list all the new ideas you can try out.

Simply put, if you love RftG, you need to pick up the expansions... especially this one. If you don't love RtfG... well... no need to even look at the expansions.
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1 of 1 people found the following review helpful By DR on October 27, 2013
Verified Purchase
After the disappointment of the second expansion, adding this one in was extremely refreshing. It adds enough mechanics that there are now many viable strategies for winning. So many that part of the challenge is figuring out what the best way for you to go is because you may have several good options. It definitely makes the game more dynamic.
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