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The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3
 
 
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The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3 [Hardcover]

David Shippy (Author), Mickie Phipps (Author)
3.5 out of 5 stars  See all reviews (27 customer reviews)

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Book Description

0806531010 978-0806531014 January 1, 2009 1st
The Xbox 360 and Playstation 3 game systems have changed the face of home entertainment. But few know the amazing story inside the consoles--how David Shippy and his team of top-notch engineers at the Sony/Toshiba/IBM Design Center (STI) forged the tiny miracle at the core of it all: a revolutionary microprocessor chip that set a new paradigm in personal computing. It's a thrilling, all-or-nothing race to deliver the industry's fastest chip in record time. At stake were the livelihoods--and sanity--of an unsung group of tireless visionaries. At war were the giants Microsoft and Sony.

The tough road to market started in 2001 when Shippy assembled the talent to design the chip for Sony's hotly anticipated PlayStation 3 game console, planned for a late 2005 release. In 2003, a gigantic wrench was thrown into the operation in the form of Microsoft--the software behemoth wanted the STI team's microprocessor for its own Xbox 360 and targeted Christmas, 2005, as well. As they desperately served two masters, balancing Microsoft's "victory or death" attitude and Sony's slow patience and caution, Shippy and his team endured 80-hour workweeks, flaring tempers, crumbled friendships, despair, and finally--triumph.

The Race For A New Game Machine is a dazzling, behind-the-scenes account of life in the tech world, featuring memorable characters, high-level corporate intrigue, and cutthroat business dealings. Driving the technical accomplishment was the bold vision that inspired the designers at STI, and throughout the book David Shippy and Mickie Phipps reveal the leadership lessons they drew from this experience, including team motivation, fostering innovation, and demanding hard work while encouraging fun.

The Ultimate Technology Challenge

My team and I had worked tirelessly at IBM for two and a half years, breathing life into the Sony PlayStation 3 "Cell" central processing chip. We ordered our lives around the idea of beating Microsoft to market with a Christmas launch.

Now Chekib Akrout, IBM's senior vice president responsible for the PlayStation's chip team, told me another customer wanted our secret-weapon, record-smashing PowerPC microprocessor core. It was Microsoft.

"How did this happen?" I grumbled through gritted teeth.

"Let's just say it was a blockbuster, an offer IBM couldn't refuse," he answered. Over a billion dollars were involved, spanning the entire spectrum from development to chip manufacturing.

"There's more," Akrout said. "Microsoft wants something very similar to what you designed for Sony but with some unique enhancements, and they want it on the same schedule." He then described the design changes Microsoft needed for a super-aggressive, market-shaking Christmas launch.

Akrout didn't blink. It took me a second, but I got the message.

My goals were very clear when I joined IBM in the mid 1980s. I wanted cutting-edge microprocessor design projects that really pushed the state of the art. I wanted to lead design teams and leave my mark on the industry. This vision was the focal point of my whole career. Akrout handed me one of the top technology leadership positions in the entire industry and at that moment, I saw the top of the mountain, everything I wanted. Would I have to stake my claim by screwing Sony and extending Microsoft's dominance of digital life? Or could I help them both succeed?

--from the Prologue

--This text refers to the Kindle Edition edition.

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Customers buy this book with The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console $24.95

The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3 + The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console


Product Details

  • Hardcover: 256 pages
  • Publisher: Citadel; 1st edition (January 1, 2009)
  • Language: English
  • ISBN-10: 0806531010
  • ISBN-13: 978-0806531014
  • Product Dimensions: 9.2 x 6.3 x 1 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (27 customer reviews)
  • Amazon Best Sellers Rank: #94,171 in Books (See Top 100 in Books)

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Customer Reviews

27 Reviews
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Average Customer Review
3.5 out of 5 stars (27 customer reviews)
 
 
 
 
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7 of 9 people found the following review helpful:
3.0 out of 5 stars Good, but could have been better, February 4, 2009
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This review is from: The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3 (Hardcover)
I found the subject material of the book interesting, but I felt that the book could have been so much more. I came away from this with a feeling that Shippy wasn't sure what he wanted from the book and because of that it lacked a particular focus.

My negativity is mostly because I see a lot of potential in the telling of this story and just don't think the book is as strong as it could be. That said its worth reading if you are interested in the histories behind any of these systems or the chips themselves.

Personally I would have preferred the book have a little more focus. There wasn't a lot of technical detail in the book, or detail about business processes or any of the steps involved in the development of these CPUs. It felt more like a conversation that you might have over a long lunch. It left me wanting more.
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12 of 17 people found the following review helpful:
2.0 out of 5 stars no style, no substance...disappointing, February 15, 2009
By 
mark daly (baltimore, md) - See all my reviews
(REAL NAME)   
This review is from: The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3 (Hardcover)
i had high expectations of this book, but in trying to appeal to a wider market, the authors watered down any substance.

*focused on trivial interpersonal details instead of engineering problems
*many analogies designed to make book more accessible for non-technical folks were too simplistic and sometimes even wrong
*manic dual-author style often jumps illogically between criticism and praise for the same person's behavior within pages
*lots of repetition of the same ideas
*business statistics about volumes/sales were implicitly only north american, which is ridiculous considering the global nature of the products discussed
*breezed over the radical PS3 hardware redesign that caused sony to launch a full year later than microsoft
*didn't discuss the hot-button topic of unprecedented 360 hardware failures, despite being written so long after-the-fact
*virtually ignored nintendo, despite the wii cpu also being an IBM chip
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1 of 1 people found the following review helpful:
3.0 out of 5 stars Interesting subject, but book fails on execution., December 1, 2010
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After reading The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console I was looking forward to an in-depth summary of the creation of the CPUs for the 360 and PS3. Ultimately Dean Takahashi's book is far superior, which is unfortunate.

The problem with this book is the tone - the author can't seem to decide if he wants to pitch it as a novel or a non-fiction book, and whether he's aiming at a technical audience or laymen. I understood some of the CPU jargon used only because of my electrical engineering degree, while at times he tried to use comparisons to cartoons like Road Runner to explain complicated concepts. It was very jarring.

It's a shame because this book has a lot of potential and there is a lot of interesting info in it. I think it may have been more successful if the authors had partnered with a journalist to write this. Another good example of a book I read recently that did a better job of capturing the race to market for a complicated technical product was Showstopper, which detailed the creation of Windows NT and is still a fantastic read almost 20 years later.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
new game machine, server group, six gigahertz, four gigahertz, server chips, central processing chip, chip team, microprocessor core, basic pipeline, verification team, test chip, logic designers, game chips, timing target
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Design Center, Jim Kahle, Chekib Akrout, New York, Jim Van Norstrand, Play Hard, Work Hard, Keryn Mills, Stay Positive, Memory Flow Control, John Keaty, Swirl of Controversy, Keep Up the Pace, John Kelly, Anticipate Problems, War Room, Tony Truong, Jeff Andrews, Know Your Competition, Enable Corporate Risk-Taking, The Holy Grail Vision, Inspire Innovation, Celebrate Success, Enable Engineering Risk-Taking, Bill Gates
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