"Montfort & Bogost raise the bar on anyone wishing to talk meaningfully about computer culture. Not only must we interpret these machines, we must first know how they work -- and yes, sometimes this means knowing assembly code. From chip to controller, the authors lead us with ease through the Atari "2600" Video Computer System, one of the most emblematic devices in recent mass culture."(Alexander Galloway, Associate Professor of Culture and Communication, New York University, and author of Protocol: How Control Exists After Decentralization)
"Montfort and Bogost's analysis is both technically detailed and historically contextualized, both informative and methodologically instructive. They write with a rigor and grace that future contributors to the series may be at pains to match." -- Seth Perlow, Convergence(Seth Perlow, Convergence)
"Read it, it will do you good." -- José P. Zagal, Game Studies
" Racing the Beam doesn"t spare the technical details, but is always accessible and compelling. Downright thrilling at times, in fact, a sort of The Right Stuff of video game development." Darren Zenko thestar.com (Toronto Star)
"Montfort and Bogost raise the bar on anyone wishing to talk meaningfully about computer culture. Not only must we interpret these machines, we must first know how they work -- and yes, sometimes this means knowing assembly code. From chip to controller, the authors lead us with ease through the Atari 2600 Video Computer System, one of the most emblematic devices in recent mass culture." Alexander Galloway , Associate Professor of Culture and Communication, New York University, and author of Protocol: How Control Exists After Decentralization
The book focuses primarily on the technical challenges.
Programming for the 2600 is a herculean task and I encourage anyone who loves classic games and wants a real in depth look at how it's done to read this book.
Any retro game fan, especially those that have love and memories of Atari will be taken back into time by reading this book.
An amazing look at programming the world's first widely-sucessful home videogame system, the Atari Video Computer System (VCS), a system with no OS, no BIOS, and only 128 bytes of... Read morePublished 5 days ago by Herbert Schaltegger
Read this book in PDF form a couple years ago and decided to buy a hardcover edition.
I'm working in computing now dealing with massive amounts of CPU power, memory and... Read more
i find that this is a very good book, the beginning seems a little preachy to me as it almost seems like a religious sermon about technology is a work of art, godly art LoL!. Read morePublished 5 months ago by Triston
This is a very human book, full of the stories of the VCS programmers and their feats and struggles to create the games of yore. Read morePublished 6 months ago by John Rose Jr.
Bogost and Montfort's prose is simple enough not to bore the reader and informative enough to keep your curiosity. Read morePublished 7 months ago by Bruno Baere
This book serves two pruposes. First, it goes through a nice detailed history of a good portion of Atari, especially the Atari/Activision split. Read morePublished 7 months ago by Matt P
This is a who's who of all the industry gossip and political back talk that is as entertain a read as it is informative of the early days of video gaming.Published 9 months ago by C. Wheat
If you really like classic video games, then you will enjoy this one. If you are more into modern games, then the book may not prove interesting to you.Published 12 months ago by Phred
Could have benefited from a little judicious editing here and there, and some of the deep technical topics were a bit too detailed, but otherwise it was a great insight into a game... Read morePublished 13 months ago by DN