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24 of 26 people found the following review helpful:
3.0 out of 5 stars
5 stars for content, 3 for the writing,
By Andrew Otwell "heyotwell" (Seattle, WA) - See all my reviews
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This review is from: Racing the Beam: The Atari Video Computer System (Platform Studies) (Hardcover)
What a fascinating book. It's a terrific idea to examine the iconic Atari 2600 in this way, and the authors do a good job of exploring it at the lowest levels. They make a good case that the physical hardware design directly influenced the design of some of the device's most famous (and infamous) games, and that those early design tradeoffs themselves led to certain conventions still apparent in modern video game design. The book's organized around several key game cartridges, each of which is a case study to point out some aspect of the technical or cultural impact of the Atari; it's a really good way to organize the narrative.
If you've only ever worked with "modern" graphic computer technology (i.e. anything with pixels), you'll be really amazed at what the Atari programmers were able to do with the unbelievable constraints they had to work with. One of the most incredible things I learned was that the system had only 128 bytes of RAM, not even enough to store this sentence in memory. In contrast, the cheap laptop I'm writing this on has more than 9 million times as much RAM available. That is an almost unimaginable difference in scale. Unfortunately, the book is really poorly written. The two authors obviously divided the subject into cultural and technical sections, each covering their own turf. The book tends to go back and forth between these topics, so there are weird changes in tone, references to ideas that haven't been introduced clearly, and an annoying use of jargon. Overall, the book suffers from the academic tendency to try to point out even the most mundane and obvious details ("the joysticks were connected to the unit by cables") as well as a total lack of understanding what the reader may know coming to the book. So we end up slogging through technical sections that haven't explained basic concepts, even when it would be simple to do so, and when an understanding of those concepts is absolutely key to the argument. It's very frustrating, because any editor should have been able to catch this kind of mistake. An editor would have also been able to salvage the terrible chapter on Yar's Revenge, which feels like a jumble of first-draft notes and facts. That said, it's still a highly recommended book. I can't think of anything else like it. I really hope this series on "Platform Studies" improves with future books.
10 of 11 people found the following review helpful:
3.0 out of 5 stars
Immensely cool subject; kind of listless delivery,
By
This review is from: Racing the Beam: The Atari Video Computer System (Platform Studies) (Hardcover)
A fact that I still can't entirely wrap my head around, after reading this book, is that the Atari 2600 had only a few hundred bytes of RAM. It had little enough RAM that the programmer had to very carefully time his graphics operations so that characters got drawn to the screen before the monitor's electron gun arrived. Unlike other game systems, the 2600 wasn't "frame-buffered": you couldn't draw an entire screen's worth of data, then push it to the screen all at once when the display refreshed.
This design limitation led to all manner of digital hacking, which somehow, miraculously, allowed the game industry -- and Atari in particular -- to flourish. Montfort and Bogost do a decent job explaining the technology, at a level somewhat above what most computer users can be expected to have; if you don't grok the concept of a CPU register, a good bit of Racing the Beam will be tough going for you. Their larger project is to view the whole world of gaming -- from the code up to the artwork, to actually playing the game, to the social world around game consoles -- with an understanding of how the technology limits and frees all the layers above it. What significance is it, from the game player's perspective, that the Atari had special registers to render sprites? In what way did this free game designers? In what ways did it constrain them? The authors view videogames the way that many view art generally: as the act of overcoming the limitations of a medium. They believe that the lowest level of a game's design has largely been left out of discussions of the larger game story. They manage to bring all the layers of gaming together reasonably well, but the book didn't wow me: I'd be unlikely to pursue any future books in the "Platform Series," of which Racing the Beam is the first.
6 of 7 people found the following review helpful:
4.0 out of 5 stars
The guiltiest of pleasures,
By
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This review is from: Racing the Beam: The Atari Video Computer System (Platform Studies) (Hardcover)
"Racing The Beam" is a book on a delicious subject that suffers from serving multiple masters. Who is the target demographic here - is it the technogeek enthusiast? Or the Wired cultural sociologist? Maybe it's the Retro Gamer reader who has fond memories of the VCS platform and is looking for a bit of behind-the-scenes action. Authors Nick Monforst and Ian Bogost, whom seem to be hewing to the publisher's adage that every equation cuts your book sales in half, do the reader no favors by leaving out such appendix gold as a memory/register map of the VCS and something along the lines of a brief "Hello World" code example. Sound, which is the other half of the equation, gets even shorter shrift - if the hardware supposedly can't synthesize a chromatic scale in tune, how did later programmers like Synthcart's Paul Slocum get around this?
One of the book's problems is that the authors try to make the book seem timely by trying to force connections between its vintage software biopics and such breathtakingly unrelated modern titles as World Of Warcraft, Grand Theft Auto, and Tony Hawk Pro Skater. It's almost like the publisher was feeling nervous that nobody of college age could relate to such early games, which is a shame given that the stories are all fascinating in their own right. And on the hardware side, while the Apple II and C-64 get brief nods why are no comparisons drawn between the Atari VCS and Jay Miner's later designs incl. the Atari 400, 800 and Amiga? And what were the specs of the Mattel Intellivision anyway, seeing as how it gets mentioned so often as the VCS's main rival? Any reader old enough to remember this hardware as a wood-grain box is probably going to have a few comments bordering on the personal, but let's keep things short. Am I the only person wondering why the rather staid VCS game "Adventure" got such over-the-top respect while Exidy's more refined (and clearly related) 1981 arcade game "Venture" goes unmentioned? How was Video Chess able to perform move lookahead with nearly no stack? And why was the story behind the most important sidescroller ever to be ported, Defender, ignored almost entirely? That said, I loved very minute spent reading this and look forward to seeing more from the "Platform Studies" series. And I bet you will too. Only next time around - more pictures!
2 of 2 people found the following review helpful:
3.0 out of 5 stars
Great idea, poor execution,
By MEJazz (Austin, TX USA) - See all my reviews
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This review is from: Racing the Beam: The Atari Video Computer System (Platform Studies) (Hardcover)
I have to agree with other reviewers here that the writing style has ruined what could have been a great book. Its just plain dry and there is too much repetition of the material covered earlier. The narrative very impersonal as well - the authors does not seems to be enthusiastic about the iconic platform they are describing. Its a small book, less than 150 pages of actual material on subject. If only it was better written, i would not have mind the brevity of it. Being an avid video games/80s fan and a programmer of 8-bit computers of that era, i was very interested in this book. Hoping for something similar to "On the Edge: the Spectacular Rise and Fall of Commodore" (which by the way is excellent and i would highly recommend anyone interested in this book to get that one) but it turned out to be a far cry from that. I had to put it down after every few pages, take a break and then force myself to go back to it convincing myself its worth it for getting all the info. It does convey the limitation, challenges, and the genius of the programmers who developed games on it. It makes one appreciate what has been achieved on this platform regardless. One can better understand and appreciate the Atari VCS/2600 system after reading this book.
6 of 8 people found the following review helpful:
3.0 out of 5 stars
Very interesting, wish it was better written,
By
This review is from: Racing the Beam: The Atari Video Computer System (Platform Studies) (Hardcover)
I really wanted to like this book. I'm a big fan of video game history and was thrilled at the prospect of learning more about one of the early relics of the industry, the Atari 2600. While the book didn't disappoint in terms of useful information and historical context, it was just poorly written. Sentences would start on one topic and drift onto a completely different one. Entire paragraphs were seemingly dedicated to simply listing modern video games with ridiculous comparisons. For instance (this is not a direct quote) there were comparisons like "'Combat' was similar to 'Grand Theft Auto: San Andreas' because both involved sprites."
If you can set aside the school paper quality writing you'll find a book full of fascinating technical details about the video game industry's early life. You'll quickly learn that just about every Atari 2600 game is a major hack and required multiple clever tricks just to get anything working at all. I would still recommend reading this book if you are interested in video game history, but be ready for some confusing trains of thought. I am eagerly awaiting the next book in the Platform Series but hope a little more consideration is given to the writing.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
Excellent subject well presented, although fairly technical,
By
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This review is from: Racing the Beam: The Atari Video Computer System (Platform Studies) (Hardcover)
I must first admit that I'm a huge fan of the 8-bit computers of the late 70s/early 80s time (although everyone who bought this book probably is as well).
Also, it's nice to see more of these titles covering the "golden days" of personal computing when the hardware and software were much more integrated, and things felt more... ummm... well... personal. I thought the author did a good job of covering quite a range of technology on the Atari system, without getting bogged down in the details too often. He provided lots of technical detail which I liked, although some folks who are not programmers or technically-oriented would probably lose interest. If you are a fan of 8-bit personal computers and video games, I recommend reading this book. If you are somewhat interested in the era, but not of a very technical bent, you may be overwhelmed (or just bored) by the technical depth of the book. Regardless, the book is a good reference to provide perspective of the time and various technical challenges at that time. I am very excited about the Platform Studies series and look forward to other titles in the future. Being an avid Commodore 64 fan, I'll put my plug in for that being the next title... ;-)
5 of 7 people found the following review helpful:
5.0 out of 5 stars
great book - informative and enlightening,
By a_guy_in_boston "a_guy_in_boston" (Boston, MA USA) - See all my reviews
This review is from: Racing the Beam: The Atari Video Computer System (Platform Studies) (Hardcover)
This book is great fun for the Atari Generation, but more generally, a good read for anyone who is delighted by cleverness and ingenuity. The descriptions of how the early videogame writers surmounted the technical limitations of their platforms are fascinating. (I still remember, even as a kid, wondering just *why* those darn Pac-Man ghosts flickered so much -- now, thirty years later, I know the answer.) Well-written and well-researched, I think this book is a worthy history of the early years of what is now one of the world's largest industries. Highly recommended!
5.0 out of 5 stars
Absolutely Fascinating,
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This review is from: Racing the Beam: The Atari Video Computer System (Platform Studies) (Hardcover)
I found this book to be absolutely fascinating, if a bit over my head. I only took one programming class in college and the entire concept of this book is to examine the arcane conventions of programming for the Atari 2600. Programming for the 2600 is a herculean task and I encourage anyone who loves classic games and wants a real in depth look at how it's done to read this book.
3.0 out of 5 stars
Would have liked more of a "The Soul of an Old Machine",
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This review is from: Racing the Beam: The Atari Video Computer System (Platform Studies) (Hardcover)
An interesting look at one of the early systems that started it all. The Atari VCS was amazingly limited, yet genius programmers were able to get it to do amazing things for the time. The system had 128 bytes of main memory -- not 128K, 128 bytes. Today's systems can't do a login screen with that amount of memory. The technical stuff was interesting as far as it went, but I wanted more of the personal stories behind the various players. I wanted more "Soul of a New Machine" and less of a "Dummies Programming Guide to the Atari VCS".
5 of 8 people found the following review helpful:
5.0 out of 5 stars
Technically, the best videogame review ever,
By Fabio Fonseca "Math, Computer, Philosophy and... (Sao Paulo, SP Brazil) - See all my reviews (REAL NAME)
This review is from: Racing the Beam: The Atari Video Computer System (Platform Studies) (Hardcover)
As a programmer, videogame lover, bearer of a obnoxiously curious mind, I couldn't help but let my jaw drop at this title.
From the nitty-gritty of the processors used and details about the assembler language from the code of some games to a amazing description of the cultural (and technological) scene of the late 70s and early 80s, this book managed to awe and impress me as no other book about videogames ever could. Actually I had to refrain my impulses to NOT gather more information about the system and to become part of the homebrew scene for the 2600. Just of the sheer pleasure of handling so simple yet versatile machine. Another aspect of the book that amazed me was the description of the design and economic issues that affected both the machine engineering and the launch titles programming. An example is that the machine was hardwired to work with "sprites" for the ball, missile, player 1 and player 2, leading to an easy implementation of pong, but making seemingly hard to program anything else besides these lines. In short, a must have for designers, programmers, engineers and the technical oriented fan. |
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Racing the Beam: The Atari Video Computer System (Platform Studies) by Nick Montfort (Hardcover - January 9, 2009)
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