Radiant Historia - Nintendo DS
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- With the power of the White Chronicle jump back and forth across various turning points in history in order to save your world from destruction
- Your choices progress the story and bring you to drastically different ends as you return to previous choices to initiate changes
- Classic turn-based combat as you take your party of three warriors into combat, battling enemies within range of your 3x3 grid
- Use the turn order and your special ability to manipulate the positions of enemies on the field to set up combination attacks and gain the upper hand
- Change allied character's positions on the board when it best suits the situation to level the most damage possible against enemies
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Radiant Historia is a single player turn-based RPG for play on Nintendo DS and DSi. Channeling the heart and soul of fan favorite 16-bit RPG classics, Radiant Historia combines a unique position-based three-party battle system, unique time travel abilities, intricate hand-drawn details and one of the best soundtracks in recent memory as it takes gamers on a steampunk adventure back and forth through time.
The kingdoms of Alistel and Granorg are at war. As a result, terrible things have happened and will continue to happen - things that may even threaten the fabric of the overarching world of world of Vainguer. This war must be won, ended, or both and Stocke is the one chosen to make it so. Stocke is an agent in the Special Intelligence division in the kingdom of Alistel. Beyond his skill with a blade, he is entrusted with a miraculous tool, the White Chronicle. This amazing book allows him to see beyond the present into other times. Combined with the help of two unforeseen allies, the White Chronicles eventually allows Stocke to actually travel through time to change things that should never have been and channel history into the path that it was meant to unfold.
Radiant Historia is a single player, turn-based RPG with action that revolves around a 3-party battle system and time travel abilities. Battles occur whenever enemies are encountered and play out over a three square grid system. The closer an enemy is to a player controlled character(s) the more damage that is possible in an attack(s). Beyond simply overwhelming enemies one by one, players can also manipulate individual enemy positions so that multiple enemies occupy the same space and can thus be attacked at the same time by party members. Successful combo attacks of this nature can net your party bonus gold and experience points. With a sufficient power build up each party member can also unleash special Mana Burst attacks which offer unique benefits in battle. Objectives that can not be achieved through battle may be available through the game's time travel functionality and the accessibility of parallel universes. By going back and forth in time and visiting other universes players can change events and historical choices that may alter conditions in the present and or future. The result of this can be multiple possible parallel game endings and maximum replay value.
Key Game Features
- Restore the True History - With the power of the White Chronicle, the crossroads of time is yours to traverse. Jump back and forth across various turning points in history in order to save your world from destruction.
- Your Choices Matter - Difficult decisions face you at every turn. Who will you side with? Who will you choose to help? Your choices progress the story and bring you to drastically different ends. Return to previous choices to initiate changes whose effects ripple throughout the timelines.
- Classic Turn-Based Combat - Take your party of three warriors into combat, battling enemies within range of your 3x3 grid.
- Push Your Foes Around - Use the turn order and your special ability to manipulate the positions of enemies on the field to set up combination attacks and gain the upper hand.
- Flexibility in Combat - Change allied character's positions on the board when it best suits the situation to level the most damage possible against enemies.
Explore the lands of Vainguer.
Travel through time.
Position-based battle system.
Talk to fellow travelers.
Top Customer Reviews
The narrative itself has satisfying depth in an age of watered down scripts laden with overly shiny cinematics and corny dialogue. The game features two parallel dimensions, of which you can travel freely between using a magical book named the "White Chronicle". Events in one dimension have effects on the other, allowing the game to deliver the story in a unique and innovative manner. The game is primarily dialogue, which very few animated cutscenes. This means anyone familiar with the genre should expect a lot of dialogue, though Atlus has done its best to make each NPC have something worth saying while not stripping the world of its life and population.
The story follows a trained military spook named Stocke on a journey to end a war which has stripped the land from hope; however, the game strips away linearity in favor of a time-travel mechanic. You can travel forward and backward through time to any major event in the story. If you lose a party member, you must soldier on until you become strong enough to defeat or discover a way to change the outcome of whatever event it was that felled your beloved friend. The time-travel mechanic can get repetitive at times, but the game keeps track of how much progress you have made toward completing a given "node" (major day) in time.Read more ›
While I love the gameplay and story in this game, I find a little fault with the graphics. They're somewhat subpar and could've definitely made due with a little more detail. That's not to say that they're horrible; just not great and probably could've been better. All in all I couldn't recommend this game more highly. Even if you're not an RPG fan I think you'll find a lot of fun here. How many games allow you to play and then go back and choose another path that you didn't take previously to see what the outcome is? I'm an Atlus fan and I think they always put out unique games, this one is no exception.
So many RPGs are similar in that their plots are linear, even if time travel is a device. Even if you travel back 1,000,000 years ago, you will technically arrive X days since your RPG journey began. Ergo, you can never meet yourself, you can never change decisions you've made, and such. This and many boring RPG conventions are not true for Radiant Historia. Radiant Historia innovates and challenges in plot movement, battle mechanics, and storytelling.
I was charmed by how Radiant Historia approached plot and its gameplay. The fact I could replay a scene I misunderstood, skip parts I had seen before, and choose a different outcome made time control an inexorable piece of the game. Instead of simply being a plot device, I felt that it was an exciting gameplay element. I felt like I needed to be aware of the plot threads left dangling by a poor decision or lack of ability. This was compounded by the fact that the plight of the main character, his world, and his best friend were compelling.
The battle mechanics in the game make me feel competent, yet continuously challenged. Typical RPGs' feature battle difficulty by wars of attrition--Radiant Historia has left that in the dust. The first few battles in the game show how to move enemies around the 3 x 3 grid to defeat them quickly. That hooked me. I felt that "planning ahead" and playing with time had extended its emphasis into battle. Battles can be difficult, but never frustrating or unbalanced. This makes each battle feel more like a strategic compromise between defeating a few foes at a time or making yourself vulnerable to have one massive combo attack.Read more ›
Most Recent Customer Reviews
I loved this game. I'd even go as far as saying it's one of my top 10 RPG's. I didn't even trade it in at GameStop after I finished because I may want to play agaain.Published 20 days ago by Amazon Customer
Got confused a bit during the time traveling segments but it was still a fun play through. Battle system, story, character arcs, and music were all done very well.Published 27 days ago by Reggie
Solid story and fun combat with moving opponents across the field to combo with teammates. My only real problem is the leveling gaps that occur when specific party members are... Read morePublished 1 month ago by Glenn Q Hurd
Best RPG I've played this generation. The story was wonderful. The game wasn't hard nor grindy. It was a bit short however but every moment was pack with fun and excitement. Read morePublished 1 month ago by Tommy
This game is absolutely fantastic. Memorable and lovable characters, a strong duel plot line, interesting fight mechanics, and a crazy amount of play time, it's probably the best... Read morePublished 2 months ago by Devin McIntyre