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Radiant Historia - Nintendo DS

by Atlus
Nintendo DS
Everyone 10+
4.6 out of 5 stars  See all reviews (156 customer reviews) 85 / 100

List Price: $29.99
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  • With the power of the White Chronicle jump back and forth across various turning points in history in order to save your world from destruction
  • Your choices progress the story and bring you to drastically different ends as you return to previous choices to initiate changes
  • Classic turn-based combat as you take your party of three warriors into combat, battling enemies within range of your 3x3 grid
  • Use the turn order and your special ability to manipulate the positions of enemies on the field to set up combination attacks and gain the upper hand
  • Change allied character's positions on the board when it best suits the situation to level the most damage possible against enemies

Frequently Bought Together

Radiant Historia - Nintendo DS + Chrono Trigger + The World Ends With You
Price for all three: $73.54

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B004CVWETI
  • Product Dimensions: 5.1 x 5.4 x 0.9 inches ; 0.3 ounces
  • Media: Video Game
  • Release Date: February 22, 2011
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (156 customer reviews)
  • Amazon Best Sellers Rank: #867 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Product Description

Product Description

Channeling the heart and soul of fan favorite 16‐bit RPG classics, Radiant Historia combines a unique position‐based battle system, intricate hand‐drawn details, and one of the best soundtracks in recent memory as it takes gamers on a steampunk adventure back and forth through time.

Amazon.com

Radiant Historia is a single player turn-based RPG for play on Nintendo DS and DSi. Channeling the heart and soul of fan favorite 16-bit RPG classics, Radiant Historia combines a unique position-based three-party battle system, unique time travel abilities, intricate hand-drawn details and one of the best soundtracks in recent memory as it takes gamers on a steampunk adventure back and forth through time.

Radiant Historia game logo
An example of multi target capabilities in Radiant Historia 3x3 battle grid
Battle and traverse the crossroads of time in Radiant Historia.
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Story

The kingdoms of Alistel and Granorg are at war. As a result, terrible things have happened and will continue to happen - things that may even threaten the fabric of the overarching world of world of Vainguer. This war must be won, ended, or both and Stocke is the one chosen to make it so. Stocke is an agent in the Special Intelligence division in the kingdom of Alistel. Beyond his skill with a blade, he is entrusted with a miraculous tool, the White Chronicle. This amazing book allows him to see beyond the present into other times. Combined with the help of two unforeseen allies, the White Chronicles eventually allows Stocke to actually travel through time to change things that should never have been and channel history into the path that it was meant to unfold.

Gameplay

Radiant Historia is a single player, turn-based RPG with action that revolves around a 3-party battle system and time travel abilities. Battles occur whenever enemies are encountered and play out over a three square grid system. The closer an enemy is to a player controlled character(s) the more damage that is possible in an attack(s). Beyond simply overwhelming enemies one by one, players can also manipulate individual enemy positions so that multiple enemies occupy the same space and can thus be attacked at the same time by party members. Successful combo attacks of this nature can net your party bonus gold and experience points. With a sufficient power build up each party member can also unleash special Mana Burst attacks which offer unique benefits in battle. Objectives that can not be achieved through battle may be available through the game's time travel functionality and the accessibility of parallel universes. By going back and forth in time and visiting other universes players can change events and historical choices that may alter conditions in the present and or future. The result of this can be multiple possible parallel game endings and maximum replay value.

Key Game Features

  • Restore the True History - With the power of the White Chronicle, the crossroads of time is yours to traverse. Jump back and forth across various turning points in history in order to save your world from destruction.
  • Your Choices Matter - Difficult decisions face you at every turn. Who will you side with? Who will you choose to help? Your choices progress the story and bring you to drastically different ends. Return to previous choices to initiate changes whose effects ripple throughout the timelines.
  • Classic Turn-Based Combat - Take your party of three warriors into combat, battling enemies within range of your 3x3 grid.
  • Push Your Foes Around - Use the turn order and your special ability to manipulate the positions of enemies on the field to set up combination attacks and gain the upper hand.
  • Flexibility in Combat - Change allied character's positions on the board when it best suits the situation to level the most damage possible against enemies.

Additional Screenshots

Exploring the map of Vainguer in Radiant Historia
Explore the lands of Vainguer.
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Stocke preparing to travel through time in Radiant Historia
Travel through time.
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Screenshot illustrating the three character battle system from Radiant Historia
Position-based battle system.
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A conversation with Vanoss of the Celestia realm in Radiant Historia
Talk to fellow travelers.
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Customer Reviews

Most Helpful Customer Reviews
120 of 121 people found the following review helpful
5.0 out of 5 stars A Rare Gem in a year of mediocre traditional RPGs! February 22, 2011
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Fun: 5.0 out of 5 stars   
Radiant Historia crept onto my radar courtesy of a Game Informer review. As an avid RPG-gamer, I am 100% satisfied with my purchase of Radiant Historia. Those familiar with the 16-bit SNES era of Console RPGs will find similarities to Chrono Trigger (time travel mechanic and depth of story) and Legend of Mana (ambiance and soundtrack), though it was hard to find a comparison to the combat system.

The narrative itself has satisfying depth in an age of watered down scripts laden with overly shiny cinematics and corny dialogue. The game features two parallel dimensions, of which you can travel freely between using a magical book named the "White Chronicle". Events in one dimension have effects on the other, allowing the game to deliver the story in a unique and innovative manner. The game is primarily dialogue, which very few animated cutscenes. This means anyone familiar with the genre should expect a lot of dialogue, though Atlus has done its best to make each NPC have something worth saying while not stripping the world of its life and population.

The story follows a trained military spook named Stocke on a journey to end a war which has stripped the land from hope; however, the game strips away linearity in favor of a time-travel mechanic. You can travel forward and backward through time to any major event in the story. If you lose a party member, you must soldier on until you become strong enough to defeat or discover a way to change the outcome of whatever event it was that felled your beloved friend. The time-travel mechanic can get repetitive at times, but the game keeps track of how much progress you have made toward completing a given "node" (major day) in time.
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26 of 29 people found the following review helpful
5.0 out of 5 stars Finally, An RPG That's Not Afraid To Change Things Up February 24, 2011
Verified Purchase
Fun: 5.0 out of 5 stars   
I love RPG's but I'll be the first to admit, the formula is getting a little stale now. Leave it to Atlus to create a game that completely switches things up and makes the genre fresh again. One of the first things you'll notice about this game is how the battle system has been completely changed from the standard turn based battle style that's been used since the 80's. The grid based battle system is almost like a chess game in that it allows you to position the enemies how you want for maximum damage and also allows you to change the turn order for characters. This last allows you to maximize the damage potential and strategize the best ways to dole out big combos. Also, the battles aren't random encounters, which is a huge plus to me as I feel that random encounters are extremely outdated now. The other new feature in this game is the 'White Chronicle'; a book that allows you to reverse time and change your actions in the past to create a brand new future. While you're playing you may need a skill that you don't possess for instance, just reverse time and choose an alternate path in life. Every decision that you make has far reaching effects on you, your party and the entire world.

While I love the gameplay and story in this game, I find a little fault with the graphics. They're somewhat subpar and could've definitely made due with a little more detail. That's not to say that they're horrible; just not great and probably could've been better. All in all I couldn't recommend this game more highly. Even if you're not an RPG fan I think you'll find a lot of fun here. How many games allow you to play and then go back and choose another path that you didn't take previously to see what the outcome is? I'm an Atlus fan and I think they always put out unique games, this one is no exception.
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9 of 9 people found the following review helpful
Verified Purchase
Fun: 5.0 out of 5 stars   
If the title of my review hasn't sparked your curiosity, let me explain why Radiant Historia is a breath of fresh air.

So many RPGs are similar in that their plots are linear, even if time travel is a device. Even if you travel back 1,000,000 years ago, you will technically arrive X days since your RPG journey began. Ergo, you can never meet yourself, you can never change decisions you've made, and such. This and many boring RPG conventions are not true for Radiant Historia. Radiant Historia innovates and challenges in plot movement, battle mechanics, and storytelling.

I was charmed by how Radiant Historia approached plot and its gameplay. The fact I could replay a scene I misunderstood, skip parts I had seen before, and choose a different outcome made time control an inexorable piece of the game. Instead of simply being a plot device, I felt that it was an exciting gameplay element. I felt like I needed to be aware of the plot threads left dangling by a poor decision or lack of ability. This was compounded by the fact that the plight of the main character, his world, and his best friend were compelling.

The battle mechanics in the game make me feel competent, yet continuously challenged. Typical RPGs' feature battle difficulty by wars of attrition--Radiant Historia has left that in the dust. The first few battles in the game show how to move enemies around the 3 x 3 grid to defeat them quickly. That hooked me. I felt that "planning ahead" and playing with time had extended its emphasis into battle. Battles can be difficult, but never frustrating or unbalanced. This makes each battle feel more like a strategic compromise between defeating a few foes at a time or making yourself vulnerable to have one massive combo attack.
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