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Rage of Mages 2
 
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Rage of Mages 2

by Interplay
Windows 98 / Me / 95 Everyone
3.0 out of 5 stars  See all reviews (5 customer reviews)

In stock.
Processing takes an additional 2 to 3 days for orders from this seller.
Ships from and sold by lakeplacegames.

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  • This item: Rage of Mages 2

    In stock.
    Processing takes an additional 2 to 3 days for orders from this seller.
    Ships from and sold by lakeplacegames.
    $5.99 shipping.

  • Rage of Mages

    In Stock.
    Ships from and sold by Bargain Buyers Software.
    $3.93 shipping.


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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00001QEPR
  • Media: CD-ROM
  • Release Date: December 1, 1998
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #38,391 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Amazon.com Review

The latest in an increasing population of hybrid-genre games, Monolith's Rage of Mages 2: Necromancer combines elements of real-time strategy, a la Command and Conquer, and role-playing, a la Baldur's Gate, to create an experience that aspires to be the best of both worlds (but reigns supreme over neither). Still, Rage of Mages 2, a sequel very similar both visually and gameplay-wise to its predecessor, features enough depth to satisfy those searching for a tad more action in their role-playing adventure.

Players assemble a steadfast group of warriors and wizards and venture on over 40 different quests. Like many role-playing games, Rage of Mages 2 offers in-depth control over your party members--you can equip them with hundreds of different weapons, items, and spells. Rage of Mages 2 most resembles a strategy game during the frequent party movement and combat situations; real-time strategy veterans will recognize the mouse-driven, quick-click battle scenarios.

Rage of Mages 2 also includes many of the interface shortcuts, such as hot-key grouping and formations, implemented in nearly all real-time strategy games. During the quests, you'll encounter nearly 80 different enemy creatures, including druids, necromancers, shamans, and the obligatory skeletons and zombies. The variety of quests keep the action interesting, and extensive multiplayer options provide hours of group-player enjoyment. --Doug Radcliffe

Product Description

Recruit stalwart allies, gather powerful weapons, and wield awesome magic as you complete important quests and train your character.

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Customer Reviews

5 Reviews
5 star:
 (2)
4 star:    (0)
3 star:    (0)
2 star:
 (2)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.0 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

5 of 5 people found the following review helpful:
5.0 out of 5 stars challenging, March 9, 2001
By A Customer
This review is from: Rage of Mages 2 (CD-ROM)
I do not agree with reviewers complaining about mage/archer dying too soon or impossibly complex scenarios. This game just requires a little bit of micromanagement. Make a soldier with a good sight range to recon first. Put your mages/archers on a high ground or behind trees/rocks and lure your enemy into a trap. The game gives you a lot of chances to prove that you are capable of more then just 'fire and forget'. I spent a good time exploring this world and I'm looking forward for the seque ...
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13 of 17 people found the following review helpful:
2.0 out of 5 stars I really wanted to like this game..., December 2, 1999
This review is from: Rage of Mages 2 (CD-ROM)
But I just can't. In all fairness to it, it's really a totally bad game. The idea of unit's gaining skill with weapons and spells is both refreshing for a real-time-strategy type game and very well done. As well, the story line by itself would make a great fantasy novel. All the political intrigue between the various factions is wonderful and the world it takes place in seems far more alive than many games.

Unfortunately, this doesn't make up for the game's flaws. For starters, units don't say too much on the field, in fact they only talk when you click on them and order them to move and even then only say two different things TOTAL. Not that this is necessarily a bad thing because I don't think I've ever heard worse voice acting in a game. Honestly, it's beyond bad.

The maps that "quests" (battlefield sequences) take place on are VERY large; which would be swell if it weren't for the fact that your units move slower than dirt. Speaking of unit speeds, while every unit does seem to move slower than leg-less blind man with his hands tied behind his back, some units do move little faster than others do. So what you ask? Well, these somewhat faster units are always you're physically weaker units, you're archers and mages who you're trying to keep back from the front lines. Thus, while your heavily armored warrior is slogging his way through the under brush, you're prize mage (main character most likely) is busy trying to defend himself from five trolls who are very intent on clubbing his head in.

Which is another thing, enemy strength. For some reason, not long into the game and before your units have had a real chance to develop their skills, the enemies suddenly change from a fairly challenging level, to the point where they can kill your best unit in two or three hits. Why this happens is beyond me.

Perhaps you might be able to counter it with better weapons and armor, but you'll find that money runs out REAL fast when you're trying to buy new equipment for just your main character, and normally you've got at least three people who you've got to worry about. It's almost funny really: To get more money you've got to kill things, to kill these things you've got to have better equipment, to get better equipment you've got have more money... see the pattern?

One last complaint (and probably the most major) is about the missions themselves. They are horribly repetitive. No matter if you're main goal is to slay a dragon our catch a thief, it quickly becomes forgotten as you find yourself battling wave after wave of monsters and bandits who, for the most part, simply come running at you out of nowhere. Quite a few times, these monsters will be of a caliber that your units can't handle and you find yourself making a hasty (or rather, a not-so-hasty) retreat.

In all, this game was a nice attempt to try something different that just didn't come out right.

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4 of 5 people found the following review helpful:
2.0 out of 5 stars Bargain table buy, June 26, 2000
This review is from: Rage of Mages 2 (CD-ROM)
Rage Of Mages Two could have been a good game. It's not but it could have been if the developers had just spent a bit more time on it. The main problem is that the game play works on the questing buddy theory and the little buggers won't stay in formation. It does not matter to the game if you use auto formation, which is a feature of the game that is TOTALLY USELESS, or if you try to put them in formation yourself. Inevitably your little mage who has a health of like 30 and is only useful in that she heals will run to the front and die a horrible death. After only two days of this I wish that I could hear her scream while she died.

Also, the developers chose to create almost impossible scenarios early in the game before the characters have either the experience or the equipment to fight the swarms of monsters that the developers substituted for creative game play. Who needs creativity for an RPG game when you can just use hordes of monsters.

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