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Rappan Athuk: The Dungeon of Graves--The Upper Levels (Sword & Sorcery)
 
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Rappan Athuk: The Dungeon of Graves--The Upper Levels (Sword & Sorcery) [Paperback]

White Wolf (Author), Bill Webb (Author), John Masse (Author), Clark Peterson (Author)
4.8 out of 5 stars  See all reviews (4 customer reviews)


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Product Details

  • Paperback: 48 pages
  • Publisher: White Wolf Publishing (February 5, 2001)
  • Language: English
  • ISBN-10: 1588461564
  • ISBN-13: 978-1588461568
  • Product Dimensions: 10.9 x 8.4 x 0.2 inches
  • Shipping Weight: 5.6 ounces
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #2,244,516 in Books (See Top 100 in Books)

 

Customer Reviews

4 Reviews
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Average Customer Review
4.8 out of 5 stars (4 customer reviews)
 
 
 
 
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16 of 16 people found the following review helpful:
5.0 out of 5 stars Best module for the third edition so far., March 7, 2001
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This review is from: Rappan Athuk: The Dungeon of Graves--The Upper Levels (Sword & Sorcery) (Paperback)
Normal Necromancer Games products value roll-playing as much as role-playing. The dungeon is a tomb that becomes later a temple and later leading to gates of hell or the fabled mithril city. This is part 1 and it's only from ground level to level 4. These first parts of the dungeon take level 4 characters to level 8. If I was to rate how difficult the dungeon is, I would say 9 out of 10. What's nice about the Rappan Athuk series is that they can be added to any campaign. The tombs can simply be anywhere in your world. I attached them to the module Crucible of Freya since it took characters from level 1 to 3 and is supposed to be in the same world as the Rappan Athuks. Perhaps the best feature of the dungeon is it's freedom of a controlling theme. The characters have a goal and a lot of clues but there are no timed events waiting to happen after a certain amount of time or themes have passed. The middle levels are accessible at all times as long as you solve the puzzles or get through the nasty battles. I have tried the other D&D modules and they are pretty good but I believe this one is the best one out there so far when it comes to challenge and roll-playing.
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9 of 9 people found the following review helpful:
5.0 out of 5 stars Good d20 Dungeon Crawl with other Possibilities, May 14, 2001
This review is from: Rappan Athuk: The Dungeon of Graves--The Upper Levels (Sword & Sorcery) (Paperback)
Having picked up a couple of the other products by Necromancer Games/Sword and Sorcery Studios, I decided after glancing through Rappan Athuk that this had possibilities as well. First off, let me say that the only disappointing thing about this product is the long wait between part 2, where more info on the lost Temple of Orcus will be presented. This is a good, basic dungeon crawl with several tough encounters. There are enough hooks available so that it can be dropped into any campaign that you are running. Plus, there is plenty of room for a creative DM to add to the dungeon or make it a part of his or her campaign. The toughest creatures that the party will encounter is this module are the Skeletal Warrior (who is a Blackguard), Purple Worms and the Spectral Lich, who resides on a level that the PC's will have to work hard to get to. The treasures are commensurate with the encounters, so the PC's will be happy. Overall, the product is great, it is presented well and easy to follow.
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7 of 7 people found the following review helpful:
5.0 out of 5 stars Put this in your bag of tricks., April 23, 2001
This review is from: Rappan Athuk: The Dungeon of Graves--The Upper Levels (Sword & Sorcery) (Paperback)
This module is advertised as the intro to a series of modules that are pure dungeon crawl (Long on Hack 'n Slash and Traps, short on roleplaying), but each of the levels in this dungeon can easily be adapted by a DM to be a standalone adventure. As such, this module will work for DMs who want a long running dungeon crawl, or DMs who just want a bunch (up to 5) of drop in 1 night adventures. Anyone looking to make money at publishing modules should look at this as a good example. This presumes next to nothing about the campaign, and so you can fit it where you need it in your campaign rather than making your campaign fit the module.
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