- Rayman 2 The Great Escape
Product Features
|
Product Details
Would you like to update product info or give feedback on images?
|
The game has an odd cinematic feel to it--perhaps due to its widescreen presentation and cutscenes. A cute feature is the design of the characters, who speak in their own forms of cute gibberish. Graphically, this game is rich with deep dark colors spread out over 50 levels and 20 worlds. Hiding in these levels are colored "lums" that can be used to open up new worlds or to restore Rayman's energy. These come in handy when you want to breathe underwater for long periods of time. Rayman must also collect magic masks and crystals, among other goodies. --Robb Guido
Pros:
Tags Customers Associate with This Product(What's this?)Click on a tag to find related items, discussions, and people.
|
|
Share your thoughts with other customers:
|
||||||||||||||||||||||
|
Most Helpful Customer Reviews
38 of 38 people found the following review helpful:
5.0 out of 5 stars
Best looking, best control of any N64 title to date,
By A Customer
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Rayman 2: The Great Escape (Game Cartridge)
The lushest, most beautiful title ever seen on N64. Better than Banjo-Kazooie or Zelda, in my opinion. Control is intuitive, tight, and easy-- but laziness will be punished appropriately. The characters will win you over with laughs within a few minutes. The character acting cracks me up.I'm still on the first level but I don't see how this could be rented only-- there's much to do and see. This game is a keeper, in the class of Banjo-Kazooie and GoldenEye.
32 of 32 people found the following review helpful:
5.0 out of 5 stars
Simply wonderful.,
By A Customer
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Rayman 2: The Great Escape (Game Cartridge)
I don't know how to aptly describe this thing. First off -- if you have an N64 and have even the REMOTEST interest in platform games or cartoons, you have to buy Rayman 2.It looks gorgeous on the N64 -- with the expansion pak (for very crisp medium-high res graphics) it's easily the best looking thing on the platform, and soundly proves that the N64 can do a heck of a lot more than most people have demonstrated. As peerless as the technology is, though, it's not about the technology. What Rayman has is perfect mechanics and perfect art. It's more or less a fixed-path platformer in play -- you can go wherever you want to, and there's plenty of wide open spaces and different ways to go, but the bulk of each level follows a more-or-less restricted and obvious path. The structure works perfectly, lacking both the disorientation of Mario or Banjo and the monotony and un-imersiveness of Crash. This form is handled so inventively that running and jumping could never get old. For example, there are numerous "mine car" segments (in which you're carried along a fixed path by some sort of vehicle or slide, and have limited mobility to avoid obstacles), but they're all completely different (unlike Crash's pig vs. Crash's jetski): when you're riding a rocket-on-legs, or skiing, or sliding, or whatever, that's what it feels like and the challenge is appropriate to the situation. Rayman's like an enormous fantasy playground. I can't say enough about the art, either. The worlds don't feel like some abstract scenery-on-a-path, they feel like worlds, and if you're like me you'll make little squeaking noises the first time you stumble upon a rocky cove with a pirate ship docked and the moon lighting the sea, or see the forest alive with butterflies and fish and little squeeze-toy clattering orphaned creatures. The environments are like beautiful cartoon art, with something clever and stylistically consistent around every corner -- they don't look 3D in any way except that you're able to run around them, and ever so occasionally you'll see a straight line or a polygon face. But not often. The architecture is Seusslike, the colors are chosen and managed with Disney-like effect. All the same merits apply to the characters, except that they're also treated as characters, with real honest to god quality character animation, personality, and these little gibberish voices (they're subtitled) that convey character, emotion, and the situation better than most real voice actors for video games or cartoons. You have to hear the voices to understand, but it sounds exactly like they're speaking their correct lines, just in a different language -- they even say each others' names and certain key words correctly. Rayman 2 is, simply put, the perfect platformer. Beautiful worlds, wonderful characterization, and so much continuous, fast-paced fun that you could easily play it over and over again even if it weren't for the beauty of it all, like in the olden days of Super Mario Brothers (before you could save your game, before the long, exploration-oriented affairs where value resides in length and size at the cost of pace). And it's pretty dang long as well...
23 of 23 people found the following review helpful:
5.0 out of 5 stars
awesome,
By A Customer
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Rayman 2: The Great Escape (Game Cartridge)
This game is awesome, from the opening sequence to the end, this game is gogeous. The graphics are on par or surpass anything on the system previously. Gameplay is unique and is very challenging for all ages, but it is addictive, so parents make sure your kids do their homework because then you'll have more time to play
Share your thoughts with other customers: Create your own review
|
|
|
This product's forum
Active discussions in related forums
Search Customer Discussions
|
Related forums
|
|