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by Acclaim
Windows 98 / Me / 95
4.4 out of 5 stars  See all reviews (12 customer reviews)

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00002NDF5
  • Media: CD-ROM
  • Release Date: August 31, 1999
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #28,016 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description


For years, Toy-Volt has been producing toys and games for children all over the world. Within months of introducing their first products, Toy-Volt shot to the top! No one could put their finger on exactly what it was that made the toys so popular. Sure, they employed the best designers and marketers in the world, but there was something else about Toy-Volt toys, something almost... magic. With their latest product, it appears that they've used a little too much of that special something, because the radio-controlled cars just off the production line have gained minds of their own! Escaping from the shelves that held them prisoners, the RC (radio-controlled) cars have escaped into the real world, and they're heading your way! Brand-new models, old favorites, even some experimental prototypes--the entire product line of RC cars from the fine folks at Toy-Volt has come out to play. They're causing plenty of chaos as they test their newfound freedom. You'll be racing inside, outside, upside down, and backwards! These RC cars are fast and spunky, each with different qualities and looks. As you progress, you'll unlock more and more cars to race and more and more courses to race on. Of course, sometimes the Toy-Volt cars don't play nice, making for lots of lightning-fast laps where you've got to fight oil with oil and ball bearings with ball bearings. You'll be racing around the neighborhood, around the supermarket, to places you only dreamed of racing an RC--like on the track you dream up using the Track Editor, or maybe on the pitching decks of a huge ship, or maybe you'll be good enough to unlock a Reverse Mirrored Track! But why waste time talking about all the fun when you can start having it?


Imagine that all the coolest and most popular radio-controlled cars have come to life and escaped the store shelves. OK, maybe you'd better not. It's a silly idea that feels unnecessary and tacked on in Acclaim's new racing game Re-Volt. Fortunately, the game is better than its premise and delivers some memorable arcade racing thrills. On the other hand, Re-Volt has its share of problems and ends up being only decent when it could have been great.

Strip away the bad premise, and the basic idea behind the game is that you race little radio-controlled cars around a series of cool and unusual tracks. Essentially, you get to drive these puppies where you wouldn't be able to in real life. You have more than 28 different cars to choose from (each rated differently for speed, acceleration, and weight), though most of these are locked at the beginning of the game. As you progress through the game's four championship circuits, you'll gain access to more cars.

Tracks include the inside of a toy store, a suburban neighborhood, the deck of a ship, a museum, and a town in the Old West. In all, the game offers 14 single-player tracks including the stunt track, which is a free-for-all course on which you can try some slick jumps, loops, and other nifty maneuvers. If you manage to win enough races, you can also take on most of the tracks in mirrored or reverse modes. The game relies a little too heavily on this, however, and actually throws a mirrored track at you very early on. So instead of letting you race on a new track for each of your first 13 runs, you begin seeing familiar surroundings as early as your sixth race.

Fortunately, gameplay is pretty solid as far as arcade racers go. The game offers four different speed and realism settings, which govern how fast you can go and how harsh the physics are during each race. On the higher settings, Re-Volt can be extremely challenging, as it becomes remarkably easy to spin out your little car or, worse yet, flip it over to lose precious seconds. The lowest setting offers little relief, since it slaps a speed delimiter on your car but doesn't seem to slow down your opponents at all once you progress past the first championship circuit. Actually, that seems to be a theme throughout the game, since even when you're running flat-out with the fastest car available, the computer cars always seem to be able to pass you with ease. The AI also has access to different cars than you do at most points, which doesn't seem very fair.

Still, if you can grasp the controls, you should be able to stay competitive in Re-Volt after a few races' worth of practice. If you're still having trouble, the various power-ups can help even the odds a bit. The optional combat race mode lets you pick up much-needed energy boosts, as well as weapons and other goodies that you can use to take out your opponents. Of course, the AI cars can pick them up as well, so many races end up resembling high-speed mini-deathmatches.

As you compete, you'll find that one extremely annoying problem with Re-Volt is the lack of a basic save game feature. True, your progress is recorded after you complete a championship circuit, and each circuit is typically only three or four races in length. But the developers should have recognized the fact that not all players can sit down and race through four tracks at a time every time they play the game. Saving mid-race would be ludicrous, but saving after each race should have been a no-brainer.

Re-Volt includes a track editor that lets you build your own courses. While I'm hesitant to criticize any feature that lets you extend the life and enjoyment of a game, unfortunately the editor is rather unintuitive and offers a paltry array of scenery and track-style options. In fact, it's nearly impossible to recreate any of the pre-built tracks' coolest jumps, twists, or slopes with this editor. Also, you can't drop your track into any of the stunning environments that surround the game's pre-built tracks. A few more options, a much better interface, and a way to create surrounding terrain would not only have improved the editor, but would have made it fit the look, feel, and style of the game. As it stands, the game and the editor feel like they're two different products, not two parts of the same thing.

Don't get me wrong, Re-Volt isn't a bad game. It's quite a lot of fun, in fact. It even has a great soundtrack, which is predominantly techno-dance music but very good techno-dance music and perfect for the gameplay. But the overall package is weaker than it should be as a result of its scattered flaws, which is unfortunate since it could just as soon have been one of the year's best arcade racers.--Michael E. Ryan
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

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Most Helpful Customer Reviews
12 of 12 people found the following review helpful
5.0 out of 5 stars Best racing sim I've played December 3, 1999
I almost never play games that involve racing or shooting. But I played the demo for Re-Volt and immediately went out and bought it... along with a racing wheel.

The graphics are so beautiful that I've spent time just leisurely driving around checking out the scenery. The museum course is particularly gorgeous as you drive under (or over!) dinosaur skeletons and around the planetarium.

It's also fun to download new cars from the Internet. The cars you choose to play have a big impact on gameplay -- different tracks require different cars to be successful.

The track editor is lame, but so what? The existing tracks are so stunning and fun to race that you won't need to design your own tracks.
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8 of 8 people found the following review helpful
5.0 out of 5 stars I feel the need for speed. . . March 9, 2000
After reading the reviews and playing the demo, it took me about two days to get to the local Best Buy to purchase this game (sorry Amazon). I'll tell you that I haven't been disappointed.
So far, I haven't had any problems with the game. I downloaded the patch from the Re-volt website just to be on the safe side, but haven't run into anything yet. There is an annoying "beep" every once in a while when I think the level changes from one area to another, but that's about it. Let me give you a quick run-down. . .
The cars are great! I started off on the easy tracks with the easy cars (electric) and am having a blast. Then, I discovered that you can download cars from the internet and install them onto your hard drive (the process is very easy and worth the time spent). Users from around the world design and paint their own custom cars and you can download and play with these cars. That's where the real fun starts. Want to race with a miniature Viper or Porsche that handles just like an RC car? No problem! It's seriously a blast. The cars come in two types - electric (fast) and glow/gas (really fast!). There's also the opportunity to download custom tracks, but I haven't done that yet.
The game play is fast, furious and exciting. It's got a great soundtrack that really enhances the mood of the game. Hairpin turns, countless jumps, power-ups for launchable weapons are just some of the great features of this game. The levels are designed and rendered beautifully and it's sometimes a shame that this wasn't "Driving Miss Daisy" so that you could go a little slower and check the scenery out.
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8 of 8 people found the following review helpful
4.0 out of 5 stars A slick racing sim. November 18, 1999
By J.Dodd
Don't listen to the whiny mag types, this game is FUN. It's a blast cranking around in the mini rc cars and the graphics are way above average. In combat mode you can hit the power-ups and spank the opponents' cars with every thing from oil slicks to bottle rockets. What a gas. And online racing is even better. Get the demo, play the single track, then buy the game. It's worth the money.
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4 of 4 people found the following review helpful
4.0 out of 5 stars The RC car I never got for Xmas... February 29, 2000
This game is a must-have for any racing fan. Don't be fooled by the fact that it's all about RC cars, the action is fast and furious, and fiendishly replayable.
It's an arcade-style game (no in-game save, limited attempts), but the ingenious power-ups (oil slicks a la Spy Hunter, water balloons, bowling balls, etc) make head-to-head racing a blast. The tracks are gorgeous and amazingly detailed; you can sneak around and find shortcuts everywhere. Plus, there's nothing like racing through a supermarket, a museum, or the deck of the "Toytanic".
The graphics are nothing short of stunning; the development team deserves special kudos for the weapon effects and excellent implementation of all the 3D bells and whistles... the graphical realism is one of the points that sells this game.
That and the fact that the little cars never run out of batteries or break. My kinda game.
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2 of 2 people found the following review helpful
5.0 out of 5 stars THE BEST GAME EVER April 11, 2002
By A Customer
For christmas my friend bought me Re-Volt and I have to admit I was pessimistic. Despite my doubts, driving through toy stores or finding hidden shortcuts in the neighborhood. Then, all the tracks were beaten--in forward reversed, mirrored, ect.. I Unlocked nearly all of the cars and also the disappointing "clockwork carnage" (a game with crazy wind up cars going to fast to control--spinning out with the slightest bump)after finding all of the stars in "stunt mode." I was bored. One day, I randomly chose to revisit the somewhat forgotten game, accessing the "track editor." Suprisingly, making my own track was really fun. Once I got the hang of the editor and learned how to use all of the possible pieces, I wad able to make very elaborate tracks; the tracks had hills, cliffs, jumps, pipes, rumble strips, ect. The biggest attraction for me was the hills (you could even control their angles)--you could make them go so high as to leace your screen view then have them go into a rollarcoaster-like drop (you could also just have a cliff). Unlike many other games where you invent your own tracks, you are given more than enough space to complete your dream-track. THen, I raced my friend. It was terrific. Unlike the annou=ying toy-themed tracks provided in the game, your tracks have an off road theme. Besides having time to fry your friend going up a huge hill or putting down an oil slick on a sharp turn, you can have a great tme talking about how huge "that hill just was," seeing who went the fastest.Believe me, this track editor is limitless in comparison to all other tracks out there. Now, I never play the given tracks, but make my own.If I could, I would give this game a ten star (**********) rating. Read more ›
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Most Recent Customer Reviews
4.0 out of 5 stars Good racing game
I played the demo version of this game and it was pretty good. It was on the same demo disc that was the Next Generation magazine I had mentioned in my review for the first Roller... Read more
Published 9 months ago by Brad Porter
5.0 out of 5 stars Don't have to recharge the batteries
As an avid R/C car hobbyist, I love this game. Though it's a few years old, I have not found another PC videio game that equals or exceeds the level of fun playing this game. Read more
Published on March 12, 2003 by "ohthebedman"
5.0 out of 5 stars the best game the world
This is the racing in game the world. You go around driving a rc car. There are many cars and coures to chose from. there 7 chioes to keep you busy. that is all
Published on November 29, 2002
5.0 out of 5 stars Childhood Re-Visited by Re-volt
I found this game at a yard sale and unfortunitly it had a small scratch that made the game freeze up while i was playing the first track. So what did I do... Read more
Published on July 2, 2002 by Jason R. Albert
5.0 out of 5 stars Cars with personality and a fun game!
My 3 year old loves this game. Though he is not a gamer like some of the other reviewers, and I have absolutely no idea how to gain access to a cheat code to get other tracks, he... Read more
Published on October 28, 2000 by "charlie4"
2.0 out of 5 stars Re-Volt
It's ok for a few hours, after that, use cheat codes to open up the better cars and tracks, play for a few more hours,But after all that I thought it was a average game with some... Read more
Published on June 13, 2000
4.0 out of 5 stars RE-Volt or Revolt?
This game is slightly above average. I found that it was somewhat time consuming to get the hang of how to race. Read more
Published on February 25, 2000
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