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Reading Blaster Ages 9 - 12 (Jewel Case)
 
 

Reading Blaster Ages 9 - 12 (Jewel Case)

by Reading Blaster Ages 9 - 12
Windows XP
4.2 out of 5 stars  See all reviews (10 customer reviews)

List Price: $29.95
Price: $11.00 & eligible for FREE Super Saver Shipping on orders over $25. Details
You Save: $18.95 (63%)
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In stock on May 21, 2012.
Order it now.
Sold by Galactics and Fulfilled by Amazon. Gift-wrap available.

System Requirements

  • Platform:   Windows XP
  • Media: CD-ROM

Frequently Bought Together

Customers buy this item with JumpStart 4th Grade $9.99

Reading Blaster Ages 9 - 12 (Jewel Case) + JumpStart 4th Grade
Price For Both: $20.99

These items are shipped from and sold by different sellers. Show details

  • This item: Reading Blaster Ages 9 - 12 (Jewel Case)

    In stock on May 21, 2012.
    Order it now.
    Sold by Galactics and ships from Amazon Fulfillment.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • JumpStart 4th Grade

    In Stock.
    Ships from and sold by BuyCheapCables.
    Free shipping.


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Product Features

  • Use your reading comprehension skills to help Rave rescue the missing people.
  • Find the main ideas, detect important details and draw conclusions to unravel the mystery!
  • Over 75 unique mystery stories will stimulate your imagination.
  • Over 75 unique mystery stories will stimulate your imagination. Seven printable mystery stories encourage further reading.
  • Special parent tip section provided.

Product Details

  • Shipping Weight: 1 pounds
  • ASIN: B0009A1X7K
  • Date first available at Amazon.com: April 8, 2005
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #213 in Software (See Top 100 in Software)

Product Description

Things in Bizarroville are way more bizarre than ever! Six of the town's leading citizens have vanished into thin air, and all evidence points to Dr Dabble! Use your reading comprehension skills to help Rave rescue the missing people. Follow the trail of letters, journals and clues left behind in the doc's spooky digs. As you search, you'll have to find the main ideas, detect important details and draw conclusions to unravel the mystery! Master Over 20 Essential Skills, Including: Sentence structure, Parts of speech, Grammar, Analogies, Synonyms and antonyms, Finding the main idea, Drawing conclusions, Logical reasoning, Making inferences, Using context clues, Sequencing and ordering. What's Inside: Over 75 unique mystery stories will stimulate your imagination. Three levels of difficulty offer progressive learning challenges. Comprehensive content prepares you for standardized tests. Seven printable mystery stories encourage further reading. Special parent tip section provided by Ricki Linksman, M.Ed, Director of the National Reading Diagnostics Institute.

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Customer Reviews

Most Helpful Customer Reviews
17 of 17 people found the following review helpful
Learning is actually FUN! August 25, 2005
Unlike many "educational" computer programs, this one is actually fun! You need to read and think carefully to find the clues to rescue the poor citizens who have been turned into appliances by the mad Dr Dabble. Along the way you practice reading skills such as parts of speech, word association and sequencing. If only all lessons were this much fun a lot more kids would beg to go to school.
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8 of 8 people found the following review helpful
I have used Reading Blaster for over ten years with my students, and I still love it. They have a great time learning vocabulary, grammar and all sorts of reading skills. This updated version works great with Vista.
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17 of 21 people found the following review helpful
Fun:   
First of all, I would like to stress that plot matters a lot to me. If it doesn't matter so much to your child, you can disregard some of my review.

The game begins with an annoying cutscene where everyone is far too overdramatic. This might be funny to young kids, but I think older kids (like the ones in the AGE RANGE, like me when I first played this) will find it irritating. On the sign-in screen, they make it sound like "play the opening cutscene" is optional, but the options cannot be unchecked unless you check something else, and they forgot to put a "don't play opening cutscene" option. Basically, the option doesn't even work.

As for gameplay, a lot of these activities are fun, especially the puzzle games, the ghost crossing game, and, my personal favorite, a sentence-building game that teaches parts of speech. I'm not much of a judge about educational content, but I do believe this would be a good way for kids to review what they learned, even if it's not very challenging for the upper end of the age range.
One unique part about this game is that, to free the missing guests, you have to find three objects belonging to them. You win an object after each game you win. To find out which three objects belong to each guest, and to find out which two objects are red herrings, you need to find "clues". Clues are certain pieces of paper lying around that you wipe off to find a message. The difficulty of the clues will increase as the game progresses.

But, like I said, certain plot deatils have a big effect for me, which is the reason I only gave the product two stars (Minor spoilers below). As the discription says, the goal is to help a green goblin called Rave rescue six citizens that Dr. Dabble captured. After you rescue them, a news story the citizen wrote will explain just why Dabble hates them so much, as well as what happened to them in the mansion. The first two citizens are victims of a love triangle. Fine. The movie star Rave is obssesing over in the beginning cutscene owned a poodle that irritated the not-so-good doctor. O...Kay. But the reason he wants revenge on a particular coach is because the coach gave him a bad grade in PE. What?!?!
But that's not the worst of it. A librarian named Gorky Barf or something like that was kidnapped because he would torture (sort of) kids who didn't return their library books on time. Ouch. But the mayor Jackie O'Cassidy is the worst by a long shot. Apparently she and Dabble ran against each other for class president, and instead of beating him by fair means, spoiled little Jackie made her mom, who was also the mayor at one point, build a highway through Dabble's bedroom. When I read that, I wished I'd left her as a vaccuum cleaner. That's just evil.
Also, there's this mysterious ghost named Lydia. She's probably the best part of the game, especially since her obituary is one of the 'red herring clues' lying around the library and she has her own laptop. She promises that when you finish the game she'll give you the password to her laptop so you can read her story.
I was excited to read her laptop... until I read it. It's a story of how Lydia drives herself mad hiding from what turns out to be a version of herself, and, quite naturally for the scary story attitude, it ends on a total cliff-hanger, never to be resolved. Very scary, and it doesn't make much sense, either.
(Minor spoilers end here)

So, like I said, if plot isn't a big deal for you, this is a very good game. But if your child has an active imagination (like me), you might want to leave this on the shelf.
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