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Ready Player One
 
 

Ready Player One [Kindle Edition]

Ernest Cline
4.5 out of 5 stars  See all reviews (774 customer reviews)

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Editorial Reviews

Amazon.com Review

Amazon Best Books of the Month, August 2011: Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday’s fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline.--Chris Schluep

Guest Reviewer: Daniel H. Wilson on Ready Player One by Earnest Cline
Daniel H. Wilson is the New York Times best-selling author of Robopocalypse.

I dare you not to fall in love with Ready Player One. And I mean head over heels in love--the way you fall for someone who is smart, feisty, and who can effortlessly finish your favorite movie lines, music lyrics, or literature quotes before they come out of your mouth.

Ready Player One expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future.

The story is set in a near-term future in which the new, new form of the Internet is a realistic virtual multi-verse called the OASIS. Most human interaction takes place via goggles and gloves in millions of unique worlds, including the boring (and free) “public education” world from which our teenage protagonist must escape.

Our unlikely hero is an overweight trailer park kid who goes by Wade Watts in real life, and “Parzival” to his best friends and mortal enemies--all of whom he interacts with virtually. Just like the Arthurian knight that is his namesake, young Wade is on a quest for an incredible treasure guarded by mythical creatures. Specifically, the creator of the OASIS and richest man on the planet, James Halliday, stipulated in his will that his fortune be given to the first person who can find an “Easter egg” hidden somewhere in the OASIS. The catch? Every devilishly complex clue on this treasure hunt is rooted in an intimate knowledge of 1980s pop culture.

This leaves the people of the future hilariously obsessed with every aspect of the 1980s. The setup is particularly brilliant, because Ernie Cline seems to have a laser-beam knowledge of (and warm, fuzzy love for) every pop song, arcade game, and giant robot produced in the last thirty years. Seriously, this is a guy who owns and regularly drives a 1982 DeLorean that has been mocked up to look exactly like the time-traveling car in Back to the Future, complete with a glowing flux capacitor.

But Ready Player One isn’t just a fanboy’s wet dream. Real villains are lurking, threatening our hero with death in their ruthless hunt for the treasure. Worse, these corporate baddies are posers with no love for the game – they have movie dialogue piped in via radio earpieces, use bots to cheat at arcade games like JOUST, and don’t hesitate to terrorize or murder people in the real world to achieve their aims inside the OASIS.

As the book climaxes, a mega-battle unfolds with sobering life-or-death stakes, yet soldiered entirely by exciting and downright fun pop-culture icons. The bad guys are piloting a ferocious Mechagodzilla. Our good guy has to leave his X-Wing fighter aboard his private flotilla so that he can pilot an authentic Ultraman recreation. And how do you not grin when someone dons a pair of virtual Chuck Taylor All Stars that bestow the power of flight?

Cline is fearless and he lets his imagination soar, yet this pop scenery could easily come off as so much fluff. Instead, Cline keeps the stakes high throughout, and the epic treasure hunt structure (complete with an evolving high-score list) keeps the action intense. The plot unfolds with constant acceleration, never slowing down or sagging in the middle, to create a thrilling ride with a fulfilling ending.

Best of all, the book captures the aura of the manifold worlds it depicts. If Ready Player One were a living room, it would be wood-panelled. If it were shoes, it would be high-tops. And if it were a song, well, it would have to be Eye of the Tiger.

I really, really loved it.

-- Daniel H. Wilson

Questions for Ernest Cline, Author of Ready Player One

Q) So it seems you’re a bit of a pop-culture buff. In your debut novel Ready Player One you incorporate literally hundreds of pop culture references, many of them in ways that are integral to the book’s plot. What’s the first thing you remember geeking out over?

A) Sesame Street and the Muppets. I thought Jim Henson ruled the universe. I even thought it was pretty cool that I shared my first name with a muppet. Until the first day of kindergarten, when I quickly learned that "Ernie" was not a cool name to have. That was about the time I segued into my next childhood obsession, Star Wars.

Q) Like the book’s hero, you possess a horrifyingly deep knowledge of a terrifyingly broad swathe of culture, ranging from John Hughes movies to super-obscure Japanese animation to 8-bit videogames to science-fiction and fantasy literature to role-playing games like Dungeons & Dragons. What the heck is wrong with you?! How do you have so much time on your hands?

A) Well, I’m raising a toddler now, so I don’t have as much time to geek out as I used to. I think I amassed a lot of that knowledge during my youth. Like most geeks, I was a sponge for all kinds of movies, TV shows, cartoons, and video games. Then as an adult, I worked at a long series of low paying tech support jobs that allowed me to surf the Internet all day, and I spent a lot of my cubicle time looking up obscure pop culture minutiae from my childhood while I waited for people to reboot their PCs. Of course, I spent most of my off hours geeking out, too. Luckily, all those hours can now be classified as "research" for my novel.

Q) You’re stranded on an island and you can only take one movie with you. What is it?

A) Easy! The Lord of the Rings Extended Edition. (Can I take all of the DVD Extras and Making of Documentaries, too?)

Q) You’re given free tickets and back stage passes to one concert (artist can be living or dead)- who is it and why?

A) Are we talking about time travel back to a specific concert in the past here? Because it would be pretty cool to stand on the roof of Apple Records and watch the Beatles jam up there. But my favorite rock band that’s still together is RUSH, and I just bought tickets to see them this June!

Q) Favorite book of all time.

A) That’s an impossible question! I could maybe give you three favorites: Snow Crash by Neal Stephenson, Galapagos by Kurt Vonnegut, and The Hitchhiker’s Guide to the Galaxy by Douglas Adams.

Q) Best failed TV show pilot available on Youtube?

A) The unaired Batgirl pilot starring Yvonne Craig.

Q) Favorite episode of Cowboy Bebop?

A) “Ganymede Elegy.” Or maybe “Boogie Woogie Feng Shui.”

Q) What’s the first arcade game you ever played? What’s your favorite?

A) I was deflowered by Space Invaders. My all time favorite coin-op game was probably Black Tiger.

Q) Your idea of the perfect day...

A) Play Black Tiger. Then go see Big Trouble in Little China at the Alamo Drafthouse with Kurt Russell and John Carpenter doing a live Q&A afterwards. When I get home that night, I accidentally invent a cheap abundant clean energy source that saves human civilization. I celebrate by staying up late to watch old Ultraman episodes with my daughter (who loves Ultraman even more than I do).

Q) True or False. We hear you own a DeLorean and that you plan on tricking it out to be a time-travelling, Ghostbusting, Knight-Rider car.

A) False. I actually plan on tricking it out to be a time-traveling Ghostbusting Knight Riding Jet Car. It’s going to have both a Flux Capacitor and an Oscillation Overthruster in it, so that my Delorean can travel through time AND solid matter. My personalized plates are ECTO88, just like a DeLorean that appears in my book.

(I’m so glad that you asked this question, because now I can justify buying the car as a "promotional tool" for my book. Everyone reading this is a witness! My DeLorean is helping me promote my book! The fact that I’ve wanted one since I was ten years old is totally irrelevant!)

Q) Speaking of DeLoreans: biggest plot hole in the Back to The Future Films?

A) The Back to The Future Trilogy is perfect and contains no plot holes! Except for the plot hole inherent in nearly all time travel films: The planet Earth is moving through space at an immense speed at all times. So if you travel back in time, you are traveling to a time when the Earth was in a different location, and you and your time machine would appear somewhere out in deep space. For a time machine to be useful, it also needs to be able to teleport you to wherever the Earth was/is at your destination time.

Q) But there are two DeLoreans in 1885--why doesn’t Doc dig out the one he buried in a cave for Marty to find in 1955 and use the gasoline from it to get the other DeLorean up to 88mph?

A) Doc would have drained the gas tank before he stored a car for 80 years, so there wouldn’t have been any gas. And tampering with the DeLorean in the cave at all could conceivably create a universe-ending paradox, because it has to be in the cave for Marty to get back to 1885 in the first place. Totally not a plot hole!


Review

“An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline’s imaginative and rollicking coming-of-age geek saga has a smash-hit vibe.”--Booklist, starred review

"This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans… sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.”--Publishers Weekly

"Fascinating and imaginative…It's non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride."--Terry Brooks, #1 New York Times bestselling author

"This non-gamer loved every page of Ready Player One."--Charlaine Harris, #1 New York Times bestselling author

"Ready Player One expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future. If this book were a living room, it would be wood-paneled. If it were shoes, it would be high-tops. And if it were a song, well, it would have to be Eye of the Tiger.  I really, really loved it."--Daniel H. Wilson, author of How to Survive a Robot Uprising and Robopocalypse

"The pure, unfettered brainscream of a child of the 80s, like a dream my 13-year-old self would have had after bingeing on Pop Rocks and Coke…I couldn’t put it down."—Charles Ardai, Edgar Award-winning author and producer of Haven

"Pure geek heaven. Ernest Cline's hero competes in a virtual world with life-and-death stakes -- which is only fitting, because he's fighting to make his dreams into reality. Cline blends a dystopic future with meticulously detailed nostalgia to create a story that will resonate i...

Product Details


Customer Reviews

Most Helpful Customer Reviews
128 of 148 people found the following review helpful
Format:Hardcover|Amazon Vine™ Review (What's this?)
Brief summary and review, no spoilers.

The year is 2044 and the world is an unpleasant and grim place. Famine and poverty are rampant, and to escape the bleakness of real life most people choose to instead enter the world of OASIS.

Let me explain OASIS - this is a virtual world that is very elaborate and realistic,and it contains multiple planets and landscapes. It was created in main part by a man named James Halliday, the ultimate lonely computer geek, who was obsessed with the 1980's. Halliday died some time before the start of this story but had stated in his will that his vast fortune would go to the person who could find three magical keys hidden in OASIS, pass the portals associated with them, and then find the ultimate prize - the hidden egg. Over the years many people have searched for these magic keys and gates but none have prevailed. Those who search call themselves gunters. Also at play is a villainess corporation called IOI led by a man named Sorrento - who's agents searching for the egg are called Sixers.

The main protagonist of this story is an 18 year old named Wade Watts. Wade lives in abject poverty with his uncaring and cruel aunt. Because Wade's life is so grim, like so many others he spends almost all of his time in OASIS. It's where he goes to school and it's in OASIS where he meets his friends - avatars named Aech and Art3mis. Because everyone he meets via OASIS is an avatar, it's hard for anyone to distinguish friend from foe.

Because of his real world lack of money and help, Wade has few powers and weapons for his avatar (which he named Parzival, a takeoff of Percival the Knight which was already taken.) Even with this disadvantage, because of his intelligence and his obsession with anything Halliday or 80's related he is able to figure out how to find the first key - the copper one, and figures out how to pass that first gate. The race is on, with other gunters and the Sixers in hot pursuit. The future of OASIS is at risk because Sorrento intends to start charging money for the use of OASIS, which would keep so many offline and unable to access it. And this competition poses real life dangers for the players as well.

This is really a quest novel in the grand tradition of great fantasy literature. We have obstacles to overcome and evil-doers to defeat, and "magic," albeit computer generated, along the way.. There is plenty of action in this book and you will be turning the pages eagerly to read what happens next.

One of the (many) things that makes this book so wonderful are all the 80's references, especially to the video games and music and movies that so many of us fondly remember.

Note - don't worry if you weren't or aren't a big video game player or don't remember a lot about the 80's - if you are it might only add to your enjoyment of this novel but anyone can follow along. The story is both innovative and old-fashioned and it should appeal to anyone who loves to lose themselves inside a good novel.

At heart, this is a book for anyone who has ever felt like an outsider or a geek, and for those of us who love to read. I haven't fallen in love with a book like this in a long time and I hope it gets the recognition and readership that it deserves. As an added plus, and without giving away any spoilers, there is an interesting twist of sorts at the end, that poses an ethical dilemma for anyone wielding power over OASIS.

Highly recommended. Just a magical book with a cast of characters that you will really care about. Even though this takes place in the year 2044, the sense of nostalgia and the world created will take you back in time to the way you felt when you were 18. I promise.
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43 of 52 people found the following review helpful
Format:Hardcover
Well I couldn't stop reading this one if I were a gunter heading for the third gate. I didn't want it to end but I couldn't stop reading it either.
Do you remember a time when microwaves or CD's didn't exist? Floppy disks were floppy? When walkmans were cool? How about when Pac-man and Joust were the (edited) and you had to go to your local 7-11 or game room to play them?? Remember when you had to put your quarters up on the screen to get the next game and everybody stood around watching? This book brought back memories of that time. I've read the bad reviews. "No character development" "Same old plot" "Good guys vs Bad guys." For me, this brought back some vivid memories of sitting at a table with my D&D group. To have the visual of entering, virtually, a Gygax dungeon, holy (edited)! *bowing* "We're not worthy." It's almost too much for words on a personal level. I think that would be at the top of my g33k bucket list! Zork, my first true love of video games, when you had to create the scenery. (I can see the house and tree in my head vividly) I never beat it back then (I was 12 when my father and step mother introduced me to it and I was always getting kicked outside) but I own all versions of the game to this day. Cyndi Lauper,( "what time, I mean old Cyndi or now Cyn.." "Anytime Cyndi" Time After Time. I'm totally playing that at my wedding! I had all this running through my head as I lay in bed trying to fall asleep after two LATE nights and lack of sleep. While being drowsy at work, all I wanted to do was pick up this book or call off sick so I could immerse myself in this tribute to a childhood (now not forgotten). I HOPE I did this book some justice. I felt it was the least I could do. BTW I found your book by a plug on Patrick Rothfuss' blog (herein refered to as Art3mis cuz he's witty like that:)

This is the first review I've ever written and am proud to do so! Thank you so much Mr. Cline! I feel forever in your debt
This one's for all the nerds, g33ks and phreaks out there! You know (who) you are ;;)
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64 of 84 people found the following review helpful
Format:Hardcover|Amazon Verified Purchase
I picked up this book because I am a bit geeky. I like all the stuff this book is about - computers, games, comics, junk like that. And the book isn't bad at all, really. Neat story, neat idea (sort of like Snow Crash without the satire/tongue-in-cheek humor. I want to let everybody know that I like this book, and will likely reread it in a few years. I am going to point out a couple of things that bogged the book down, and at times made me want to stop reading.

First, this book panders to nerds. That isn't a bad thing in and of itself, but you get the feeling very quickly that they are in there just so that nerds reading can think "HAH, I GET IT!" And instead of just throwing them in there so that people into nerd culture get them, he explains every single one. So not only do you immediately recognize the references, but then you get to sit there as he explains them anyway. If you're not completely turned on by having things you know about name dropped and then explained, this will bog down the story. Oh, Family Ties is a TV show from the 80's? Glad you explained it. Thanks.

Secondly, there are two types of nerds. Generally decent guys and girls with nerdy hobbies, and then anti-social, smug, condescending, pseudo intellectual nerds who are incredibly unpleasant to be around. These are, in popular vernacular, known as "Monvilles". Sometimes the author veers very, very close to outing himself as a Monville. A perfect example is that he includes a long, out of place rant about how he's atheist (he's speaking through the protagonist, but it is clear he wanted to rant against religion and used his protagonist as the mouthpiece) in the first chapter. He even includes "Deal with it" during this rant. It's out of place, silly, and I could see reading it on a message board, but here it's awkwardly inserted so that the author can say "I'm atheist...deal with it!"

Then there are a couple of parts that deal with working as technical support...and these are even worse. I've worked tech support jobs before, and they are incredibly frustrating. However, Cline uses these instances to show just how smug and unlikable he would be in real life. He has such utter contempt for anybody who dares spend their time doing something other than learning about computers. The people who need tech support are all halfwitted, slobbering subhumans who refuse to "think for themselves" and need a nerd (who is, of course, incredibly smart) to show them the way. He wastes a ton of time ranting against the people who call into technical support. Cline has said he worked in tech support, so when you call these places realized bitter, poorly socialized nerds are on the other end, furious with you because you have the audacity to ask questions about computers.

Then there is the dialogue. There are several instances where it becomes clear that Cline isn't very socialized. The dialogue reads like it was written by somebody who had never had a conversation but was told how they work by somebody who had. The book is pretty great when it's just the protagonist doing this thing, but when more than one character shows up it gets really bad really quick. There is one conversation about Swordquest in the book that is truly cringe worthy. The dialogue is so bad, so forced, and so unnatural that it makes Cline seem autistic.

Overall, I liked the book. I'm not trying to rag on it, I just want other people (who might not be unwashed, unshaven, obese nerds who love to sneer at the plebes) to understand the problems with this book. I think the really, really geeky will love the parts I've outlined above, but most normals will find them childish and unpleasant.
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Most Recent Customer Reviews
Excelent SCI-FI
Excelent SCI-FI book. Keep me reading until the end. The story join perfectly the post-apocalyptic future with nostalgic journey to the past. Read more
Published 2 hours ago by LeoNERD
Not impressed
Maybe it's not my genre but I did not enjoy the book. I am not a huge fan of first person perspective and some authors just can't pull it off. Read more
Published 16 hours ago by S. Trivedi
Amazing Wonderful Awesomeness
This book is amazing. It has to be the most fun book I've read since Hitchhikers Guide. Any geeks who grew up in the 80's or early 90's, or for that matter is a geek in general... Read more
Published 16 hours ago by Chase Setters
One of my favorites
This book should be everyone's favorite book, if you are born between 1975-1980 and played a lot of computer games around the time you were 10. Read more
Published 18 hours ago by J. Manders
Just do it
There is only 5 words needed to describe this book. "just go buy it already". It is a must read seriously great great book for a first time author.
Published 19 hours ago by jazin
Exceptionally fun.
While I'm not a gamer (and I'm sure I missed a lot of the references in the book), I did grow up in the 80s and truly enjoyed this book. Read more
Published 2 days ago by Krista J Howard
Buy This Book!!
I completely adored this book and the way it spanned the past and the future at the same time. I found it to be interesting, fun, well written, and engaging. Read more
Published 2 days ago by Karen Kendall
a super fun ride
4.5 stars.

full of silly pop-culture references and one-off name drops, Cline's debut novel kicks off as a lighthearted, silly, adventure quest into a realm where you... Read more
Published 2 days ago by M. Browning
Unreal or real?
This is a marvelous novel despite those negative comments. Not everyone enjoys reading this novel. I would say two types of people love it like a gem. Read more
Published 2 days ago by iamegg
Fun, quick read
Perfect for the beach or long airplane ride. I finished the book in one sitting. Thoroughly enjoyed the well-paced plot.
Published 3 days ago by ysmc
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