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Real-Time Animation Toolkit in C++ [Paperback]

Rex E. Bradford (Author)
3.8 out of 5 stars  See all reviews (4 customer reviews)


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Book Description

November 1, 1995 0471121479 978-0471121473
After a synopsis of commercial computer game programming techniques developed over a dozen or so years and a recap of the basics of video modes and graphic file formulas, the author devotes more time to the meatier and more exciting realms of digital picture-making. Animation, realistic color shading methods, special effects and digital video are among the topics discussed. The accompanying CD-ROM features the class library, code for animation programming examples in the text plus several extra programs and an art gallery illustrating what can be accomplished using the class library, including static pictures, animations and real-time video sequences.

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After a synopsis of commercial computer game programming techniques developed over a dozen or so years and a recap of the basics of video modes and graphic file formulas, the author devotes more time to the meatier and more exciting realms of digital picture-making. Animation, realistic color shading methods, special effects and digital video are among the topics discussed. The accompanying CD-ROM features the class library, code for animation programming examples in the text plus several extra programs and an art gallery illustrating what can be accomplished using the class library, including static pictures, animations and real-time video sequences.

Product Details

  • Paperback: 778 pages
  • Publisher: Wiley (November 1, 1995)
  • Language: English
  • ISBN-10: 0471121479
  • ISBN-13: 978-0471121473
  • Product Dimensions: 9 x 7.3 x 1.8 inches
  • Shipping Weight: 3 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,694,417 in Books (See Top 100 in Books)

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Customer Reviews

4 Reviews
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Average Customer Review
3.8 out of 5 stars (4 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
1.0 out of 5 stars Once upon a time it was a great book, June 2, 2000
By 
Ahmet KARAHAN (ISTANBUL, Bahcesehir Turkey) - See all my reviews
This review is from: Real-Time Animation Toolkit in C++ (Paperback)
This book was a great book before the advent of DirectX, OpenGL and Hardware-Accelaration triangle. Now it's obsolete. It's about 2D sprites, it's about VGA graphic, it's about WinG, it's about color formats,and it's VERY LITTLE about 3D graphics. Any how if you are interested for clear C++ code, or if you're absolutely beginner with game programming it will be usefull. If I would write this review at 1990-1995 it was a five stars book.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars cool c++ Graphics, June 30, 1998
This review is from: Real-Time Animation Toolkit in C++ (Paperback)
the book is totaly good except that my cd that comes with the book is damaged and can not put the teqniques in the book to real actions which frozen my projects to a dead end i asked for another copy of this cd but no answer or just a site to download it from !!!!!
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5.0 out of 5 stars Great Book!, December 10, 1998
This review is from: Real-Time Animation Toolkit in C++ (Paperback)
There are not many books concerning computer graphics that go beyond mode 13h. This book covers the VESA extension for the high color and resolution modes. The section dealing with matrix mathematics and how it relates to computer graphics was very interesting. The AART utility is built using a step by step approach with plenty of C++ examples and explanations. For anyone wanting extended knowledge of computer graphics programming beyond mode 13h, this a must buy.
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